| Age | Commit message (Collapse) | Author |
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This doesn't belong in LoadInputVertex because it also happens for
non-VS invocations. Since it's not used by the JIT it seems adequate to
initialize it in the interpreter which is the only thing that cares
about them.
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Currently there's only a single dummy implementation, which will be
split in a following commit.
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This removes all implicit dependency of ShaderState on global PICA
state.
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Service/NFC: stub some functions
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citra-emu/citra#2449
As per devkitPro/3dstools@47bea18
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Tested on: Mini-Mario & Friends - amiibo Challenge
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SDL2: Config, fix double to float warning
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Qt: Fix UI related warnings and bonus ui file format
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Implement some TODOs in the code.
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Service/AC: add ac:i service
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creating a thread and remove the priority clamping code.
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priority clamping code from Thread::SetPriority.
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invalid value.
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Kernel: Implemented Pulse event and timers.
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config: Add option for specifying screen resolution scale factor.
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Emulate motion sensor in frontend
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Don't yield execution in SleepThread(0) if there are no available threads to run
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Kernel/Semaphore: Fixed a regression in semaphore waits.
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Closes #2400
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Kernel: Removed the priority boost code for starved threads.
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available threads to run.
With this we avoid an useless temporary deschedule of the current thread.
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