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2018-10-03submission_package: Ensure the 'extracted' member variable is always initializedLioncash
If an error occurs when constructing the PartitionFilesystem instance, the constructor would be exited early, which wouldn't initialize the extracted data member, making it possible for other code to perform an uninitialized read by calling the public IsExtractedType() member function. This prevents that.
2018-10-03submission_package: Move ExeFS and RomFS initialization to its own functionLioncash
Like the other two bits of factored out code, this can also be put within its own function. We can also modify the code so that it accepts a const reference to a std::vector of files, this way, we can deduplicate the file retrieval. Now the constructor for NSP isn't a combination of multiple behaviors in one spot. It's nice and separate.
2018-10-03submission_package: Move NCA reading code to its own functionLioncash
This too, is completely separate behavior from what is in the constructor, so we can move this to its own isolated function to keep everything self-contained.
2018-10-03submission_package: Move ticket key setting to its own functionLioncash
This behavior is entirely independent of the surrounding code, so it can be put in its own function to keep the behavior separate.
2018-10-03submission_package: Invert conditionals within NSP's constructor to reduce ↵Lioncash
nesting We can use early continues here to reduce the amount of nesting.
2018-10-02card_image: Ensure program_nca_status is always initializedLioncash
If any of the error paths before the NCA retrieval are taken, it'll result in program_nca_status being left in an inconsistent state. So we initialize it by default with a value indicating an error.
2018-10-02aoc_u: Fix edge case with DLC that causes breaksZach Hilman
In some games (Splatoon 2 and Splatoon 2 Splatfest World Premiere, notably), pass offset=0 and count=2047 into the ListAddOnContent method which should return all DLCs for the current title. The (presumably) intended behavior is to successfully return a empty array but because of a < v. <= in an if statement, a failure error code was returned causing these games to svcBreak. This fixes that if statement.
2018-10-02services/fsp_srv: Amend service function tableLioncash
Adds new functions that have been given names to the table. Information is based off what is provided on Switchbrew.
2018-10-02service/lbl: Update service function tableLioncash
Amends the lbl service table to include new names of functions that were added to Switchbrew.
2018-10-02configure_input: Make analog mapping strings translatableLioncash
These strings are user-facing, so they should be specified as translatable with tr().
2018-10-02configure_audio: Move combo box index setting to their own functionsLioncash
Keeps the individual behaviors in their own functions, and cleanly separate. We can also do a little better by converting the relevant IDs within the core to a QString only once, instead of converting every string into a std::string.
2018-10-02configure_audio: Use QString::fromStdString() for converting audio device namesLioncash
This ensures that the proper codec will always be used no matter what. It also avoids relying on ASCII conversions.
2018-10-02configure_audio: Add disambiguation comment for the volume percentage stringLioncash
Disambiguates what the string represents to help translators more easily understand what it is that they're translating. While we're at it, we can move the code to its own function, so that we don't need to specify the same string twice.
2018-10-02configure_graphics: Make functions internally linked where applicableLioncash
These aren't used outside of this translation unit, so they can be internally linked.
2018-10-02nso: Optimize loading of IPS patchesZach Hilman
Avoid resource-heavy classes and remove quasi-duplicated code.
2018-10-02string_util: unify UTF8<->UTF16 conversion to codecvtWeiyi Wang
2018-10-02string_util: remove TString conversion for windowsWeiyi Wang
First of all they are foundamentally broken. As our convention is that std::string is always UTF-8, these functions assume that the multi-byte character version of TString (std::string) from windows is also in UTF-8, which is almost always wrong. We are not going to build multi-byte character build, and even if we do, this dirty work should be handled by frontend framework early.
2018-10-02string_util: remove ShiftJIS/CP1252 conversion functionWeiyi Wang
We always use unicode internally. Any dirty work of conversion with other codec should be handled by frontend framework (Qt). Further more, ShiftJIS/CP1252 are not special (they are not code set used by 3ds, or any guest/host dependencies we have), so there is no reason to specifically include them
2018-10-02Review comments - part 5fearlessTobi
2018-10-02Review comments -part 4fearlessTobi
2018-10-02Review comments - part 3fearlessTobi
2018-10-02web_backend: protect jwt cache with a mutexWeiyi Wang
2018-10-02Address more review commentsfearlessTobi
2018-10-02Address a bunch of review commentsfearlessTobi
2018-10-02Port web_service from CitrafearlessTobi
2018-10-01deconstructed_rom_directory: Force NSO loader to patch NSOsZach Hilman
2018-10-01nso: Add framework to support patching of uncompressed NSOsZach Hilman
2018-10-01patch_manager: Add PatchNSO functionZach Hilman
While PatchExeFS operated on the entire directory, this function operates on the uncompressed NSO. Avoids copying decompression code to PatchManager.
2018-10-01patch_manager: Use strings for patch type instead of enumZach Hilman
2018-10-01file_sys: Implement function to apply IPS patchesZach Hilman
2018-10-01nso: Replace NSOHeader padding bytes with build IDZach Hilman
2018-10-01Merge pull request #1407 from DarkLordZach/dlcbunnei
aoc_u: Implement functions and add support for DLC loading
2018-10-01gl_rasterizer: Fixup unassigned point sizesReinUsesLisp
2018-09-30Merge pull request #1330 from raven02/tldsbunnei
TLDS: Add 1D sampler
2018-09-30Merge pull request #1322 from bunnei/tex-cubemapbunnei
gl_rasterizer_cache: Implement cubemap textures.
2018-09-30Merge pull request #1403 from DarkLordZach/install-sysnandbunnei
qt: Install System TitleTypes to System NAND
2018-09-30aoc_u: Extract AccumulateAOCTitleIDs to separate functionZach Hilman
2018-09-30aoc_u: Implement GetAddOnContentBaseIdZach Hilman
Command #5
2018-09-30aoc_u: Implement Count, List and Prepare AddOnContentZach Hilman
Commands #2, #3, and #7
2018-09-30romfs_factory: Read from all locations with StorageId NoneZach Hilman
Previous behavior was to assert. Seems to mirror expected game behavior.
2018-09-30patch_manager: Add DLC recognition to PatchManagerZach Hilman
2018-09-30Merge pull request #1338 from raven02/service_vibunnei
Implement ISystemDisplayService::GetDisplayMode
2018-09-30gl_rasterizer_cache: Fixes to how we do render to cubemap.bunnei
- Fixes issues with Splatoon 2.
2018-09-30gl_rasterizer_cache: Add check for array rendering to cubemap texture.bunnei
2018-09-30gl_rasterizer_cache: Implement render to cubemap.bunnei
2018-09-30gl_shader_decompiler: TEXS: Implement TextureType::TextureCube.bunnei
2018-09-30gl_rasterizer_cache: Add support for SurfaceTarget::TextureCubemap.bunnei
2018-09-30gl_rasterizer_cache: Implement LoadGLBuffer for Texture2DArray.bunnei
2018-09-30gl_rasterizer_cache: Update BlitTextures to support non-Texture2D ↵bunnei
ColorTexture surfaces.
2018-09-30gl_rasterizer_cache: Track texture target and depth in the cache.bunnei