| Age | Commit message (Collapse) | Author |
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Makes for cleaner and faster code.
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instructions.
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This allows for proper emulation of the different CMP/LRP/MAD instructions.
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favor of nihstro's ones.
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accessed for different attributes.
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This effectively adds support for a lot texture formats in the rasterizer.
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This was caused by the framebuffer display widget not checking whether we are actually in a valid emulation state or not.
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This is useful when doing crazy stuff like inheriting from BitField.
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Clean up some warnings
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This boots a few (mostly Nintendo 1st party) games further.
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SaveData: Added some documentation to FormatSaveData
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Properly erase/remove a DebuggerObserver
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armemu: Narrow the scope of some variables in handle_v6_insn
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armemu: Get rid of bitwise parenthesis warnings
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GSP_GPU: Shut up FlushDataCache
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The lower-bound would never be negative like it should
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SystemSaveData: Fixed a typo that was segfaulting
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armemu: Set GE flags properly for SSUB16, SADD16, SSAX, and SASX.
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armemu: Fix USAT16.
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SaveData: Implemented the SystemSaveData archive.
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Maybe sometime when we actually implement that
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