| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-03-28 | Merge pull request #3573 from FearlessTobi/port-5089 | bunnei | |
| Port citra-emu/citra#5089: "Set render window's focus policy to Qt::StrongFocus" | |||
| 2020-03-28 | yuzu: fix the stuck in fullscreen mode bug | FearlessTobi | |
| Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com> | |||
| 2020-03-27 | Set render window to also accept focus via tabbing (Qt::StrongFocus) (#5089) | Vitor K | |
| 2020-03-26 | Merge pull request #3453 from FearlessTobi/remove-pause-lock | bunnei | |
| yuzu: Remove exit lock for game pausing | |||
| 2020-03-21 | Merge pull request #3531 from makigumo/yuzu_master | bunnei | |
| set: implement GetRegionCode | |||
| 2020-03-20 | Merge pull request #3526 from FearlessTobi/bcat-disable | bunnei | |
| bcat: Disable Boxcat backend by default | |||
| 2020-03-19 | set: implement GetRegionCode | Dan | |
| 2020-03-17 | yuzu: Save sound output mode and set it to Stereo by default | FearlessTobi | |
| 2020-03-17 | bcat: Disable Boxcat backend by default | FearlessTobi | |
| This commit disables the Boxcat backend by default for new users of yuzu. There's several reasons as to why this is done: 1. Boxcat currently only actually has an impact on 3 games and doesn't influence any core mechanics of them 2. It causes a plethora of issues when enabled such as games like Crash Team Racing, Diablo 3 and Tales of Vesperia not booting at all or hanging 3. It causes https://github.com/yuzu-emu/yuzu/issues/2957 to happen. This makes the configuration menu totally unusable for many Linux users of yuzu I think those points show that currently the negative impact of Boxcat outweighs its benefits and should therefore be disabled by default. For users who are eager to use the extra features provided by it, they can still just turn it on in the settings. | |||
| 2020-03-09 | yuzu/loading_screen: Remove unused shader progress mode | ReinUsesLisp | |
| 2020-03-07 | Merge pull request #3452 from Morph1984/anisotropic-filtering | bunnei | |
| frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support | |||
| 2020-03-02 | core: Implement separate A32/A64 ARM interfaces. | bunnei | |
| 2020-02-27 | Create an "Advanced" tab in the graphics configuration tab and add ↵ | Morph | |
| anisotropic filtering levels. | |||
| 2020-02-25 | frontend: qt: bootmanager: Acquire a shared context in main emu thread. | bunnei | |
| 2020-02-25 | frontend: qt: bootmanager: Vulkan: Restore support for VK backend. | bunnei | |
| 2020-02-25 | frontend: qt: bootmanager: OpenGL: Implement separate presentation thread. | bunnei | |
| 2020-02-25 | frontent: qt: main: Various updates/refactoring for separate presentation ↵ | bunnei | |
| thread. | |||
| 2020-02-25 | core: frontend: Refactor scope_acquire_window_context to scope_acquire_context. | bunnei | |
| 2020-02-25 | core: settings: Add setting to enable vsync, which is on by default. | bunnei | |
| 2020-02-24 | yuzu: Remove exit lock for game pausing | FearlessTobi | |
| This removes the "exit lock" popup from yuzu when pausing a game. Motivation The exit lock feature is broken in many ways and doesn't work properly in a lot of games, causing it to appear every time you want to pause the game or stop it, even in places where it wouldn't on Switch. Additionally, the feature of pausing a game doesn't exist like this on Switch and yuzu should be guaranteed to be deterministic anyway, so pausing the emulation shouldn't be able to interrupt any critical processes in any way. | |||
| 2020-02-17 | Merge pull request #3412 from Morph1984/aspect-ratio | bunnei | |
