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2018-08-21Port #4056 from Citra: "Add Clear Recent Files menu action"fearlessTobi
2018-08-20service/filesystem: Use forward declarations where applicableLioncash
Avoids the need to rebuild multiple source files if the filesystem code headers change. This also gets rid of a few instances of indirect inclusions being relied upon
2018-08-20game_list: Avoid uninitialized variables when retrieving program IDLioncash
Avoids potentially leaving this variable uninitialized based off the loader failing to retrieve the ID value.
2018-08-19Added check to see if ARB_texture_mirror_clamp_to_edge is supportedDavid Marcec
2018-08-16qt/main: Unindent code in OnMenuInstallToNAND()Lioncash
We can change this into an early-return if the filename is empty. There's no need to include all of the code within the if statement.
2018-08-16qt/main: Make installation dialog text within OnMenuInstallToNAND() translatableLioncash
This is user-facing text, so it should be marked as translatable by Qt.
2018-08-16qt/main: Get rid of compilation warningsLioncash
Gets rid of truncation warnings about conversion to int. While we're at it, we can also de-hardcode the buffer size being used.
2018-08-15Merge pull request #1005 from DarkLordZach/registered-fmtbunnei
file_sys: Add support for registration format
2018-08-15loader: Make ResultStatus directly compatible with fmtLioncash
We can make the enum class type compatible with fmt by providing an overload of operator<<. While we're at it, perform proper bounds checking. If something exceeds the array, it should be a hard fail, because it's, without a doubt, a programmer error in this case.
2018-08-11registration: Add support for force overwrite of installedZach Hilman
2018-08-11game_list: Split game list scans to multiple functionsZach Hilman
Avoids unnecessary rebuilds of control data on every layer of recursion in AddFstEntriesToGameList
2018-08-11qt: Use custom RawCopy with progress bar for installsZach Hilman
2018-08-11game_list: Populate control data from installed NANDZach Hilman
2018-08-11file_sys: Comply to style guidelinesZach Hilman
2018-08-11qt: Add 'Install to NAND' option to menuZach Hilman
Prompts for title type on NCA files.
2018-08-11game_list: Modify game list to scan installed titlesZach Hilman
2018-08-11core: Namespace EmuWindowLioncash
Gets the class out of the global namespace.
2018-08-11Merge pull request #970 from DarkLordZach/loader-errorsbunnei
loader: Add more descriptive errors
2018-08-10qt/game_list: Resolve truncation warning within GameListItemPath's constructorLioncash
Silences a warning about truncating from size_t to u32
2018-08-10gt/game_list: Use std::array in GameListItemPath's data() functionLioncash
We don't need to use a heap-allocated std::vector here, given we explicitly know the bounds.
2018-08-10qt/game_list: Remove redundant base class constructor from initializer listLioncash
This is called automatically anyways.
2018-08-09game_list: Reorder error checksZach Hilman
clang-format fix
2018-08-09loader: Add more descriptive errorsZach Hilman
Full list of new errors and descriptions in core/loader/loader.h
2018-08-09textures: Refactor out for Texture/Depth FormatFromPixelFormat.bunnei
2018-08-08vfs: Fix documentationZach Hilman
2018-08-08vfs: Fix typo in VfsFilesystem docsZach Hilman
2018-08-08file_util: Use enum instead of bool for specifing path behaviorZach Hilman
2018-08-08core: Port core to VfsFilesystem for file accessZach Hilman
2018-08-08Merge pull request #850 from DarkLordZach/icon-metabunnei
Add Icons and Metadata Support
2018-08-07configure_gamelist: Use explicit QVariant constructorZach Hilman
2018-08-07qt/hotkey: Get rid of global hotkey map instanceLioncash
Instead, we make a proper registry class and house it within the main window, then pass it to whatever needs access to the loaded hotkeys. This way, we avoid a global variable, and don't need to initialize a std::map instance before the program can do anything.
2018-08-06loader: Add icon and title support to XCIZach Hilman
2018-08-06Use const where applicableZach Hilman
2018-08-06Avoid parsing RomFS to directory in NCAZach Hilman
2018-08-06Merge pull request #947 from lioncash/encodingbunnei
game_list: Use QString::fromStdString() where applicable instead of c_str()
2018-08-06GDBStub works with both Unicorn and Dynarmic now (#941)Hedges
* GDBStub works with both Unicorn and Dynarmic now * Tidy up
2018-08-06Merge pull request #943 from lioncash/declbunnei
game_list: Join declarations and assignments in onTextChanged()
2018-08-06Merge pull request #946 from lioncash/compressbunnei
qt/main: Collapse if statement in UpdateRecentFiles()
2018-08-06Merge pull request #944 from lioncash/menubunnei
qt: Don't show error dialog when canceling the Load Folder dialog
2018-08-06Merge pull request #942 from lioncash/defaultbunnei
qt: Minor cleanup-related changes
2018-08-06Merge pull request #940 from lioncash/privatebunnei
kernel/event: Make data members private
2018-08-06qt/main: Avoid sign conversions in UpdateRecentFiles()Lioncash
This was intermixing signed and unsigned values when they could all just be signed.
2018-08-06game_list: Remove unnecessary conversion to std::string in ValidateEntry()Lioncash
We can just use the file interfaces that Qt provides to prevent needing to convert to std::string.
2018-08-06game_list: Use QString::fromStdString() where applicable instead of c_str()Lioncash
The codec used by Qt for const char* and std::string don't necessarily have to be the same depending on locale. Therefore, we should be using the correct functions to do the conversions.
2018-08-06game_list: Join declarations and assignments in onTextChanged()Lioncash
There's no need to keep these separate from one another.
2018-08-06qt/main: Collapse if statement in UpdateRecentFiles()Lioncash
Given the function accepts a boolean, we don't need to use an if statement here and repeat ourselves.
2018-08-06qt/main: Better file-existence checking within OnMenuRecentFile() and ↵Lioncash
UpdateUITheme() In OnMenuRecentFile() we don't need to construct a QFileInfo instance just to check if a file exists, we can just use the static member function to do that (which Qt's documentation also notes as quicker than constructing an instance). In UpdateUITheme(), we just want to try and open the file and check the success of that operation. Technically speaking, between the existence check and the open call, the file can be deleted or moved, but still appear to succeed in code. i.e. 1. Existence check -> Returns true 2. File is moved/deleted 3. Open is called, the return value of which isn't checked 4. Nonsense behavior This way we combine the existence check and the open into one.
2018-08-06qt: Don't show error dialog when canceling the Load Folder dialogLioncash
Previously, when canceling out of the Load Folder dialog, a user would get an error dialog about the selected folder not containing a main file, however, by canceling out of the dialog, no selection was actually made.
2018-08-06qt/game_list_p: Remove redundant base class constructor invocationsLioncash
These occur automatically without the need to call them. While we're at it, also std::move the QString instance into its member variable.
2018-08-06qt: Add missing override specifiers where applicableLioncash