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2022-03-24hle: nvflinger: buffer_queue_core: Cleanup locking.bunnei
2022-03-24hle: nvflinger: Use std::chrono for present_ns.bunnei
2022-03-24hle: nvflinger: Migrate android namespace -> Service::android.bunnei
2022-03-24hle: nvflinger: BufferQueueProducer: Handle SetPreallocatedBuffer with empty ↵bunnei
buffer. - Used by Naruto Ultimate Ninja Storm.
2022-03-24hle: vi: Integrate new NVFlinger and HosBinderDriverServer service.bunnei
2022-03-24hle: nvflinger: Add implementation for HosBinderDriverServer service.bunnei
2022-03-24hle: nvflinger: Add implementation for BufferQueueProducer class.bunnei
2022-03-24hle: nvflinger: Add implementation for BufferQueueCore class.bunnei
2022-03-24hle: nvflinger: Add implementation for BufferQueueConsumer class.bunnei
2022-03-24hle: nvflinger: Add implementation for QueueBufferInput and ↵bunnei
QueueBufferOutput structs.
2022-03-24hle: nvflinger: Add implementation for BufferItemConsumer class.bunnei
2022-03-24hle: nvflinger: Add implementation for ConsumerBase class.bunnei
2022-03-24hle: nvflinger: Add implementation for BufferSlot class.bunnei
2022-03-24hle: nvflinger: Add implementation for BufferItem class.bunnei
2022-03-24hle: nvflinger: Move implementation for Parcel to its own header.bunnei
2022-03-24hle: nvflinger: Add android buffer queue definitions to its own header.bunnei
2022-03-24hle: nvflinger: Add IBinder interface.bunnei
2022-03-24hle: nvflinger: Add IConsumerListener interface.bunnei
2022-03-24hle: nvflinger: Add ProducerListener interface.bunnei
2022-03-24hle: nvflinger: Add android window enumerations to its own header.bunnei
2022-03-24hle: nvflinger: Add android Status flags to its own header.bunnei
2022-03-24hle: nvflinger: Move BufferTransformFlags to its own header.bunnei
2022-03-24hle: nvdrv: Rename Fence to NvFence to avoid naming conflicts.bunnei
2022-03-24hle: nvflinger: Move PixelFormat to its own header.bunnei
2022-03-24hle: nvflinger: Add implementation for GraphicBuffer class.bunnei
2022-03-24hle: nvflinger: Add implementation for Fence class.bunnei
2022-03-24hle: nvflinger: Add implementation for Rect class.bunnei
2022-03-24common: logging: Add a logger for NVFlinger.bunnei
2022-03-25Garbage Collection: Final tuning.Fernando Sahmkow
2022-03-25Buffer Cache: Tune to the levels of the new GC.Fernando Sahmkow
2022-03-25Garbage Collection: Redesign the algorithm to do a better use of memory.Fernando Sahmkow
2022-03-24configure_debug: Fix typolat9nq
I thought I removed the double-asterisks in db637b5a4c02772eb827ed01a6ecb430e4b65daa but I am apparently mistaken. This corrects that. While we're at it, capitalize `All` in the previous setting.
2022-03-24Merge pull request #8074 from liamwhite/cached-wordsFernando S
buffer_cache: reset cached write bits after flushing invalidations
2022-03-23Merge pull request #8035 from lat9nq/disable-web-appletbunnei
yuzu qt: Disable the web applet by default
2022-03-23Vulkan: Use 3D helpers for MSAA scaling on NV drivers 510+ameerj
Nvidia Vulkan drivers 510+ crash when blitting MSAA images. Fall-back to 3D scale helpers for MSAA image scaling.
2022-03-23buffer_cache: reset cached write bits after flushing invalidationsLiam
2022-03-23dead_code_elimination_pass: Remove unreachable Phi argumentsameerj
2022-03-23Add include to fix compilingShoegzer
2022-03-22Merge pull request #8031 from Morph1984/cleanup-mii-pleasebunnei
applets: Cleanup MiiEdit applet implementation
2022-03-22Revert "dynarmic: Reduce size of code caches"bunnei
2022-03-22Include <bit> header when std::count{r,l}_zero is usedBilly Laws
Needed for compilation with older libc++ releases
2022-03-22shader_recompiler/dead_code_elimination: Add DeadBranchElimination passameerj
This adds a pass to eliminate if(false) branches within the shader code
2022-03-21applets/swkbd: Split software keyboard initializationMorph
Since the CalcArg struct has been updated with a new size and fields, we have to split the initialization of the keyboard into multiple functions. This also adds support for parsing the new CalcArg struct used by updated versions of Monster Hunter Rise.
2022-03-21applets/swkbd: Add new inline software keyboard typesMorph
These were added in newer firmware versions.
2022-03-21applets/mii: Remove unused includeMorph
2022-03-21applets/mii: Remove frontend parametersMorph
These are unused for now as we do not support a frontend implementation.
2022-03-21applets/mii: Cleanup MiiEdit applet implementationMorph
This also enables proper support for MiiEdit applets which are used in games with firmware versions prior to 10.2.0 by handling the 2 different versions of applet inputs and outputs.
2022-03-21applets/mii: Cleanup MiiEdit applet typesMorph
2022-03-21applets/mii: Move MiiEdit applet types into its own fileMorph
2022-03-21service: Move mii enums and structs into its own fileMorph
Moves these into types.h, since other files also make use of these types.