| Age | Commit message (Collapse) | Author |
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game_list: Only reload game list after relevant settings changed
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a
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Allows the game to verify and send a message to the frontend.
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Allows using Qt provider over default.
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Port citra-emu/citra#4387: "yuzu: Add hotkey for Amiibo loading"
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yuzu/main: Fix compiler warning
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yuzu: Add a missing "!" to fix the stuck-in-fullscreen bug
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logging: Add DebuggerBackend for logging to Visual Studio
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qt: Add help option to open yuzu folder
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Prevents unnecessary reloads on every configuration operation.
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Opens a new file manager window at the UserDir.
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* get rid of boost::optional
* Remove optional references
* Use std::reference_wrapper for optional references
* Fix clang format
* Fix clang format part 2
* Adressed feedback
* Fix clang format and MacOS build
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yuzu/main: Notify user of loading errors with Amiibo data
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Now that we can actually use std::optional on macOS, we don't need to
continue using boost::optional here.
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We shouldn't silently continue if loading failed, since the general
assumption is that no messages showing up implicitly indicates success.
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* Fixed conflict with nfp
* Few fixups for nfc
* Conflict 2
* Fixed AttachAvailabilityChangeEvent
* Conflict 3
* Fixed byte padding
* Refactored amiibo to not reside in "System"
* Removed remaining references of nfc from system
* used enum for Nfc GetStateOld
* Added missing newline
* Moved file operations to front end
* Conflict 4
* Amiibos now use structs and added mutexes
* Removed amiibo_path
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yuzu/main: Apply the [[maybe_unused]] attribute to the parameter of SetDiscordEnabled
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yuzu/main: Simplify OnMenuLoadFile()
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VfsFilesystem instance by reference
Neither of these functions alter the ownership of the provided pointer,
so we can simply make the parameters a reference rather than a direct
shared pointer alias. This way we also disallow passing incorrect memory values like
nullptr.
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We can utilize QStringList's join() function to perform all of the
appending in a single function call.
While we're at it, make the extension list a single translatable string
and add a disambiguation comment to explain to translators what %1
actually is.
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SetDiscordEnabled()
Depending on whether or not USE_DISCORD_PRESENCE is defined, the "state"
parameter can be used or unused. If USE_DISCORD_PRESENCE is not defined,
the parameter will be considered unused, which can lead to compiler
warnings. So, we can explicitly mark it with [[maybe_unused]] to inform
the compiler that this is intentional.
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x
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These were pointing to a non-existent webpage.
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qt: Install System TitleTypes to System NAND
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Makes the public interface consistent in terms of how accesses are done
on a process object. It also makes it slightly nicer to reason about the
logic of the process class, as we don't want to expose everything to
external code.
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Fixes an issue where installed system archive NCAs would be installed to user NAND and not recognized by games.
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Ternary operators have a lower precedence than arithmetic operators, so
what was actually occurring here is "return (out + full) ? x : y" which most
definitely isn't intended, given we calculate out recursively above. We
were essentially doing a lot of work for nothing.
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OnGameListDumpRomFS()
This can cause warnings about static constructors, and is also not ideal
performance-wise due to the indirection through std::function. This also
keeps the behavior itself separate from the surrounding code, which can
make it nicer to read, due to the size of the code.
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Given we just recently had a patch backport this from citra, let's try
and keep the convention uniform.
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