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2021-10-15bootmanager: Forward declare System and SystemResultStatusMorph
2021-10-15yuzu: Construct system in GMainWindowMorph
2021-10-15core: Move ResultStatus outside of SystemMorph
Allows it to be a forward declaration in other header files.
2021-10-15Merge pull request #7174 from MightyCreak/hide-cursor-by-defaultMai M
Check "Hide mouse on inactivity" by default
2021-10-15Merge pull request #7185 from Morph1984/make_unique_uiMai M
yuzu: Use make_unique instead of operator new for constructing ui
2021-10-15Hide mouse cursor by defaultRomain Failliot
2021-10-15main: Slightly refactor NCA entry installation in InstallNCA (#7181)Creak
* main: Slightly refactor NCA entry installation in InstallNCA Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-10-15main: Use std::unique_ptr for uiMorph
2021-10-15configuration: Use std::make_unique instead of operator new for uiMorph
2021-10-14settings_ui: Better NVDEC Description For Each Video Rendering Option (#7165)Moonlacer
* better_description * Revert "better_description" This reverts commit 3a152a6ba6f2d6e02530b69a8194e4db302c8acd. * better_nvdec_wording * best_performance * update_word_stuff * another_update
2021-10-14Merge pull request #6774 from lat9nq/remove-global-yuzuMorph
yuzu qt: Remove global system instances
2021-10-13Merge pull request #7158 from ameerj/window-900pbunnei
main: Add option to reset window size to 900p
2021-10-12Merge pull request #7147 from behunin/patch-1Ameer J
Update configure_tas.ui
2021-10-11Create local variables for mouse and wheel positionsRomain Failliot
2021-10-11Fix a few warningsRomain Failliot
- configure_input_player_widget.cpp: always better to use `const auto &` whenever possible - profiler.cpp: `ev->pos()` is deprecated, replace with `ev->position()`, which returns floats, thus the addition of `.toPoint()` (same as what's happening in `pos()`) - game_list.cpp: `QString::SplitBehavior` is deprecate, use `Qt::` namespace instead
2021-10-11main: Add option to reset window size to 900pameerj
2021-10-08Update configure_tas.uiLevi Behunin
Remove the geometry property again(7045) after 7090 re-added.
2021-10-07discord_impl: Remove global system instanceslat9nq
2021-10-07game_list: Remove global instances of Core::Systemlat9nq
2021-10-07configuration: Add const qualifier where ablelat9nq
2021-10-07yuzu qt: Remove global system instances from config, WaitTree, mainlat9nq
2021-10-07service: Reduce header include overheadMorph
2021-10-05Merge pull request #7090 from Moonlacer/tas_spacing_additionbunnei
(Minor Change) Hint (?) Button Removal and Spacing Change to the TAS Window
2021-10-03Merge pull request #7111 from lat9nq/no-title-bar-versionbunnei
main: Don't add an extra separator when the title version is absent
2021-10-01yuzu: main: Register a callback for ExitMorph
2021-10-01Merge pull request #7102 from Morph1984/remove-boxcatbunnei
Remove Boxcat BCAT backend
2021-09-30Merge pull request #7075 from v1993/power-of-teabunnei
applets: Use subdirectory of main data directory for QtWebEngine storage
2021-09-30main: Don't add an extra separator when the title version is absentlat9nq
Some titles, such as homebrew, do not have any version string. Because yuzu hard codes the title bar string assuming a version string is preset, booting homebrew causes yuzu to add an extra separator with no content between. This uses a lambda expression to prevent that from happening.
2021-09-29style: Remove extra space preceding the :: operatorMorph
2021-09-29CMakeLists: Remove BoxCat build optionMorph
2021-09-29settings: Remove BCAT settingsMorph
2021-09-29configure_network: Remove BCATMorph
2021-09-29configure_tas: Remove help button from dialog windowMoonlacer
2021-09-29configure_tas: Ensure dialog buttons always stay at the bottomMoonlacer
Previously, the dialog buttons would be floating in-place when the dialog is stretched downwards. This change ensures that the dialog buttons always stay at the bottom of the window.
2021-09-28Merge pull request #7042 from v1993/patch-7Ameer J
Hide XInput bypass on non-Windows OSes
2021-09-23Merge pull request #7068 from behunin/patch-3bunnei
Debug Config Ui: Clean-up and nits
2021-09-24Use subdirectory of main data directory for QtWebEngine storagev1993
Previously, an unrelated directory was used for this. Keep everything together for consistency.
2021-09-22Clean-up and nitsLevi Behunin
Remove redundent label, rearange checkboxs to keep same 3 per column layout, remove unneeded properties.
2021-09-20Clean-upLevi Behunin
Numerize names, remove unneeded properties and spacer.
2021-09-18Tas configure ui nitsLevi Behunin
Text looked cramped on my pc (Ubuntu 21.04). Re-flowed text as well for nicer read.
2021-09-18UI: Relocate tas menu and add brief descriptiongerman77
2021-09-18input_common/tas: new update methodgerman77
2021-09-18input_common/tas: Document the main classgerman77
2021-09-18input_common/tas: Add swap controllergerman77
2021-09-18input_common/tas: overwrite file dialoggerman77
2021-09-18input_common/tas: Fallback to simple updateMonsterDruide1
2021-09-18config: Move TAS options to it's own menugerman77
2021-09-18core: Hacky TAS syncing & load pausingMonsterDruide1
To keep the TAS inputs synced to the game speed even through lag spikes and loading zones, deeper access is required. First, the `TAS::UpdateThread` has to be executed exactly once per frame. This is done by connecting it to the service method the game calls to pass parameters to the GPU: `Service::VI::QueueBuffer`. Second, the loading time of new subareas and/or kingdoms (SMO) can vary. To counteract that, the `CPU_BOOST_MODE` can be detected: In the `APM`-interface, the call to enabling/disabling the boost mode can be caught and forwarded to the TASing system, which can pause the script execution if neccessary and enabled in the settings.
2021-09-18main: TAS Playback state labelMonsterDruide1
During script playback/recording, the user has to see what happens currently. For that, a new label has been added to the bottom-left corner, always displaying the current state of the TASing system.
2021-09-18settings: File selector & other settingsMonsterDruide1
First of all, TASing requires a script to play back. The user can select the parent directory at `System -> Filesystem`, next to an option to pause TAS during loads: This requires a "hacky" setup deeper in the code and will be added in the last commit. Also, Hotkeys are being introduced: CTRL+F5 for playback start/stop, CTRL+F6 for re-reading the script and CTRL+F7 for recording a new script.