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2021-09-22Clean-up and nitsLevi Behunin
Remove redundent label, rearange checkboxs to keep same 3 per column layout, remove unneeded properties.
2021-09-20Clean-upLevi Behunin
Numerize names, remove unneeded properties and spacer.
2021-09-18Tas configure ui nitsLevi Behunin
Text looked cramped on my pc (Ubuntu 21.04). Re-flowed text as well for nicer read.
2021-09-18UI: Relocate tas menu and add brief descriptiongerman77
2021-09-18input_common/tas: new update methodgerman77
2021-09-18input_common/tas: Document the main classgerman77
2021-09-18input_common/tas: Add swap controllergerman77
2021-09-18input_common/tas: overwrite file dialoggerman77
2021-09-18input_common/tas: Fallback to simple updateMonsterDruide1
2021-09-18config: Move TAS options to it's own menugerman77
2021-09-18core: Hacky TAS syncing & load pausingMonsterDruide1
To keep the TAS inputs synced to the game speed even through lag spikes and loading zones, deeper access is required. First, the `TAS::UpdateThread` has to be executed exactly once per frame. This is done by connecting it to the service method the game calls to pass parameters to the GPU: `Service::VI::QueueBuffer`. Second, the loading time of new subareas and/or kingdoms (SMO) can vary. To counteract that, the `CPU_BOOST_MODE` can be detected: In the `APM`-interface, the call to enabling/disabling the boost mode can be caught and forwarded to the TASing system, which can pause the script execution if neccessary and enabled in the settings.
2021-09-18main: TAS Playback state labelMonsterDruide1
During script playback/recording, the user has to see what happens currently. For that, a new label has been added to the bottom-left corner, always displaying the current state of the TASing system.
2021-09-18settings: File selector & other settingsMonsterDruide1
First of all, TASing requires a script to play back. The user can select the parent directory at `System -> Filesystem`, next to an option to pause TAS during loads: This requires a "hacky" setup deeper in the code and will be added in the last commit. Also, Hotkeys are being introduced: CTRL+F5 for playback start/stop, CTRL+F6 for re-reading the script and CTRL+F7 for recording a new script.
2021-09-18input_common/tas: Base playback & recording systemMonsterDruide1
The base playback system supports up to 8 controllers (specified by `PLAYER_NUMBER` in `tas_input.h`), which all change their inputs simulataneously when `TAS::UpdateThread` is called. The recording system uses the controller debugger to read the state of the first controller and forwards that data to the TASing system for recording. Currently, this process sadly is not frame-perfect and pixel-accurate. Co-authored-by: Naii-the-Baf <sfabian200@gmail.com> Co-authored-by: Narr-the-Reg <juangerman-13@hotmail.com>
2021-09-18Merge pull request #7020 from Moonlacer/remove_audio_stretchingbunnei
Remove audio stretching
2021-09-18If not on Windows, disable raw inputValeri
This way, if someone copies their Windows config to other OS, they won't be stuck without web applet for no apparent reason.
2021-09-18Hide XInput bypass on non-Windows OSesValeri
Follow-up to #6950. This option is a no-op on other OSes and only serves to spread confusion there.
2021-09-17Merge pull request #6950 from german77/multiplaybunnei
input_common: Add advanced setting for 8 player support
2021-09-15fix_clang_errorMoonlacer
2021-09-15remove-audio-stretching-settingMoonlacer
2021-09-12main: Apply confirm exit setting in exit locked scenariosameerj
Some titles set an exit lock through HLE, which prompts an exit confirmation when stopping emulation if the system is locked. This change allows bypassing this confirmation if the setting to confirm exits has been disabled by the user.
2021-09-11Merge pull request #6846 from ameerj/nvdec-gpu-decodeFernando S
nvdec: Add GPU video decoding for all capable drivers and platforms
2021-09-10input_common: Enable steam controllers and 8 player supportgerman77
2021-09-06Merge pull request #6977 from Moonlacer/masterAmeer J
Second part of Golden's PR #6976
2021-09-06Second part of Golden's PRMoonlacer
2021-09-06Rename all shader cache references to pipeline cacheMatías Locatti
After Hades, both OpenGL and Vulkan use a pipeline cache instead of single stages of the graphics pipeline. Renamed the Remove menu entries to match.
2021-08-28Garbage Collection: enable as default, eliminate option.Fernando Sahmkow
2021-08-24logging: Fix log filter during initializationameerj
The log filter was being ignored on initialization due to the logging instance being initialized before the config instance, so the log filter was set to its default value. This fixes that oversight, along with using descriptive exceptions instead of abort() calls.
2021-08-23Merge pull request #6912 from lioncash/pluralbunnei
CMakeLists: Ensure proper numerusform tags are generated for pluralized translations
2021-08-22Merge pull request #6869 from yzct12345/shiny-logs-in-the-fireplacebunnei
logging: Simplify and make thread-safe
2021-08-22CMakeLists: Ensure proper numerusform tags are generated for pluralized ↵Lioncash
translations If we don't set an explicit source and target language for the base english translation, then we'll generate an incorrect number of <numerusform> tags (which Transifex doesn't like).
2021-08-19Replace QPoint with QPointF where applicableValeri
Previously, floats were implicitly cast to integers
2021-08-19qt_software_keyboard: fix copy-paste errorValeri
2021-08-16configure_graphics: Add GPU nvdec decoding as an optionameerj
Some system configurations may see visual regressions or lower performance using GPU decoding compared to CPU decoding. This setting provides the option for users to specify their decoding preference. Co-Authored-By: yzct12345 <87620833+yzct12345@users.noreply.github.com>
2021-08-13logging: Simplify and make thread-safeyzct12345
This simplifies the logging system. This also fixes some lost messages on startup. The simplification is simple. I removed unused functions and moved most things in the .h to the .cpp. I replaced the unnecessary linked list with its contents laid out as three member variables. Anything that went through the linked list now directly accesses the backends. Generic functions are replaced with those for each specific use case and there aren't many. This change increases coupling but we gain back more KISS and encapsulation. With those changes it was easy to make it thread-safe. I just removed the mutex and turned a boolean atomic. I was planning to use this thread-safety in my next PR about stacktraces. It was actually async-signal-safety at first but I ended up using a different approach. Anyway getting rid of the linked list is important for that because have the list of backends constantly changing complicates things.
2021-08-13configuration: fix mingw-w64 buildSönke Holz
2021-08-13configuration: move network_interface include to source fileSönke Holz
2021-08-13configuration: use tr instead of QStringLiteral for "None" item inSönke Holz
network interface combobox
2021-08-12Merge branch 'yuzu-emu:master' into fix-lan-playspholz
2021-08-12configuration: add option to select network interfacespholz
This commit renames the "Services" tab to "Network" and adds a combobox that allows the user to select the network interface that yuzu should use. This new setting is now used to get the local IP address in Network::GetHostIPv4Address. This prevents yuzu from selecting the wrong network interface and thus using the wrong IP address. The return type of Network::GetHostIPv4Adress has also been changed.
2021-08-09Merge pull request #6837 from german77/no-pause-screenshotAmeer J
main: Avoid stopping emulation when taking a screenshot
2021-08-09Merge pull request #6839 from ameerj/frame-cap-positonbunnei
configure_general: Swap positions of speed limit and frame limit options
2021-08-08Merge pull request #6698 from german77/SDL_QoLbunnei
input_common: Improve SDL joystick and hide toggle option
2021-08-08Merge pull request #6817 from gidoly/patch-1bunnei
Add description to fast gpu time option
2021-08-08configure_general: Swap positions of speed limit and frame limit optionsameerj
2021-08-07input_common: Improve SDL joystick and hide toggle optiongerman77
2021-08-07main: Avoid stopping emulation when taking a screenshotgerman77
2021-08-06Merge pull request #6815 from german77/ui_improvementsbunnei
settings_ui: Add emulated joystick position dot to controller preview
2021-08-06Update configure_graphics_advanced.uigidoly
add description too fast gpu time
2021-08-04settings_ui: Add emulated joystick position dot to controller previewgerman77