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2019-07-02Merge pull request #2604 from ogniK5377/INotificationServicebunnei
Implemented INotificationService
2019-07-02Merge pull request #2659 from FernandoS27/safe-cachesbunnei
rasterizer_cache: Protect inherited caches from submission level
2019-07-02file_sys: Rename other ContentRecordType membersBakugo
2019-07-01audren: Only manage wave buffers with a sizeDavid Marcec
We shouldn't be incrementing if wave buffers are empty. They are considered invalid/unused wave buffers. This fixes the issue of certain sounds looping when they shouldn't
2019-07-01rasterizer_cache: Protect inherited caches from submission levelFernando Sahmkow
2019-07-01IAudioDevice::QueryAudioDeviceOutputEventDavid Marcec
The event should only be signaled when an output audio device gets changed. Example, Speaker to USB headset. We don't identify different devices internally yet so there's no need to signal the event yet.
2019-07-01file_sys/registered_cache: Improve missing metadata errorBakugo
This can happen when installing NSPs too, not just XCIs.
2019-07-01file_sys/submission_package: Don't warn about missing DeltaFragment NCAsBakugo
DeltaFragments are not useful to us and are often not included in patch NSPs.
2019-07-01file_sys/registered_cache: Ignore DeltaFragment NCAs during installationBakugo
DeltaFragments are only used to download and apply partial patches on a real console, and are not useful to us at all. Most patch NSPs do not include them, and when they do, it's a waste of space to install them.
2019-07-01file_sys: Rename ContentRecordType::Patch to DeltaFragmentBakugo
Avoids potential confusion, since patches and DeltaFragments are not the same thing. Actual full patches are listed under the Program type.
2019-07-01hid:StartLrAssignmentMode, hid:StopLrAssignmentMode, hid:SwapNpadAssignmentDavid Marcec
StartLrAssignmentMode and StopLrAssignmentMode don't require any implementation as it's just used for showing the screen of changing the controller orientation if the user wishes to do so. Ever since #1634 this has not been needed as users can specify the controller orientation from the config and swap at any time. We store a private member just in case this gets used for anything extra in the future
2019-06-30Merge pull request #2583 from FernandoS27/core-timing-safebunnei
Core_Timing: Make core_timing threadsafe by default.
2019-06-29texture_cache: Pack sibling queries inside a methodReinUsesLisp
2019-06-29texture_cache: Use std::vector reservation for sampled_texturesReinUsesLisp
2019-06-29texture_cache: Style changesReinUsesLisp
2019-06-29texture_cache: Use std::array for siblings_tableReinUsesLisp
2019-06-29texture_cache: Address feedbackReinUsesLisp
2019-06-28am: Implement SetCpuBoostMode in terms of APMZach Hilman
2019-06-28core: Keep instance of APM ControllerZach Hilman
2019-06-28apm: Implement SetCpuBoostModeZach Hilman
2019-06-28apm: Add getters for performance config and modeZach Hilman
2019-06-28apm: Add apm:am serviceZach Hilman
8.0.0+ identical version of apm
2019-06-28apm: Add Controller class to manage speed data and applicationZach Hilman
2019-06-28fsp-srv: Implement GetAccessLogVersionInfoZach Hilman
Returns some misc. data about logging to help the game determine if it should log.
2019-06-28reporter: Add report class for filesystem access logsZach Hilman
2019-06-28fsp-srv: Implement OutputAccessLogToSdCardZach Hilman
Allows games to log data to the SD.
2019-06-28set: Implement GetQuestFlagZach Hilman
Simply returns a true/false value indicating if the system is a kiosk system. This has been mapped to a config option for the purposes of yuzu.
2019-06-28settings: Add config option for kiosk (quest) modeZach Hilman
2019-06-28Merge pull request #2533 from DarkLordZach/memory-frozenbunnei
memory: Add class to manage and enforce memory freezing
2019-06-28Attemp clang format fix?David Marcec
Seems to be an issue with clang format
2019-06-28Added errors.h to cmakelistDavid Marcec
2019-06-28Addressed issuesDavid Marcec
2019-06-28Addressed issuesDavid Marcec
2019-06-27Implemented InitializeApplicationInfo & InitializeApplicationInfoRestrictedDavid Marcec
InitializeApplicationInfoRestricted will need further implementation as it's checking for other user requirements about the game. As we're emulating, we're assuming the user owns the game so we skip these checks currently, implementation will need to be added further on
2019-06-26pm: Implement pm:shell and pm:dmnt GetApplicationPidZach Hilman
Returns the process ID of the current application or 0 if no app is running.
2019-06-26pm: Implement pm:dmnt GetTitlePidZach Hilman
Takes a title ID and searches for a matching process, returning error if it doesn't exist, otherwise the process ID.
2019-06-26pm: Implement pm:info GetTitleIdZach Hilman
Searches the process list for a process with the specified ID, returning the title ID if it exists.
2019-06-26Merge pull request #2548 from DarkLordZach/applet-shopnbunnei
applets: Implement backend and default frontend for Parental Controls and EShop (ShopN) applets
2019-06-26Addressed issuesDavid Marcec
2019-06-25glue: Correct missing bytes in ApplicationLaunchParameterZach Hilman
2019-06-25texture_cache: Correct variable naming.Fernando Sahmkow
2019-06-25gl_texture_cache: Correct assertsFernando Sahmkow
2019-06-25texture_cache: Corrections, documentation and assertsFernando Sahmkow
2019-06-25surface_params: Corrections, asserts and documentation.Fernando Sahmkow
2019-06-25copy_params: use constexpr for constructorFernando Sahmkow
2019-06-25gl_texture_cache: Corrections and fixesFernando Sahmkow
2019-06-25gl_resource_manager: Correct MakeStreamCopyFernando Sahmkow
2019-06-25texture_cache: Query MemoryManager from the systemFernando Sahmkow
2019-06-26Implement Time::GetSharedMemoryNativeHandleDavid Marcec
This PR attempts to implement the shared memory provided by GetSharedMemoryNativeHandle. There is still more work to be done however that requires a rehaul of the current time module to handle clock contexts. This PR is mainly to get the basic functionality of the SharedMemory working and allow the use of addition to it whilst things get improved on. Things to note: Memory Barriers are used in the SharedMemory and a better solution would need to be done to implement this. Currently in this PR I’m faking the memory barriers as everything is sync and single threaded. They work by incrementing the counter and just populate the two data slots. On data reading, it will read the last added data. Specific values in the shared memory would need to be updated periodically. This isn't included in this PR since we don't actively do this yet. In a later PR when time is refactored this should be done. Finally, as we don't handle clock contexts. When time is refactored, we will need to update the shared memory for specific contexts. This PR does this already however since the contexts are all identical and not separated. We're just updating the same values for each context which in this case is empty. Tiime:SetStandardUserSystemClockAutomaticCorrectionEnabled, Time:IsStandardUserSystemClockAutomaticCorrectionEnabled are also partially implemented in this PR. The reason the implementation is partial is because once again, a lack of clock contexts. This will be improved on in a future PR. This PR closes issue #2556
2019-06-25SizedNotificationInfo should be 0x10 bytes, user_uuid is incorrect, this ↵David Marcec
should be the users account id