| Age | Commit message (Collapse) | Author |
|
IDirectory's Read() function doesn't take any input parameters. It only
uses the output parameters that we already provide.
|
|
These indicate options that alter how a read/write is performed.
Currently we don't need to handle these, as the only one that seems to
be used is for writes, but all the custom options ever seem to do is
immediate flushing, which we already do by default.
|
|
gl_rasterizer: Use ARB_multi_bind to update buffers with a single call per drawcall
|
|
kernel/server_session: Remove obsolete TODOs
|
|
These are holdovers from Citra.
|
|
Remove unnecessary bounding in LD_C
|
|
yuzu/debugger: Remove graphics surface viewer
|
|
Without passing in a parent, this can result in focus being stolen from
the dialog in certain cases.
Example:
On Windows, if the logging window is left open, the logging Window will
potentially get focus over the hotkey dialog itself, since it brings all
open windows for the application into view. By specifying a parent, we
only bring windows for the parent into view (of which there are none,
aside from the hotkey dialog).
|
|
Without a parent, this dialog won't have its memory freed when it
happens to get destroyed.
|
|
|
|
Configure()
|
|
This is checking if an index is valid or not and returning early if it
isn't.
|
|
Avoids a -Wreorder compiler warning.
|
|
Avoids dumping all of the core settings machinery into whatever files
include this header. Nothing inside the header itself actually made use
of anything in settings.h anyways.
|
|
This doesn't actually modify instance state of the dialog, so this can
be made const.
|
|
video_core/texures/texture: Remove unnecessary includes
|
|
file_sys: Provide generic interface for accessing game data
|
|
Correct XMAD mode, psl and high_b on different encodings.
|
|
Port citra-emu/citra#4437: "citra-qt: Make hotkeys configurable via the GUI (Attempt 2)"
|
|
yuzu/loading_screen: Resolve runtime Qt string formatting warnings
|
|
gl_backend: Align Pixel Storage
|
|
Correct LOP_IMM encoding
|
|
|
|
We need to ensure dynarmic gets a valid pointer if the page table is
resized (the relevant pointers would be invalidated in this scenario).
In this scenario, the page table can be resized depending on what kind
of address space is specified within the NPDM metadata (if it's
present).
|
|
|
|
|
|
In our error console, when loading a game, the strings:
QString::arg: Argument missing: "Loading...", 0
QString::arg: Argument missing: "Launching...", 0
would occasionally pop up when the loading screen was running. This was
due to the strings being assumed to have formatting indicators in them,
however only two out of the four strings actually have them.
This only applies the arguments to the strings that have formatting
specifiers provided, which avoids these warnings from occurring.
|
|
|
|
This commit makes sure GL reads on the correct pack size for the
respective texture buffer.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
optional parameters
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Adjusts the interface of the wrappers to take a system reference, which
allows accessing a system instance without using the global accessors.
This also allows getting rid of all global accessors within the
supervisor call handling code. While this does make the wrappers
themselves slightly more noisy, this will be further cleaned up in a
follow-up. This eliminates the global system accessors in the current
code while preserving the existing interface.
|
|
shader_cache: Permit a Null Shader in case of a bad host_ptr.
|
|
maxwell_3d: Reduce severity of ProcessSyncPoint
|
|
shader_ir: Implement AOFFI for TEX and TLD4
|
|
core/memory: Minor simplifications to page table management
|