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path: root/src/yuzu/main.cpp
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2021-04-14common: Move settings to common from core.bunnei
- Removes a dependency on core and input_common from common.
2021-04-06configure_graphics: Add Borderless Windowed fullscreen modeMorph
The borderless windowed fullscreen mode solves several issues with the presentation of the overlay dialogs and on-screen keyboard in exclusive fullscreen mode, and also has other benefits such as smoother gameplay, lower latency and a significant reduction in screen tearing. Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-03-27yuzu/main: Add user command line argumentgerman77
2021-03-12Merge pull request #5327 from AniLeo/masterbunnei
qt: Set DISPLAY env var when not present
2021-03-07qt: Set DISPLAY env var when not presentAni
Fixes web browser opening (Help > Open Mods Page, Help > Open Quickstart Guide)
2021-02-27inputCommon: Mouse fixesgerman77
2021-02-14yuzu: Various frontend improvements to avoid crashes and improve experience ↵bunnei
on Linux.
2021-02-12yuzu: Create screenshot path before capturelat9nq
Allows screenshots in cases where the screenshots path doesn't already exist.
2021-02-11Merge pull request #5869 from german77/mousePanningbunnei
input_common: Add mouse panning
2021-02-07Add mouse panninggerman
2021-02-06Refresh debug controller settingsgerman
2021-02-06Add controller window and single joycon top viewgerman
2021-01-28hle: kernel: Allocate a dummy KThread for each host thread, and use it for ↵bunnei
scheduling.
2021-01-21renderer_opengl: Avoid precompiled cache and force NV GL cache directoryReinUsesLisp
Setting __GL_SHADER_DISK_CACHE_PATH we can force the cache directory to be in yuzu's user directory to stop commonly distributed malware from deleting our driver shader cache. And by setting __GL_SHADER_DISK_CACHE_SKIP_CLEANUP we can have an unbounded shader cache size. This has only been implemented on Windows, mostly because previous tests didn't seem to work on Linux. Disable the precompiled cache on Nvidia's driver. There's no need to hide information the driver already has in its own cache.
2021-01-10Merge pull request #5229 from Morph1984/fullscreen-optbunnei
yuzu/main: Add basic command line arguments
2021-01-04Merge pull request #5261 from gal20/hide_mouse_patchbunnei
yuzu/main: Fix 'Hide mouse on inactivity' and port citra-emu/citra#5476
2021-01-03main: Resolve error string not displayingLioncash
During the transition to make the error dialog translatable, I accidentally got rid of the conversion to ResultStatus, which prevented operator<< from being invoked during formatting. This adds a function to directly retrieve the result status string instead so that it displays again.
2021-01-02Merge pull request #5267 from lioncash/localizebunnei
main: Make the loader error dialog fully translatable
2021-01-02general: Fix various spelling errorsMorph
2020-12-31yuzu/main: fix mouse not showing on move and port citra-emu/citra#5476gal20
2020-12-31main: Make the loader error dialog fully translatableLioncash
Makes the dialog fully localizable and also adds disambiguation comments to help translators understand what the formatting specifiers indicate.
2020-12-31main: Tidy up enum comparisonLioncash
enum classes are comparable with one another, so these casts aren't necessary.
2020-12-28core: settings: Untangle multicore from asynchronous GPU.bunnei
- Now that GPU is always threaded, we can support multicore with synchronous GPU.
2020-12-25yuzu/main: Add basic command line argumentsMorph
The following command line arguments are supported: yuzu.exe "path_to_game" - Launches a game at "path_to_game" yuzu.exe -f - Launches the next game in fullscreen yuzu.exe -g "path_to_game" - Launches a game at "path_to_game" yuzu.exe -f -g "path_to_game" - Launches a game at "path_to_game" in fullscreen
2020-12-24cmake: Always enable VulkanReinUsesLisp
Removes the unnecesary burden of maintaining separate #ifdef paths and allows us sharing generic Vulkan code across APIs.
2020-12-23Merge pull request #5217 from lat9nq/save-on-bootbunnei
yuzu/main: Save settings when starting guest
2020-12-22yuzu/main: Improve menubar access keyslat9nq
Adds a unique access key to each action within each menu. A few actions already had their own access key, so those were untouched.
2020-12-22Add option to reset window size to 1080pgerman
2020-12-22yuzu/main: Save settings when starting guestlat9nq
Saves UISettings and Settings when booting a guest. Moves updating UISettings::values from GMainWindow::closeEvent into its own function, then reuses it in GMainWindow::BootGame.
2020-12-18applets/web: Implement the online web browser appletMorph
2020-12-18applets/web: Fix keyboard to emulated controller inputMorph
2020-12-18main: Add the ability to disable the web appletMorph
This should only be used for Super Mario 3D All-Stars. This is a temporary solution until it can be implemented properly.
2020-12-18main, applets/web: Re-add progress dialog for RomFS extractionMorph
2020-12-18applets/web: Implement the Qt web browser applet frontendMorph
2020-12-18applets: Remove the previous web browser applet implementationMorph
2020-12-08file_sys: Consolidate common Title ID operationsMorph
2020-11-30Disable web applet and warning when compiling for Linux on CIlat9nq
yuzu's web applet does not or barely reacts to user input while open in Linux. It can be closed via 'Exit Web Applet' on the menubar, however if yuzu is in fullscreen, this is effectively a softlock as the menubar cannot be accessed. This disables building yuzu with the web applet on the Linux CI target. In addition, this disables the QMessageBox warning about not having compiled yuzu with the web applet.
2020-11-27core: Eliminate remaining usages of the global system instanceLioncash
Removes all remaining usages of the global system instance. After this, migration can begin to migrate to being constructed and managed entirely by the various frontends.
2020-11-27savedata_factory: Eliminate usage of the global system instanceLioncash
Now there's only two meaningful instances left in core.
2020-11-24frontend: yuzu (qt): Register a callback for ExecuteProgram.bunnei
2020-11-18patch_manager: Remove usages of the global system instanceLioncash
With this, only 19 usages of the global system instance remain within the core library. We're almost there.
2020-11-15general: Fix compiler warnings on linux and miscellaneous changesMorph
2020-11-15input_common: Add VibrationDevice and VibrationDeviceFactoryMorph
A vibration device is an input device that returns an unsigned byte as status. It represents whether the vibration device supports vibration or not. If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
2020-11-15settings: Preparation for per-game input settingsMorph
2020-11-15config: Migrate config files into config/customMorph
Co-authored-by: lat9nq <lat9nq@virginia.edu>
2020-11-15applets/controller: Auto accept a valid single player configurationMorph
2020-11-15input_profiles: Implement input profilesMorph
2020-10-22Don't ask for profile when there's only one.Kewlan
2020-09-26main: Allow applets to display on top while fullscreenMorph
Using the Qt::WindowStaysOnTopHint flag allows these dialogs to show up on top while running in fullscreen. However, if yuzu goes out of focus (by alt-tabbing or otherwise), this flag does not seem to have an effect.
2020-09-23game_list: Make game list function naming consistentLioncash
Makes the naming consistent with the rest of the functions that are present.