| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-07-21 | shared_translation: Finish using int ids | lat9nq | |
| 2023-07-21 | configure_graphics: Partial runtime implementation | lat9nq | |
| 2023-07-21 | settings: Recategorize a bit | lat9nq | |
| Will help with generating config UI later. | |||
| 2023-07-21 | shared_translation: Add the rest of the settings | lat9nq | |
| 2023-07-21 | shared_translation: Add copyright and license | lat9nq | |
| 2023-07-21 | configure_graphics_advance: Generate UI at runtime | lat9nq | |
| We can iterate through the AdvancedGraphics settings and generate the UI during runtime. This doesn't help runtime efficiency, but it helps a ton in reducing the amount of work a developer needs in order to add a new setting. | |||
| 2023-07-21 | configure_per_game: Rename group to tab_group | lat9nq | |
| 2023-07-21 | configuration: Add base class to tabs | lat9nq | |
| Tabs that largely configure SwitchableSetting's are now Tabs and grouped together. | |||
| 2023-07-21 | configuration_shared: Create Tab base class | lat9nq | |
| 2023-07-21 | settings: Add a registry of settings | lat9nq | |
| LoadString: Sanitize input settings: Handle empty string, remove redundant category settings: Rename Input to Controls, FS to DataStorage settings: Fix Controls groups information settings: Move use_docked_mode to System (again) settings: Document settings: Add type identification function settings: Move registry into values settings: Move global_reset_registry into values settings: Separate AdvGraphics from Renderer settings: More document squash settings: Use linkage object uisettings: Move registry into settings Probably wont build without uisettings: Use settings linkage object config: Load settings with a map Uses the new all_settings vector to load settings. qt-config: Rename settings category qt config: Rename to read category config: Read/write contols category with for_each This is extremely limited due to the complexity of the Controls group, but this handles the the settings that use the interface. qt-config: Use new settings registry qt-config: Read/write advgrphics qt-config: Use settings linkage object yuzu_cmd: Load setting off of vector cmd-config: Finish settings rename config: Read controls settings group with for_each cmd/config: Move registry into values cmd: Read adv graphics cmd-config: Use settings linkage object | |||
| 2023-07-21 | uisettings: Fix typings | lat9nq | |
| 2023-07-21 | settings,core,config_sys: Remove optional type from custom_rtc, rng_seed | lat9nq | |
| core: Fix MSVC errors | |||
| 2023-07-21 | settings,video_core: Consolidate ASTC decoding options | lat9nq | |
| Just puts them all neatly into one place. | |||
| 2023-07-06 | main: Use 1_MiB as a constant for copy buffer size | Morph | |
| 2023-07-06 | main: Fix install progress calculation | Morph | |
| The increased buffer size means that that progress bar size has to be adjusted | |||
| 2023-07-03 | Use `toUtf8()` for string passed to DBus | zeltermann | |
| 2023-07-02 | core_timing: Remove GetCurrentTimerResolution in CoreTiming loop | Morph | |
| Other programs may change this value, but if thousands of syscalls in this loop is undesirable, then we can just set this once. | |||
| 2023-07-01 | Merge pull request #10974 from Steveice10/macos_vk | liamwhite | |
| vulkan: Improvements to macOS surface creation | |||
| 2023-07-01 | Merge pull request #10950 from german77/mouse_tune | liamwhite | |
| input_common: Tune mouse controls | |||
| 2023-07-01 | yuzu: Use test window with VulkanSurface to check for present modes. | Steveice10 | |
| It is probably not correct to create a surface on a non-VulkanSurface window. On macOS this causes a preferences crash due to missing CAMetalLayer. | |||
| 2023-06-30 | vulkan: Use newer VK_EXT_metal_surface to create surface for MoltenVK. | Steveice10 | |
| 2023-06-30 | yuzu: Ensure mouse panning can't be enabled with real mouse emulation | german77 | |
| 2023-06-28 | input_common: Tune mouse controls | Narr the Reg | |
| 2023-06-28 | input_common: Remove duplicated DriverResult enum | german77 | |
| 2023-06-27 | yuzu: Fix clang format | german77 | |
| 2023-06-27 | Merge pull request #9663 from EBADBEEF/disable-controller-applet | Narr the Reg | |
| qt: add option to disable controller applet | |||
| 2023-06-27 | Merge pull request #10495 from bm01/master | liamwhite | |
| input_common: Redesign mouse panning | |||
| 2023-06-27 | Merge pull request #10679 from zeltermann/wakelock-reason | liamwhite | |
| Only use SDL wakelock on Linux | |||
| 2023-06-25 | Hyphenate Joy-Con and clarify further | Kirill Ignatev | |
| 2023-06-25 | Clarify Ring-Con configuration message in UI | Kirill Ignatev | |
| Not obvious how left controller should be set up Mention that it should be left physical dual emulated | |||
| 2023-06-24 | Only use SDL wakelock on Linux | zeltermann | |
| SDL has internally fixed shenanigans related to wakelocking through DBus from inside sandboxes from around August 2022, so we can now remove the workaround we used since 2021. | |||
| 2023-06-23 | Merge pull request #10859 from liamwhite/no-more-atomic-wait | liamwhite | |
| general: remove atomic signal and wait | |||
| 2023-06-23 | Merge pull request #10842 from german77/native_mifare | liamwhite | |
| input_common: Implement native mifare/skylander support for joycons/pro controller | |||
| 2023-06-22 | general: remove atomic signal and wait | Liam | |
| 2023-06-21 | Merge pull request #10777 from liamwhite/no-barrier | bunnei | |
| video_core: optionally skip barriers on feedback loops | |||
| 2023-06-21 | input_common: Implement native mifare support | Narr the Reg | |
| 2023-06-18 | vk_device_info: Check only affected Intel drivers | lat9nq | |
| Renames is_intel_proprietary to has_broken_compute for accuracy. vk_device_info: Use vulkan::device to check compute | |||
| 2023-06-18 | Merge pull request #10486 from lat9nq/vk-device-find-once | liamwhite | |
| yuzu-qt: Load Vulkan device info at startup | |||
| 2023-06-14 | video_core: optionally skip barriers on feedback loops | Liam | |
| 2023-06-13 | Merge pull request #10603 from lat9nq/tz-more-complete | bunnei | |
| core,common: Implement missing time zone data/computations | |||
| 2023-06-12 | input_common: Redesign mouse panning | Baptiste Marie | |
| 2023-06-11 | qt: use larger buffer for update install | Liam | |
| 2023-06-10 | Merge pull request #10685 from liamwhite/serialization-is-hard | Morph | |
| qt: persist framerate sync option | |||
| 2023-06-09 | Merge pull request #10614 from xcfrg/shader-backend-status-bar | liamwhite | |
| yuzu: add opengl shader backend info in status bar | |||
| 2023-06-09 | qt: persist framerate sync option | Liam | |
| 2023-06-08 | nvnflinger: allow locking framerate during video playback | Liam | |
| 2023-06-07 | Merge pull request #10591 from keve1227/localized-game-icons | liamwhite | |
| Localize game icons | |||
| 2023-06-06 | vk_device_info: Clean up includes [IWYU] | lat9nq | |
| 2023-06-06 | vk_device_info: Add SPDX data | lat9nq | |
| 2023-06-06 | yuzu-qt: Load Vulkan device info at startup | lat9nq | |
| Loading it when the configuration opens now incurs a noticeable delay. We also don't need to rediscover the same data repeatedly each time the configuration opens. Moves vulkan device info discovery to yuzu's startup as opposed to the configure_graphics constructor. | |||
