| Age | Commit message (Collapse) | Author |
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frontend/controller: Eliminate dependency on the global system instance
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- Used by caps_su SetShimLibraryVersion
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- Used in Super Smash Bros. Ultimate
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- Used in 1-2 Switch. Given that we do not emulate the functionality of the home button yet, we can stub this for now.
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qt/game_list: Give GameListSearchField::KeyReleaseEater a parent
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common/wall_clock: Add virtual destructors
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Remove ext_extended_dynamic_state blacklist
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HID: Use different timing for motion
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Latest AMD 20.9.2 driver fixed this, there's no reason to keep it blocked, as the previous stable signed driver release doesn't include the extension.
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From -fsanitize=address, this code wasn't calling the proper destructor.
Adding virtual destructors for each inherited class and the base class
fixes this bug.
While we are at it, mark the functions as final.
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main: Allow applets to display on top while fullscreen
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codec: Make lookup table static constexpr
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cubeb_sink: Use static_cast instead of reinterpret_cast in DataCallback()
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nvdrv: Stub nvdec/vic ioctls to bypass nvdec movies
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This fixes a memory leak as KeyReleaseEater's destructor was never
called.
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From what I understand, this tells CMake to use the system, not conan,
version of zstd. Required to build on the coming MinGW Docker container.
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audio_core: Resolve sign conversion warnings
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vk_stream_buffer: Fix initializing Vulkan with NVIDIA on Linux
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shader/registry: Make use of designated initializers where applicable
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Using the Qt::WindowStaysOnTopHint flag allows these dialogs to show up on top while running in fullscreen. However, if yuzu goes out of focus (by alt-tabbing or otherwise), this flag does not seem to have an effect.
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vk_command_pool: Add missing header guard
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audio_core: Remove unnecessary inclusions
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This way it's obvious that this function shouldn't be used in any future
code.
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Allows compilers to elide needing to push these values on the stack
every time the function is called.
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The previous fix only partially solved the issue, as only certain GPUs that needed 9 or less MiB subtracted would work (i.e. GTX 980 Ti, GT 730). This takes from DXVK's example to divide `heap_size` by 2 to determine `allocable_size`. Additionally tested on my Quadro K4200, which previously required setting it to 12 to boot.
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Conversions from void* to the proper data type are well-defined and
supported by static_cast. We don't need to use reinterpret_cast here.
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Allows compilers to elide needing to push these values on the stack
every time the function is called.
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Same behavior, but removes header dependencies where they don't need to
be.
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While were at it, we can also enable sign conversion warnings and other
common warnings as errors to prevent these from creeping back into the
codebase.
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While we're at it we can make the destructor of the base class virtual
to ensure that any polymorphism issues never occur.
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Allows the implementation details to be changed without recompiling any
files that include this header.
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service: Restore "unused" function
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Turns out this function is actually used, but within a trace log.
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arithmetic_integer_immediate: Make use of std::move where applicable
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acc: Partially implement LoadOpenContext
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Same behavior, minus any redundant atomic reference count increments and
decrements.
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When HEADER_GENERATOR was included in the DEPENDS section of custom
commands, msbuild assumed this was always modified. Changing this file
is not common so we can remove it from there.
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renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore
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