| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-12-30 | host_shaders: Add helper to blit depth stencil fragment shader | ReinUsesLisp | |
| 2020-12-30 | host_shaders: Add texture color blit fragment shader | ReinUsesLisp | |
| 2020-12-30 | host_shaders: Add shaders to present to the swapchain | ReinUsesLisp | |
| 2020-12-30 | host_shaders: Add shaders to convert between depth and color images | ReinUsesLisp | |
| 2020-12-30 | host_shaders: Add compute shader to copy BC4 as RG32UI to RGBA8 | ReinUsesLisp | |
| 2020-12-30 | host_shaders: Add shader to render a full screen triangle | ReinUsesLisp | |
| 2020-12-30 | host_shaders: Add pitch linear upload compute shader | ReinUsesLisp | |
| 2020-12-30 | host_shaders: Add block linear upload compute shaders | ReinUsesLisp | |
| 2020-12-30 | host_shaders: Add copyright headers to OpenGL present shaders | ReinUsesLisp | |
| 2020-12-30 | video_core/host_shaders: Add support for prebuilt SPIR-V shaders | ReinUsesLisp | |
| Add support for building SPIR-V shaders from GLSL and generating headers to include the text of those same GLSL shaders to consume from OpenGL. | |||
| 2020-12-29 | core/memory: Read and write page table atomically | ReinUsesLisp | |
| Squash attributes into the pointer's integer, making them an uintptr_t pair containing 2 bits at the bottom and then the pointer. These bits are currently unused thanks to alignment requirements. Configure Dynarmic to mask out these bits on pointer reads. While we are at it, remove some unused attributes carried over from Citra. Read/Write and other hot functions use a two step unpacking process that is less readable to stop MSVC from emitting an extra AND instruction in the hot path: mov rdi,rcx shr rdx,0Ch mov r8,qword ptr [rax+8] mov rax,qword ptr [r8+rdx*8] mov rdx,rax -and al,3 and rdx,0FFFFFFFFFFFFFFFCh je Core::Memory::Memory::Impl::Read<unsigned char> mov rax,qword ptr [vaddr] movzx eax,byte ptr [rdx+rax] | |||
| 2020-12-29 | Merge pull request #5247 from comex/xx-concepts | bunnei | |
| k_priority_queue: Fix concepts use | |||
| 2020-12-29 | hle: kernel: service_thread: Make thread naming more consistent. | bunnei | |
| 2020-12-29 | hle: kernel: Manage service threads on another thread. | bunnei | |
| - This is to allow service threads to defer destruction of themselves. | |||
| 2020-12-29 | common: ThreadWorker: Add class to help do asynchronous work. | bunnei | |
| 2020-12-29 | Merge pull request #5246 from comex/xx-include | bunnei | |
| Add missing include of "core/hle/kernel/kernel.h" | |||
| 2020-12-29 | hle: kernel: Manage host thread IDs using TLS. | bunnei | |
| - Avoids the need to have a large map of host to guest thread IDs. | |||
| 2020-12-29 | k_priority_queue: Fix concepts use | comex | |
| - For `std::same_as`, add missing include of `<concepts>`. - For `std::convertible_to`, create a replacement in `common/concepts.h` and use that instead. This would also be found in `<concepts>`, but unlike `std::same_as`, `std::convertible_to` is not yet implemented in libc++, LLVM's STL implementation - not even in master. (In fact, `std::same_as` is the *only* concept currently implemented. For some reason.) | |||
| 2020-12-29 | Add missing include of "core/hle/kernel/kernel.h" | comex | |
| This is needed as the header invokes methods on KernelCore. | |||
| 2020-12-29 | Merge pull request #5245 from ameerj/sleepthread-log | LC | |
| svc: demote SleepThread log to LOG_TRACE | |||
| 2020-12-29 | svc: demote SleepThread log to LOG_TRACE | ameerj | |
| This log is called often, and introduces a lot of noise when debug logging is enabled, making it difficult to see other debug logs. | |||
| 2020-12-29 | Merge pull request #5236 from gal20/udp_client_patch | bunnei | |
| input_common: process udp packets only for the correct pad | |||
| 2020-12-29 | hle: kernel: Move ServiceThread ownership to KernelCore. | bunnei | |
| - Fixes a circular dependency which prevented threads from being released on shutdown. | |||
