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2022-12-17Merge pull request #9454 from liamwhite/wayland-eglMai
qt: handle wayland-egl platform name
2022-12-17qt: avoid setting WA_DontCreateNativeAncestors on all platformsLiam
2022-12-17Merge pull request #9451 from ameerj/camera-data-arrayliamwhite
camera: Use pre-allocated vector for camera data
2022-12-16camera: Use pre-allocated vector for camera dataameerj
And avoid an unnecessary copy
2022-12-16Merge pull request #6354 from ogniK5377/device-nameliamwhite
Set: Allow setting device nickname
2022-12-16Merge pull request #8605 from devsnek/graceful-shutdownliamwhite
let games gracefully exit
2022-12-16Merge pull request #6769 from lat9nq/create-shortcut-2liamwhite
yuzu qt, common: Add option to create game shortcuts on Linux
2022-12-16qt: handle wayland-egl platform nameLiam
2022-12-13Set: Allow setting device nicknameChloe Marcec
2022-12-13main: Address review feedbacklat9nq
Moves icon path to ~/.local/share/icons, though I'm opting to avoid using the game title for the icon and desktop entry name as that would cause filenames such as "yuzu-cadence-of-hyrule-crypt-of-the-necrodancer-featuring-the-legend-of-zelda-demo.desktop".
2022-12-13yuzu qt: Create shortcuts on Linuxlat9nq
This creates a Desktop Entry file and a PNG icon for the entry when the user right-clicks a game and selects "Create Shortcut -> Create {Application,Desktop} Shortcut". This uses the current executable's path to create the shortcut. yuzu qt: Add more error checking and OS gating for shortcuts main: Remove FreeBSD gating for shortcuts I'm not going to test FreeBSD, so I don't know if they follow Freedesktop.org or not. I just have to let someone else verify that it works there and let them enable it. main: Move shortcut function to its own function This function should really be in a common library, at least among frontends. main: Remove image manip references main: Fix difference in MinGW and native GCC versions main: Fix negation in creat shortcut Addresses review comment Co-authored-by: Jan Beich <jbeich@FreeBSD.org> main: Re-enable freedesktop shorcuts for FreeBSD
2022-12-13gl_device: Use a more robust way to use strict context modeAlexander Orzechowski
Instead of checking a environment variable which may not actually exist or is just wrong, ask QT if it's running on the wayland platform.
2022-12-13OpenGL: Check for threading supportAlexander Orzechowski
We need this.
2022-12-13wayland: Always use exclusive fullscreenAlexander Orzechowski
Wayland does not allow clients to choose their own size and position on the screen. The concept of fullscreening an application by sizing it to the screen and removing decorations does not exist. Use exclusive fullscreen instead.
2022-12-13RenderWidget: Set WA_DontCreateNativeAncestorsAlexander Orzechowski
Some windowing systems like wayland are designed to show hardware accellerated surfaces as subsurfaces and not native windows.
2022-12-13renderer_opengl: refactor context acquireLiam
2022-12-12emu_thread: properly force shutdown for unresponsive guest programsLiam
2022-12-12let games gracefully exitGus Caplan
2022-12-12yuzu: Make unlimited frame rate non persistent between game bootsNarr the Reg
2022-12-11Merge pull request #9419 from liamwhite/no-glMai
cmake: make OpenGL loader optional
2022-12-10cmake: make OpenGL loader optionalLiam
Co-authored-by: liushuyu <liushuyu@users.noreply.github.com>
2022-12-08video_core: Integrate SMAALiam
Co-authored-by: goldenx86 <goldenx86@users.noreply.github.com> Co-authored-by: BreadFish64 <breadfish64@users.noreply.github.com>
2022-12-06Merge pull request #9370 from liamwhite/break-unmappedmerry
core: add option to break on unmapped access
2022-12-06Merge pull request #9390 from lioncash/keyboardliamwhite
applets: Extract callback types into aliases
2022-12-06Merge pull request #9389 from lioncash/emumoveliamwhite
emulated_console/emulated_controller: std::move ParamPackage instances where applicable
2022-12-06Merge pull request #9391 from abouvier/cmake-sdlliamwhite
cmake: use sdl2 imported target
2022-12-06configure_graphics: Make SPIRV backend string translatableLioncash
The parenthetical needs to be translatable, like with GLASM
2022-12-06cmake: use sdl2 imported targetAlexandre Bouvier
2022-12-05applets/controller: Use aliases for callbacksLioncash
2022-12-05applets/error: Use aliases for callbacksLioncash
2022-12-05applets/profile_select: Use aliases for callbacksLioncash
Deduplicates callback definitions and situates it in one place.
2022-12-05applets/web_browser: Use aliases for callbacksLioncash
Deduplicates a lot of long callback declarations
2022-12-05applets/software_keyboard: Use aliases for callbacksLioncash
Deduplicates really long std::function declarations to make the interface nicer to read.
2022-12-05emulated_controller: Remove unused parameter in GetMappedDevices()Lioncash
This isn't used, so it can be removed to make the function a little nicer.
2022-12-05Merge pull request #6833 from abouvier/unbundleliamwhite
cmake: prefer system libraries
2022-12-04Merge pull request #9273 from ameerj/per-game-profileliamwhite
Configuration: Add per-game input profiles
2022-12-04cmake: prefer system librariesAlexandre Bouvier
2022-12-03Merge pull request #9344 from liamwhite/nullbunnei
video_core: add null backend
2022-12-03Merge pull request #9300 from ameerj/pchliamwhite
CMake: Use precompiled headers to improve compile times
2022-12-03Merge pull request #9289 from liamwhite/fruit-companyliamwhite
general: fix compile for Apple Clang
2022-12-02Merge pull request #9303 from liamwhite/new-vulkan-initMatías Locatti
Vulkan: update initialization
2022-12-02core: add option to break on unmapped accessLiam
2022-11-30CMake: Consolidate common PCH headersameerj
2022-11-29Merge pull request #9349 from lat9nq/cmake-322Morph
CMakeLists: Bump minimum required CMake version to 3.22
2022-11-29CMake: Use precompiled headersameerj
2022-11-29Merge pull request #9308 from lat9nq/from-scratchliamwhite
startup_checks: Use Windows flow for *nix
2022-11-29Merge pull request #9322 from german77/pump_eventsliamwhite
input_common: Pump SDL events from main thread
2022-11-28CMake: Directly link to SDL2-static when appropriatelat9nq
Trying to be lazy and alias SDL2 to SDL2-static causes issues in later versions of CMake. Just use the same condition to tell which one to use.
2022-11-28video_core: add null backendLiam
2022-11-28configure_input_player: Fix profile saving when using handheld controller typeameerj