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2018-11-18Added missing start/end touch attributes to touchscreenDavid Marcec
2018-11-18Added debugpad skeletonDavid Marcec
2018-11-18Added controller helper funcsDavid Marcec
2018-11-18Changed polling rate of hid and Right joycon rotationDavid Marcec
2018-11-18Left joycon rotation button remappingDavid Marcec
2018-11-18Added automatic npad switch based on supported stylesetsDavid Marcec
2018-11-18Added multi-input support and controller assignment at any portDavid Marcec
2018-11-19Removed hard coded values for width and heightDavid Marcec
2018-11-18software_keyboard: Check for UTF-8 config flagZach Hilman
2018-11-18Merge pull request #1717 from FreddyFunk/swizzle-gobbunnei
textures/decoders: Replace magic numbers
2018-11-18Merge pull request #1693 from Tinob/masterbunnei
Missing ogl states
2018-11-18Eliminated unnessessary memory allocation and copy (#1702)Frederic L
2018-11-18Merge pull request #1640 from DarkLordZach/game-list-reloadbunnei
game_list: Only reload game list after relevant settings changed
2018-11-18Merge pull request #1620 from DarkLordZach/ldr-robunnei
ldr_ro: Complete LDR:RO implementation
2018-11-18Merge pull request #1718 from ogniK5377/lets-go-softlockbunnei
Implemented CalculateStandardUserSystemClockDifferenceByUser
2018-11-18Correctly sets default system language for yuzu-CLI (#1727)Schplee
* Correctly sets default system language for yuzu-CLI A user reported that yuzu_cmd runs games in Japanese rather than the correct default of English (like yuzu-qt does correctly), this change fixes that. * fix clang issue deleted whitespace
2018-11-18Merge pull request #1730 from ReinUsesLisp/fix-intelbunnei
gl_rasterizer: Remove default clip distance
2018-11-18Merge pull request #1671 from DarkLordZach/vi-disconnectbunnei
vi: Implement TransactParcel for Disconnect and DetachBuffer
2018-11-18gl_rasterizer: Remove default clip distanceReinUsesLisp
2018-11-18Merge pull request #1728 from FearlessTobi/reset-signalMat M
svc: ResetSignal is not stubbed
2018-11-18svc: ResetSignal is not stubbedTobias
https://user-images.githubusercontent.com/20753089/48677874-b8e01c80-eb7b-11e8-8043-b99faa29022c.PNG
2018-11-18software_keyboard: Add max and current length display to dialogZach Hilman
2018-11-18software_keyboard: Push all data over all channels on dialog completionZach Hilman
2018-11-18applet: Use std::queue instead of std::vector for storage stackZach Hilman
2018-11-18applet: Add operation completed callbackZach Hilman
2018-11-18software_keyboard: Push buffer size to offset 0x4 in output dataZach Hilman
2018-11-18software_keyboard: Make GetText asynchronousZach Hilman
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2018-11-18am: Allow applets to push multiple and different channels of dataZach Hilman
2018-11-18am: Implement ILibraryAppletAccessor IsCompleted and GetResultZach Hilman
2018-11-18am: Implement text check software keyboard modeZach Hilman
Allows the game to verify and send a message to the frontend.
2018-11-18am: Deglobalize software keyboard appletZach Hilman
2018-11-18qt/main: Register Qt Software Keyboard frontend with AMZach Hilman
Allows using Qt provider over default.
2018-11-18am: Construct and use proper applets with ILibraryAppletAccessorZach Hilman
Allows use of software keyboard applet and future applets to be easily added by adding enum ID and a switch case.
2018-11-18qt/applets: Provide Qt frontend implementation of software keyboardZach Hilman
Implements all of the features of the keyboard, including length, default text, character validation, and UTF-16 character support.
2018-11-18am/applets: Add connector between frontend and AM applet classesZach Hilman
Provides a middleman between the Frontend provider class and the expected AM::Applets::Applet class needed by ILibraryAppletAccessor
2018-11-18frontend/applets: Add frontend software keyboard provider and defaultZach Hilman
Default implementation will return "yuzu" for any string. GUI clients (or CLI) can implement the Frontend::SoftwareKeyboardApplet class and register an instance to provide functionality.
2018-11-18am/applets: Add Applet superclass to describe a generic appletZach Hilman
Adds an Initialize and Execute methods which are used by the ILibraryAppletAccessor to start and control the applet.
2018-11-18am: Unstub ILibraryAppletAccessor::StartZach Hilman
Now starts the applet provided in constructor.
2018-11-18am: Implement PopInteractiveOutData and PushInteractiveInDataZach Hilman
Used by software keyboard applet for data transfer.
2018-11-18am: Convert storage stack to vectorZach Hilman
std::stack was no longer suitable for non-trivial operations
2018-11-18am: Move AM::IStorage to headerZach Hilman
Needs to be accessible by applet files.
2018-11-18am: Move IStorageAccessor to header and update backing bufferZach Hilman
Writes to an AM::IStorage object through an IStorageAccessor will now be preserved once the accessor is destroyed.
2018-11-18am: Implement CreateTransferMemoryStorageZach Hilman
Creates an AM::IStorage object with the contents of the transfer memory located at the handle provided.
2018-11-18string_util: Implement buffer to UTF-16 string helper functionZach Hilman
Needed as most all software keyboard functions use fixed-length UTF16 string buffers.
2018-11-18svc: Implement svcCreateTransferMemoryZach Hilman
Seems to be used and created identically to SharedMemory, so just reuse that.
2018-11-18drop support for non separate alpha as it seems to cause issues in some gamesRodolfo Bogado
2018-11-17ldr_ro: Add error check for memory allocation failureZach Hilman
2018-11-17fix sampler configuration, thanks to Marcos for his investigationRodolfo Bogado
2018-11-17small type fixRodolfo Bogado
2018-11-17small fix for alphaToOne bit locationRodolfo Bogado