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2018-11-23Merge pull request #1747 from DarkLordZach/exefs-lfsbunnei
patch_manager: Add support for applying LayeredFS patches to ExeFS
2018-11-22correct clang-formatgreggameplayer
2018-11-22Automatically disable joycons dockedgreggameplayer
when docked mode is enable
2018-11-21Removed pre 4.3 ARB extensionsFernandoS27
2018-11-21Update OpenGL's backend version from 3.3 to 4.3FernandoS27
2018-11-20patch_manager: Show LayeredExeFS patch in add-ons columnZach Hilman
The decision was made to name them LayeredExeFS instead of just LayeredFS to differentiate from normal RomFS-based mods. The name may be long/unweildy, but conveys the meaning well.
2018-11-20settings: Add option to dump ExeFS of games upon launchZach Hilman
When enabled, all exefs(es) will be copied to yuzu/dump/<title_id>/exefs.
2018-11-20yuzu/applets/software_keyboard: Override accept() and reject() instead of ↵Lioncash
providing own differently named member functions Uses Qt's built-in interface instead of rolling our own separate one on top of it. This also fixes a bug in reject() where we were calling accept() instead of reject().
2018-11-20yuzu/applets/software_keyboard: std::move std::function instances where ↵Lioncash
applicable std::function instances can potentially allocate. std::moveing them prevents an avoidable allocation in that case.
2018-11-20yuzu/applets/software_keyboard: Make slots private functionsLioncash
These aren't required to be public.
2018-11-20Merge pull request #1667 from DarkLordZach/swkbdbunnei
am: Implement HLE software keyboard applet
2018-11-18configure_input: Use Joycons Docked instead of Connected as labelZach Hilman
2018-11-18configure_input_player: Set minimum width on controlsZach Hilman
2018-11-18configure_input: Properly update UI components on removal of playerZach Hilman
2018-11-18configure_input: Make None a controller option instead of checkboxZach Hilman
2018-11-18hid: Use player-defined controller type as PREFERRED_CONTROLLERZach Hilman
2018-11-18qt: Move controller button config to separate dialogZach Hilman
Handles button configuration for all controller layouts and debug pads. Configurable at construction.
2018-11-18qt: Add UI to configure touchscreen parametersZach Hilman
This allows adjusting the finger, diameter, and angle of the emulated touchscreen. It also provides a warning to the user about what changing these parameters can do.
2018-11-18qt: Add UI to configure mouse buttonsZach Hilman
Supports setting the five mouse buttons to any valid controller button/keyboard key (Left, Right, Middle, Foward, Back)
2018-11-18configure_input: Add support for multiplayer and controller typesZach Hilman
This moves the actual button configuration to a separate dialog and only has the enabled and type controls in the tab.
2018-11-18yuzu/config: Add (de-)serialization for multiplayerZach Hilman
Defaults to full keyboard for keyboard -- It did not seem to be necessary to make the keyboard configurable (besides enabled/disabled).
2018-11-18Merge pull request #1640 from DarkLordZach/game-list-reloadbunnei
game_list: Only reload game list after relevant settings changed
2018-11-18software_keyboard: Add max and current length display to dialogZach Hilman
2018-11-18applet: Add operation completed callbackZach Hilman
2018-11-18software_keyboard: Make GetText asynchronousZach Hilman
a
2018-11-18am: Allow applets to push multiple and different channels of dataZach Hilman
2018-11-18am: Implement text check software keyboard modeZach Hilman
Allows the game to verify and send a message to the frontend.
2018-11-18am: Deglobalize software keyboard appletZach Hilman
2018-11-18qt/main: Register Qt Software Keyboard frontend with AMZach Hilman
Allows using Qt provider over default.
2018-11-18qt/applets: Provide Qt frontend implementation of software keyboardZach Hilman
Implements all of the features of the keyboard, including length, default text, character validation, and UTF-16 character support.
2018-11-16Merge pull request #1678 from FearlessTobi/amiibo-hotkeysbunnei
Port citra-emu/citra#4387: "yuzu: Add hotkey for Amiibo loading"
2018-11-16Merge pull request #1632 from DarkLordZach/keys-manager-optimizationsbunnei
game_list: Optimize game list refresh
2018-11-16Fixed switching operation modes when not running a gameDavid Marcec
The service manager seems to be a nullptr before a game boots
2018-11-16Report resolution scaling support for vi and amDavid Marcec
Specifying an internal resolution in yuzu now will report the scaled changes to vi and am.
2018-11-15Merge pull request #1618 from DarkLordZach/dump-nsobunnei
patch_manager: Add support for dumping uncompressed NSOs
2018-11-14yuzu/configure_system: Mark the entropy mask string as nontranslatableLioncash
There's no need for translators to concern themselves with the validation mask used by the entry field.
2018-11-14Merge pull request #1679 from DarkLordZach/deterministic-rng-2bunnei
svc: Use proper random entropy generation algorithm
2018-11-13qt: Move Open yuzu Folder action from Help to FileZach Hilman
2018-11-13svc: Use proper random entropy generation algorithmZach Hilman
2018-11-13yuzu: Add hotkey for Amiibo loadingfearlessTobi
2018-11-12Merge pull request #1670 from DarkLordZach/deterministic-rngbunnei
csrng: Add config option to set RNG seed
2018-11-12svc: Return random seed for svcGetInfo RandomEntropyZach Hilman
2018-11-12Merge pull request #1650 from FreddyFunk/castbunnei
yuzu/main: Fix compiler warning
2018-11-12Merge pull request #1674 from FearlessTobi/fullscreen-fixJames Rowe
yuzu: Add a missing "!" to fix the stuck-in-fullscreen bug
2018-11-12yuzu: Add a missing "!" to fix the stuck-in-fullscreen bugTobias
2018-11-11settings: Add config option to set RNG seedZach Hilman
2018-11-11Merge pull request #1652 from FreddyFunk/static-castbunnei
configure_system: Fix compiler warning
2018-11-08Renamed CheckIfOperationChanged to OnDockedModeChangedDavid Marcec
2018-11-07FixupsDavid Marcec
2018-11-07Ability to switch between docked and undocked mode in-gameDavid Marcec
Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly