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2019-05-24Merge pull request #2513 from lioncash/stringbunnei
yuzu/main: Specify string conversions explicitly
2019-05-24Merge pull request #2358 from ReinUsesLisp/parallel-shaderbunnei
gl_shader_cache: Use shared contexts to build shaders in parallel at boot
2019-05-24yuzu/CMakeLists: Disable implicit QString conversionsLioncash
Now that all of our code is compilable with implicit QString conversions, we can enforce it at compile-time by disabling them.
2019-05-24yuzu/applets/software_keyboard: Remove unused assert headerLioncash
This isn't actually used anywhere, so it can be removed.
2019-05-24yuzu/applets/software_keyboard: std::move argument in MainWindowFinishedText()Lioncash
Given the std::optional can contain an object type that heap allocates, we can use std::move to avoid an unnecessary copy/allocation from occurring.
2019-05-24yuzu/applets/software_keyboard: Resolve sign mismatch comparisonLioncash
Qt uses a signed value to represent container sizes, so this was causing a sign mismatch warning.
2019-05-24yuzu/applets/software_keyboard: Specify string conversions explicitlyLioncash
Allows the software keyboard applet code to compile with implicit string conversions disabled.
2019-05-24yuzu/applets/error: Specify string conversions explicitlyLioncash
Allows the error applet to build successfully with implicit string conversions disabled.
2019-05-24yuzu/main: Specify string conversions where applicableLioncash
2019-05-20gl_shader_cache: Use shared contexts to build shaders in parallelReinUsesLisp
2019-05-20yuzu/configuration/config: Make default hotkeys an internally-linked array ↵Lioncash
in the cpp file Given the array is a private static array, we can just make it internally linked to hide it from external code. This also allows us to remove an inclusion within the header.
2019-05-20yuzu/configuration/config: Specify string conversions explicitlyLioncash
Allows the configuration code to build successfully with implicit string conversions disabled.
2019-05-20Merge pull request #2455 from lioncash/configbunnei
configuration/config: Move config loading and saving to functions based off groups
2019-05-20yuzu/game_list: Specify string conversions explicitlyLioncash
Allows the game list code to compile successfully with implicit string conversions disabled.
2019-05-20yuzu/game_list_worker: Specify string conversions explicitlyLioncash
Allows the game list worker code to compile successfully with implicit string conversions disabled.
2019-05-20yuzu/game_list_p: Amend mentions of SMDH in commentsLioncash
SMDH is a metadata format used in some executable formats for the Nintendo 3DS. Switch executables don't utilize this metadata format, so this just a holdover from Citra and can be corrected.
2019-05-20yuzu/game_list_p: Specify string conversions explicitlyLioncash
Allows the game list item code to build with implicit string conversions disabled.
2019-05-20yuzu/loading_screen: Specify string conversions explicitlyLioncash
Allows the loading screen code to compile with implicit string conversions disabled. While we're at it remove unnecessary const usages, and add it to nearby variables where appropriate.
2019-05-20yuzu/bootmanager: Specify string conversions explicitlyLioncash
Allows the bootmanager code to compile with implicit string conversions disabled.
2019-05-20yuzu/util: Specify string conversions explicitlyLioncash
Allows the util code to build with implicit string conversions disabled.
2019-05-19yuzu/configuration/configure_web: Specify string conversions explicitlyLioncash
Allows the web config code to compile with implicit string conversions disabled. We can also deduplicate the calls to create the pixmap.
2019-05-19yuzu/configuration/configure_system: Specify string conversions explicitlyLioncash
Allows the system config code to build successfully with implicit string conversions disabled.
2019-05-19yuzu/configuration/configure_profile_manager: Mark UI string as translatableLioncash
This is a user-facing string, so it should be marked as translatable.
2019-05-19yuzu/configuration/configure_per_general: Specify string conversions explicitlyLioncash
Allows the per-game configuration to be successfully built with implicit string conversions disabled.
2019-05-19yuzu/configuration/configure_mouse_advanced: Clean up array accessesLioncash
Deduplicates array accesses and uses a named variable where appropriate.
2019-05-19yuzu/configuration/configure_mouse_advanced: Specify string conversions ↵Lioncash
explicitly Allows the advanced mouse configuration code to build with implicit string conversions disabled.
2019-05-19yuzu/configuration/configure_input_player: Clean up array accessesLioncash
Rather than repeatedly index arrays that have quite a large array index, we can just use a named variable instead.
2019-05-19yuzu/configuration/configure_input_player: Specify string conversions explicitlyLioncash
Allows the player input configuration code to compile with implicit string conversions disabled.
2019-05-19yuzu/configuration/configure_input: Mark controller type names as translateableLioncash
These are user-facing strings, so they should be localizable.
2019-05-19yuzu/configuration/configure_general: Specify string conversions explicitlyLioncash
Allows the general configuration code to successfully compile with implicit string conversions disabled.
2019-05-19yuzu/configuration/configure_gamelist: Specify string conversions explicitlyLioncash
Allows the gamelist configuration code to compile with implicit string conversions disabled.
2019-05-19yuzu/configuration/configure_audio: Store power on query into a variableLioncash
Avoids using the system accessor more than necessary, and ensures that both dialog boxes see the same power on state.
2019-05-19yuzu/configuration/configure_audio: Tidy up function castLioncash
We can just use qOverload here to tidy up the function cast.
2019-05-19yuzu/configuration/configure_audio: Specify string conversions explicitlyLioncash
Allows the audio configuration code to build with implicit string conversions disabled.
2019-05-19Merge pull request #2468 from lioncash/deductionHexagon12
yuzu: Remove explicit types from locks where applicable
2019-05-19Merge pull request #2492 from lioncash/debuggerHexagon12
yuzu/debugger: Specify string conversions explicitly
2019-05-19Merge pull request #2486 from lioncash/resetnameSebastian Valle
core/kernel/object: Rename ResetType enum members for clarity
2019-05-19Merge pull request #2493 from lioncash/translateSebastian Valle
yuzu/applets/profile_select: Mark header string as translatable
2019-05-19Merge pull request #2476 from ReinUsesLisp/fix-compatHexagon12
yuzu/bootmanager: Explicitly enable deprecated OpenGL features on compat
2019-05-19yuzu/util: Remove unused spinbox.cpp/.hLioncash
This has been left unused since the removal of the vestigial surface viewer. Given it has no uses left, this can be removed as well.
2019-05-19yuzu/applets/profile_select: Mark header string as translatableLioncash
This is a user-facing string, so it should be marked as translatable.
2019-05-19yuzu/debugger/graphics/graphics_breakpoints: Specify string conversions ↵Lioncash
explicitly Allows the graphics breakpoints to compile with implicit string conversions disabled.
2019-05-19yuzu/debugger/profiler: Specify string conversions explicitlyLioncash
This allows the microprofile widget to compile with implicit string conversions disabled.
2019-05-19yuzu/debugger/wait_tree: Specify string conversions explicitlyLioncash
Allows compiling the wait tree widget with implicit string conversions disabled.
2019-05-18core/kernel/object: Rename ResetType enum membersLioncash
Renames the members to more accurately indicate what they signify. "OneShot" and "Sticky" are kind of ambiguous identifiers for the reset types, and can be kind of misleading. Automatic and Manual communicate the kind of reset type in a clearer manner. Either the event is automatically reset, or it isn't and must be manually cleared. The "OneShot" and "Sticky" terminology is just a hold-over from Citra where the kernel had a third type of event reset type known as "Pulse". Given the Switch kernel only has two forms of event reset types, we don't need to keep the old terminology around anymore.
2019-05-17Merge pull request #2457 from lioncash/aboutbunnei
yuzu/{about_dialog, main}: Specify string conversions explicitly for SCM-related info
2019-05-17qt/configure_graphics: Shadow options at runtimeReinUsesLisp
Compatibility profile and the disk shader cache settings shouldn't be changed at runtime. This aims to address that shadowing those options.
2019-05-17yuzu/bootmanager: Explicitly enable deprecated OpenGL features on compatReinUsesLisp
Nvidia's proprietary driver creates a real OpenGL compatibility profile without this option, meanwhile Intel (and probably AMD, I haven't tested it) require that QSurfaceFormat::FormatOption::DeprecatedFunctions is explicitly enabled.
2019-05-14yuzu: Remove explicit types from locks where applicableLioncash
With C++17's deduction guides, the type doesn't need to be explicitly specified within locking primitives anymore.
2019-05-09Merge pull request #2458 from lioncash/hotkeybunnei
yuzu/hotkeys: Remove unnecessary constructor