| GUI: Add aspect ratio dropdown | |||
| 2020-02-14 | Add 4:3 aspect ratio and address feedback | Morph | |
| 2020-02-13 | Add following aspect ratios: 16:9, 21:9, Stretch to Window | Morph | |
| Available as a drop down within the configure graphics tab. | |||
| 2020-02-11 | Kernel: Change WaitObject to Synchronization object. In order to better ↵ | Fernando Sahmkow | |
| reflect RE. | |||
| 2020-02-09 | Merge pull request #3391 from Morph1984/remove-unknown | Zach Hilman | |
| Remove option "Show files with type 'Unknown'" | |||
| 2020-02-09 | Remove option "Show files with type 'Unknown'" | Morph | |
| 2020-02-03 | Merge pull request #3360 from CJBok/statusbar-buttons | bunnei | |
| GUI: Togglable graphics settings buttons in status bar | |||
| 2020-02-03 | Merge pull request #3337 from ReinUsesLisp/vulkan-staged | bunnei | |
| yuzu: Implement Vulkan frontend | |||
| 2020-02-01 | Merge pull request #3268 from CJBok/deadzone | bunnei | |
| GUI: Deadzone controls for sdl engine at configuration input | |||
| 2020-01-29 | yuzu/bootmanager: Define Vulkan widget only when enabled | ReinUsesLisp | |
| 2020-01-29 | yuzu: Implement Vulkan frontend | ReinUsesLisp | |
| Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing bits on Vulkan initialization. | |||
| 2020-01-29 | settings: Add settings for graphics backend | ReinUsesLisp | |
| 2020-01-29 | clang | CJBok | |
| 2020-01-29 | minor corrections | CJBok | |
| 2020-01-28 | GUI: Togglable graphics settings buttons in status bar | CJBok | |
| 2020-01-25 | Merge pull request #3343 from FearlessTobi/ui-tab | bunnei | |
| yuzu/configuration: create UI tab and move gamelist settings there | |||
| 2020-01-24 | yuzu/configuration: create UI tab and move gamelist settings there | FearlessTobi | |
| 2020-01-23 | Input: UDP Client to provide motion and touch controls | fearlessTobi | |
| An implementation of the cemuhook motion/touch protocol, this adds the ability for users to connect several different devices to citra to send direct motion and touch data to citra. Co-Authored-By: jroweboy <jroweboy@gmail.com> | |||
| 2020-01-22 | GUI: fix minor issues with dark themes | Bartosz Kaszubowski | |
| GUI: rename and reorder themes | |||
| 2020-01-19 | yuzu_qt: config: Move audio to its own tab. | bunnei | |
| - We have some important audio settings, makes them more discoverable. | |||
| 2020-01-19 | GUI/gamelist: add "None" as an option for second row and remove dynamically ↵ | Bartosz Kaszubowski | |
| duplicate row options (#3309) * GUI/gamelist: add "None" as an option for second row and remove duplicated row options * fix clang-format warnings | |||
| 2020-01-18 | Merge pull request #3298 from Simek/missing_hotkeys | bunnei | |
| GUI: add few missing hotkeys to main menu | |||
| 2020-01-18 | Add headbar icon on Linux | TotalCaesar659 | |
| 2020-01-13 | GUI: add few missing hotkeys to main menu | Bartosz Kaszubowski | |
| 2020-01-12 | GUI/configure: resize hotkeys column to content | Bartosz Kaszubowski | |
| 2020-01-06 | yuzu/bootmanager: Remove {glx,wgl}MakeCurrent on SwapBuffers | ReinUsesLisp | |
| MakeCurrent is a costly (according to Nsight's profiler it takes a tenth of a millisecond to complete), and we don't have a reason to call it because: - Qt no longer signals a warning if it's not called - yuzu no longer supports macOS | |||
| 2020-01-03 | const correction | CJBok | |
| 2020-01-03 | clang | CJBok | |
| 2020-01-03 | Update configure_input_player.cpp | CJBok | |
| 2020-01-03 | Added deadzone controls for sdl engine at input settings | CJBok | |
