| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-09-07 | Better Title Bar Display | CaptV0rt3x | |
| 2018-09-06 | frontend: Set swap interval to 0 | fearlessTobi | |
| 2018-09-04 | bktr: Fix bucket overlap error | Zach Hilman | |
| 2018-09-04 | patch_manager: Centralize Control-type NCA parsing | Zach Hilman | |
| 2018-09-04 | game_list: Fix version display on non-NAND titles | Zach Hilman | |
| 2018-09-04 | game_list: Use friendly game versions | Zach Hilman | |
| Mainly, from control.nacp metadata instead of cnmt metadata | |||
| 2018-09-04 | bktr: Fix missing includes and optimize style | Zach Hilman | |
| 2018-09-04 | main: Make game updates installable | Zach Hilman | |
| 2018-09-04 | game_list: Display patch names and versions on list | Zach Hilman | |
| 2018-09-04 | game_list: Use RegisteredCacheUnion for installed | Zach Hilman | |
| Reduces code | |||
| 2018-09-04 | main: Only show DRD deprecation warning once | Zach Hilman | |
| 2018-09-04 | qt: Add deprecation warnings for DRD format | Zach Hilman | |
| 2018-09-04 | registration: Fix NSP installation errors | Zach Hilman | |
| 2018-09-04 | qt: Add UI support for NSP files | Zach Hilman | |
| 2018-09-04 | registration: Add support for installing NSP files | Zach Hilman | |
| 2018-09-04 | Merge pull request #1223 from DarkLordZach/custom-nand-sd-dirs | bunnei | |
| file_sys: Allow for custom NAND/SD directories | |||
| 2018-09-03 | file_sys: Replace includes with forward declarations where applicable | Lioncash | |
| Cuts down on include dependencies, resulting in less files that need to be rebuilt when certain things are changed. | |||
| 2018-09-03 | qt: Add message about not moving contents on dir change | Zach Hilman | |
| 2018-09-03 | qt: Add UI options to change NAND/SD dirs | Zach Hilman | |
| 2018-09-03 | settings: Save and load NAND/SD dirs from config | Zach Hilman | |
| 2018-09-02 | vfs_real: Forward declare IOFile | Lioncash | |
| Eliminates the need to rebuild some source files if the file_util header ever changes. This also uncovered some indirect inclusions, which have also been fixed. | |||
| 2018-09-01 | citra_qt: Display the unsupported GL extensions in the popup | fearlessTobi | |
| 2018-08-31 | core/core: Replace includes with forward declarations where applicable | Lioncash | |
| The follow-up to e2457418dae19b889b2ad85255bb95d4cd0e4bff, which replaces most of the includes in the core header with forward declarations. This makes it so that if any of the headers the core header was previously including change, then no one will need to rebuild the bulk of the core, due to core.h being quite a prevalent inclusion. This should make turnaround for changes much faster for developers. | |||
| 2018-08-30 | Merge pull request #1195 from FearlessTobi/port-gamelist-compat | bunnei | |
| yuzu: Show game compatibility in the game list (PR ported from Citra) | |||
| 2018-08-29 | Show game compatibility within yuzu | fearlessTobi | |
| 2018-08-28 | kernel: Eliminate kernel global state | Lioncash | |
| As means to pave the way for getting rid of global state within core, This eliminates kernel global state by removing all globals. Instead this introduces a KernelCore class which acts as a kernel instance. This instance lives in the System class, which keeps its lifetime contained to the lifetime of the System class. This also forces the kernel types to actually interact with the main kernel instance itself instead of having transient kernel state placed all over several translation units, keeping everything together. It also has a nice consequence of making dependencies much more explicit. This also makes our initialization a tad bit more correct. Previously we were creating a kernel process before the actual kernel was initialized, which doesn't really make much sense. The KernelCore class itself follows the PImpl idiom, which allows keeping all the implementation details sealed away from everything else, which forces the use of the exposed API and allows us to avoid any unnecessary inclusions within the main kernel header. | |||
| 2018-08-28 | Merge pull request #1193 from lioncash/priv | bunnei | |
| gpu: Make memory_manager private | |||
| 2018-08-28 | gpu: Make memory_manager private | Lioncash | |
| Makes the class interface consistent and provides accessors for obtaining a reference to the memory manager instance. Given we also return references, this makes our more flimsy uses of const apparent, given const doesn't propagate through pointers in the way one would typically expect. This makes our mutable state more apparent in some places. | |||
| 2018-08-28 | Fix two stupid errors made in #1141 | fearlessTobi | |
| 2018-08-28 | yuzu: Fix stick UI direction order | fearlessTobi | |
| 2018-08-27 | Merge pull request #1174 from lioncash/debug | bunnei | |
| debug_utils: Minor individual interface changes | |||
| 2018-08-24 | Merge pull request #1094 from DarkLordZach/nax0 | Mat M | |
| file_sys: Add support for NAX archives | |||
| 2018-08-24 | debug_utils: Remove unused includes | Lioncash | |
| Quite a bit of these aren't necessary directly within the debug_utils header and can be removed or included where actually necessary. | |||
| 2018-08-24 | Merge pull request #1065 from DarkLordZach/window-title | Zach Hilman | |
| qt: Add filename and title id to window title while running | |||
| 2018-08-23 | Port #4013 from Citra: "Init logging sooner so we dont miss some logs on ↵ | Tobias | |
| startup" (#1142) * Port #4013 from Citra: "Init logging sooner so we dont miss some logs on startup" * Fix compilation | |||
| 2018-08-23 | qt: Add filename and title id to window title while running | Zach Hilman | |
| 2018-08-23 | game_list: Add SD registration loading to game list | Zach Hilman | |
| 2018-08-23 | qt: Make default row data title name and title id | Zach Hilman | |
| Helps with installed games by making the title not a hexadecimal id string, instead the name. | |||
| 2018-08-23 | filesystem: Add CreateFactories methods to fs | Zach Hilman | |
| Allows frontend to create registration caches for use before a game has booted. | |||
| 2018-08-22 | Swap "Plus" with "Minus" on the controller GUI (#1150) | literalmente-game | |
| * Swap "Plus" with "Minus" on the controller GUI Major fix /s | |||
| 2018-08-21 | config: Fixed icon size get set to 0 | tech4me | |
| 2018-08-22 | Merge pull request #1136 from tech4me/master | bunnei | |
| qt/main: Port part of citra(#3411), open savedata works | |||
| 2018-08-22 | Merge pull request #840 from FearlessTobi/port-3353 | bunnei | |
| Port #3353 from Citra: "citra-qt: Add customizable speed limit target " | |||
| 2018-08-22 | Merge pull request #1141 from FearlessTobi/port-3902 | bunnei | |
| Port #3902 from Citra: "Add restart hotkey & menu option" | |||
| 2018-08-21 | Port #3902 from Citra: "Add restart hotkey & menu option" | fearlessTobi | |
| 2018-08-21 | Port #4056 from Citra: "Add Clear Recent Files menu action" | fearlessTobi | |
| 2018-08-21 | qt/main: Port part of citra(#3411), open savedata works | tech4me | |
| 2018-08-20 | service/filesystem: Use forward declarations where applicable | Lioncash | |
| Avoids the need to rebuild multiple source files if the filesystem code headers change. This also gets rid of a few instances of indirect inclusions being relied upon | |||
| 2018-08-21 | Port #3353 from Citra | fearlessTobi | |
| 2018-08-20 | game_list: Avoid uninitialized variables when retrieving program ID | Lioncash | |
| Avoids potentially leaving this variable uninitialized based off the loader failing to retrieve the ID value. | |||
