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2021-08-13configuration: fix mingw-w64 buildSönke Holz
2021-08-13configuration: move network_interface include to source fileSönke Holz
2021-08-13configuration: use tr instead of QStringLiteral for "None" item inSönke Holz
network interface combobox
2021-08-12Merge branch 'yuzu-emu:master' into fix-lan-playspholz
2021-08-12configuration: add option to select network interfacespholz
This commit renames the "Services" tab to "Network" and adds a combobox that allows the user to select the network interface that yuzu should use. This new setting is now used to get the local IP address in Network::GetHostIPv4Address. This prevents yuzu from selecting the wrong network interface and thus using the wrong IP address. The return type of Network::GetHostIPv4Adress has also been changed.
2021-08-09Merge pull request #6837 from german77/no-pause-screenshotAmeer J
main: Avoid stopping emulation when taking a screenshot
2021-08-09Merge pull request #6839 from ameerj/frame-cap-positonbunnei
configure_general: Swap positions of speed limit and frame limit options
2021-08-08Merge pull request #6698 from german77/SDL_QoLbunnei
input_common: Improve SDL joystick and hide toggle option
2021-08-08Merge pull request #6817 from gidoly/patch-1bunnei
Add description to fast gpu time option
2021-08-08configure_general: Swap positions of speed limit and frame limit optionsameerj
2021-08-07input_common: Improve SDL joystick and hide toggle optiongerman77
2021-08-07main: Avoid stopping emulation when taking a screenshotgerman77
2021-08-06Merge pull request #6815 from german77/ui_improvementsbunnei
settings_ui: Add emulated joystick position dot to controller preview
2021-08-06Update configure_graphics_advanced.uigidoly
add description too fast gpu time
2021-08-04settings_ui: Add emulated joystick position dot to controller previewgerman77
2021-08-02config: Only read/write current_user on global configlat9nq
2021-08-01game_list: Make game list folder icons smaller (#6762)Malte Jürgens
Makes the default game list folder icons 48x48 by default instead of 64x64, and allows for selecting small (24x24) and large (72x72) icon sizes.
2021-08-01Merge pull request #6720 from ameerj/vk-screenshotFernando S
renderer_vulkan: Implement screenshots
2021-07-30Merge pull request #6752 from Morph1984/pt-brbunnei
service: ns, set: Add PT_BR (Brazilian Portuguese)
2021-07-30Merge pull request #6759 from ReinUsesLisp/pipeline-statisticsbunnei
renderer_vulkan: Add setting to log pipeline statistics
2021-07-30configure_system: Add Brazilian Portuguese to the list of languagesMorph
2021-07-28renderers: Add explicit invert_y bool to screenshot callbackameerj
OpenGL and Vulkan images render in different coordinate systems. This allows us to specify the coordinate system of the screenshot within each renderer
2021-07-28Merge pull request #6700 from lat9nq/fullscreen-enumbunnei
general: Implement FullscreenMode enumeration
2021-07-27renderer_vulkan: Add setting to log pipeline statisticsReinUsesLisp
Use VK_KHR_pipeline_executable_properties when enabled and available to log statistics about the pipeline cache in a game. For example, this is on Turing GPUs when generating a pipeline cache from Super Smash Bros. Ultimate: Average pipeline statistics ========================================== Code size: 6433.167 Register count: 32.939 More advanced results could be presented, at the moment it's just an average of all 3D and compute pipelines.
2021-07-27qt_web_browser: Fix lambda capture for HIDButtonjls47
2021-07-27qt_web_browser: Focus on the first link elementjls47
Focusing on the first link element fixes element navigation upon loading the web applet in games such as Super Mario Odyssey
2021-07-26Merge pull request #6696 from ameerj/speed-limit-renamebunnei
general: Rename "Frame Limit" references to "Speed Limit"
2021-07-26configure_graphics: reword GLASM optionVamsi Krishna
Change wording to explain that GLASM is actually short for Assembly Shaders
2021-07-25Merge pull request #6697 from ameerj/fps-capbunnei
config, nvflinger: Add FPS cap setting
2021-07-25Merge branch 'master' into fullscreen-enumlat9nq
2021-07-25Merge pull request #6575 from FernandoS27/new_settingsbunnei
Settings: Eliminate ASYNC & MULTICORE Toggles and add GPU Accuracy to status bar
2021-07-25Merge pull request #6709 from ameerj/screenshot-pathMorph
main: Fix screenshot filepath construction
2021-07-25main: Fix screenshot filepath constructionameerj
The screenshot directory path returned does not have a trailing directory separator character. This caused screenshots to be saved in the parent directory of the configured screenshot directory. This fixes that behavior
2021-07-23general: Rename "Frame Limit" references to "Speed Limit"ameerj
This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate. This allows us to differentiate it from the fps unlocker setting.
2021-07-23config, nvflinger: Add FPS cap settingameerj
Allows finer tuning of the FPS limit.
2021-07-23configuration: Use combobox apply template where possiblelat9nq
We don't need to manually apply this setting now that a template can do this for us.
2021-07-23general: Implement FullscreenMode enumerationlat9nq
Prevents us from using an unclear 0 or 1 to describe the fullscreen mode.
2021-07-22qt: Remove "experimental" from asynchronous shader building UIReinUsesLisp
2021-07-22main: Update Shader Cache menu optionsameerj
This change adds two new context menu items to remove either the OpenGL or the Vulkan shader caches individually, and the provides the option to remove all caches for the selected title. This also changes the behavior of the open shader cache option. Now it creates the shader cache directory for the title if it does not yet exist.
2021-07-22configure_graphics: Mark SPIR-V as Experimental, Mesa onlylat9nq
2021-07-22configure_graphics: Re-order vulkan device populatinglat9nq
2021-07-22general: Add setting shader_backendlat9nq
GLASM is getting good enough that we can move it out of advanced graphics settings. This removes the setting `use_assembly_shaders`, opting for a enum class `shader_backend`. This comes with the benefits that it is extensible for additional shader backends besides GLSL and GLASM, and this will work better with a QComboBox. Qt removes the related assembly shader setting from the Advanced Graphics section and places it as a new QComboBox in the API Settings group. This will replace the Vulkan device selector when OpenGL is selected. Additionally, mark all of the custom anisotropic filtering settings as "WILL BREAK THINGS", as that is the case with a select few games.
2021-07-22shader: Add shader loop safety check settingslat9nq
Also add a setting for enable Nsight Aftermath.
2021-07-22main: Fix Open Transferable Shader Cache context itemameerj
Opens the new shader cache directory location for the specified title, if it exists.
2021-07-22vk_pipeline_cache,shader_notify: Add shader notificationsReinUsesLisp
2021-07-22shader: Adhere to disk shader cache settingameerj
2021-07-21Merge pull request #6654 from german77/custom_thresholdbunnei
input_common: Make button threshold customizable
2021-07-20Merge pull request #6649 from german77/toggle_sdlbunnei
input_common: Support SDL toggle buttons
2021-07-20bootmanager: Create a dummy render widgetMorph
This ensures that Qt positions the render window at the correct position on initializing the respective render backends.
2021-07-20file_sys: Support load game collection (#6582)Feng Chen
Adds support for loading games with multiple programs embedded within such as the Dragon Quest 1+2+3 Collection