| Age | Commit message (Collapse) | Author |
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Fixes #2522.
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shader: Implement S2R Tid{XYZ} and CtaId{XYZ}
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yuzu_cmd: Split emu_window OpenGL implementation into its own file
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Like with the profile selection dialog, we can just use the result of
QDialog's exec() function to determine whether or not a dialog was
accepted.
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This behavior is already provided by the built-in exec() function. We
just need to check the return value of it.
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Qt uses a signed value to represent indices. We should follow this
convention where applicable to avoid unnecessary sign-conversion
warnings, as well as making it easier to interoperate with other aspects
of Qt.
While we're at it, we can also make a sign-conversion explicit.
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The contents of these includes aren't used anywhere in this translation
unit.
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Amends the formatting specifier to obey libfmt. Prevents the application
from terminating due to a formatting issue in the error case.
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This is a hold-over from Citra and doesn't apply to yuzu.
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This will automatically occur when the backend instance goes out of
scope at the end of the destructor's execution.
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Makes the dependency explicit in the TelemetrySession's interface
instead of making it a hidden dependency.
This also revealed a hidden issue with the way the telemetry session was
being initialized. It was attempting to retrieve the app loader and log
out title-specific information. However, this isn't always guaranteed to
be possible.
During the initialization phase, everything is being constructed. It
doesn't mean an actual title has been selected. This is what the Load()
function is for. This potentially results in dead code paths involving
the app loader. Instead, we explicitly add this information when we know
the app loader instance is available.
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NonCopyable is misleading here. It also makes the class non-moveable as
well, so we can be explicit about this.
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loader/nso, core/core_timing_util: Silence sign-comparison warning
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The intention behind this commit is to hint someone inspecting an
apitrace dump to ignore this ill-formed GLSL code.
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This addresses a bug on geometry shaders where code was being written
before all #extension declarations were done. Ref to #2523
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Returns an object of type IAddOnContentLocationResolver for the provided StorageId.
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Returns an object of type IRegisteredLocationResolver for the StorageId.
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Returns an object of type ILocationResolver with the provided StorageId.
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Preserves list of add ons and the icon, which are the two costliest parts of game list population.
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Fix missing OpSelectionMerge instruction. This caused devices loses on
most hardware, Intel didn't care.
Fix [-1;1] -> [0;1] depth conversions.
Conditionally use VK_EXT_scalar_block_layout. This allows us to use
non-std140 layouts on UBOs.
Update external Vulkan headers.
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Keeps track of native ASTC support, VK_EXT_scalar_block_layout
availability and SSBO range.
Check for independentBlend and vertexPipelineStorageAndAtomics as a
required feature. Always enable it.
Use vk::to_string format to log Vulkan enums.
Style changes.
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There's no performance improvement in passing an unsigned pair by
reference.
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renderer_opengl/utils: Use a std::string_view with LabelGLObject()
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service/aoc_u: Minor cleanup
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common/file_util: Minor cleanup
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We can just make the conversion explicit instead of implicit here to
silence -Wsign-compare warnings.
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This was previously performing a size_t == int comparison. Silences a
-Wsign-compare warning.
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Nothing from the hotkeys dialog relies on this call occurring, and is
already called from the dialog that calls applyConfiguration().
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Avoids mentioning the user and formalizes the error itself.
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critical() is intended for critical/fatal errors that threaten the
overall stability of an application. A user entering a conflicting key
sequence is neither of those.
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We don't need to extract the entire set of hotkeys into a list and then
iterate through it. We can traverse the list and early-exit if we're
able to.
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1. This is something that should be solely emitted by the hotkey dialog
itself
2. This is functionally unused, given there's nothing listening for the
signal.
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The previous code was all "smushed" together wasn't really grouped
together that well.
This spaces things out and separates them by relation to one another,
making it easier to visually parse the individual sections of code that
make up the constructor.
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QDialogButtonBoxes are horizontal by default.
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Uses a std::string_view instead of a std::string, given the pointed to
string isn't modified and is only used in a formatting operation.
This is nice because a few usages directly supply a string literal to
the function, allowing these usages to otherwise not heap allocate,
unlike the std::string overloads.
While we're at it, we can combine the address formatting into a single
formatting call.
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yuzu/main: Specify string conversions explicitly
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gl_shader_cache: Use shared contexts to build shaders in parallel at boot
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call
A checkbox is able to be tri-state, giving it three possible activity
types, so in the connect call here, it would actually be truncating an
int into a bool.
Instead, we can just listen on the toggled() signal, which passes along
a bool, not an int.
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Now that all of our code is compilable with implicit QString
conversions, we can enforce it at compile-time by disabling them.
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This isn't actually used anywhere, so it can be removed.
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Given the std::optional can contain an object type that heap allocates,
we can use std::move to avoid an unnecessary copy/allocation from
occurring.
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Qt uses a signed value to represent container sizes, so this was causing
a sign mismatch warning.
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Allows the software keyboard applet code to compile with implicit string
conversions disabled.
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Allows the error applet to build successfully with implicit string
conversions disabled.
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