| 2020-12-29 | hle: kernel: service_thread: Add thread name and take weak_ptr of ServerSession. | bunnei | |
| 2020-12-28 | hle: service: Acquire and release a lock on requests. | bunnei | |
| - This makes it such that we can safely access service members from CoreTiming thread. | |||
| 2020-12-28 | audio_core: stream: Ensure buffer is valid before release. | bunnei | |
| 2020-12-28 | core: Do not reset device_memory on shutdown. | bunnei | |
| - This will be reset on initialization. | |||
| 2020-12-28 | core: hle: kernel: Clear process list on boot. | bunnei | |
| 2020-12-28 | gpu: gpu_thread: Ensure MicroProfile is shutdown on exit. | bunnei | |
| 2020-12-28 | hle: service: vi: Refactor to grab buffer only once. | bunnei | |
| 2020-12-28 | service: nvflinger: Improve synchronization for BufferQueue. | bunnei | |
| - Use proper mechanisms for blocking on DequeueBuffer. - Ensure service thread terminates on emulation Shutdown. | |||
| 2020-12-28 | hle: service: Ensure system is powered on before writing IPC result. | bunnei | |
| 2020-12-28 | core: kernel: Clear process list earlier. | bunnei | |
| 2020-12-28 | video_core: gpu_thread: Do not wait when system is powered down. | bunnei | |
| 2020-12-28 | core: settings: Untangle multicore from asynchronous GPU. | bunnei | |
| - Now that GPU is always threaded, we can support multicore with synchronous GPU. | |||
| 2020-12-28 | video_core: gpu: Implement synchronous mode using threaded GPU. | bunnei | |
| 2020-12-28 | video_core: gpu: Refactor out synchronous/asynchronous GPU implementations. | bunnei | |
| - We must always use a GPU thread now, even with synchronous GPU. | |||
| 2020-12-28 | hle: kernel: hle_ipc: Remove SleepClientThread. | bunnei | |
| - This was kind of hacky, and no longer is necessary with service threads. | |||
| 2020-12-28 | hle: service: bsd: Update to work with service threads, removing ↵ | bunnei | |
| SleepClientThread. | |||
| 2020-12-28 | hle: service: nvdrv: Revert #4981 to remove usage of SleepClientThread. | bunnei | |
| - Note, this always processes the ioctl right away, which fixes BotW 1.0.0 issues. | |||
| 2020-12-28 | hle: kernel: service_thread: Add parameter for thread pool size. | bunnei | |
| 2020-12-28 | hle: service: nvflinger: Refactor locking and interfaces. | bunnei | |
| 2020-12-28 | hle: service: vi: Remove usage of SleepClientThread. | bunnei | |
| 2020-12-28 | core: hle: server_session: Use separate threads for each service connection. | bunnei | |
| 2020-12-27 | udp client: process packets only for the correct pad | gal20 | |
| 2020-12-26 | Allow to invert analog axis with right click | german | |
| 2020-12-25 | renderer_vulkan/fixed_pipeline_state: Move enabled bindings to static state | ReinUsesLisp | |
| Without using VK_EXT_robustness2, we can't consider the 'enabled' (not null) vertex buffers as dynamic state, as this leads to invalid Vulkan state. Move this to static state that is always hashed and compared in the pipeline key. The bits for enabled vertex buffers are moved into the attribute state bitfield. This is not 'correct' as it's not an attribute state, but that struct has bits to spare, and it's used in an array of 32 elements (the exact same number of vertex buffer bindings). | |||
| 2020-12-25 | yuzu/main: Add basic command line arguments | Morph | |
| The following command line arguments are supported: yuzu.exe "path_to_game" - Launches a game at "path_to_game" yuzu.exe -f - Launches the next game in fullscreen yuzu.exe -g "path_to_game" - Launches a game at "path_to_game" yuzu.exe -f -g "path_to_game" - Launches a game at "path_to_game" in fullscreen | |||
| 2020-12-25 | Merge pull request #5226 from ReinUsesLisp/c4715-vc | Rodrigo Locatti | |
| video_core: Enforce C4715 (not all control paths return a value) | |||
| 2020-12-25 | Merge pull request #5225 from ReinUsesLisp/always-vulkan | Rodrigo Locatti | |
| cmake: Always enable Vulkan | |||
