| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-10-07 | partition_data_manager: Rename system files for hekate | Zach Hilman | |
| x | |||
| 2018-10-07 | qt: Add rederive keyset menu option | Zach Hilman | |
| 2018-10-07 | qt: Add key derivation progress bar on initial setup | Zach Hilman | |
| 2018-10-06 | yuzu/yuzu_cmd: Add checks for required extension ARB_copy_image. | bunnei | |
| 2018-10-06 | qt: Update telemetry links | Lioncash | |
| These were pointing to a non-existent webpage. | |||
| 2018-10-02 | Review comments - part 5 | fearlessTobi | |
| 2018-10-02 | Review comments - part 3 | fearlessTobi | |
| 2018-10-02 | Address a bunch of review comments | fearlessTobi | |
| 2018-10-02 | Port web_service from Citra | fearlessTobi | |
| 2018-09-30 | Merge pull request #1403 from DarkLordZach/install-sysnand | bunnei | |
| qt: Install System TitleTypes to System NAND | |||
| 2018-09-30 | kernel/process: Make data member variables private | Lioncash | |
| Makes the public interface consistent in terms of how accesses are done on a process object. It also makes it slightly nicer to reason about the logic of the process class, as we don't want to expose everything to external code. | |||
| 2018-09-27 | qt: Install System TitleTypes to System NAND | Zach Hilman | |
| Fixes an issue where installed system archive NCAs would be installed to user NAND and not recognized by games. | |||
| 2018-09-25 | yuzu/main: Resolve precedence bug within CalculateRomFSEntrySize() | Lioncash | |
| Ternary operators have a lower precedence than arithmetic operators, so what was actually occurring here is "return (out + full) ? x : y" which most definitely isn't intended, given we calculate out recursively above. We were essentially doing a lot of work for nothing. | |||
| 2018-09-25 | yuzu/main: Move functions stored into static std::function instances out of ↵ | Lioncash | |
| OnGameListDumpRomFS() This can cause warnings about static constructors, and is also not ideal performance-wise due to the indirection through std::function. This also keeps the behavior itself separate from the surrounding code, which can make it nicer to read, due to the size of the code. | |||
| 2018-09-25 | vfs/etc: Append std:: to size_t usages | Lioncash | |
| Given we just recently had a patch backport this from citra, let's try and keep the convention uniform. | |||
| 2018-09-23 | fsmitm: Cleanup and modernize fsmitm port | Zach Hilman | |
| 2018-09-21 | qt: Add UI elements for LayeredFS and related tools | Zach Hilman | |
| 2018-09-15 | Port #4182 from Citra: "Prefix all size_t with std::" | fearlessTobi | |
| 2018-09-12 | Use ARB_multi_bind for uniform buffers (#1287) | ReinUsesLisp | |
| * gl_rasterizer: use ARB_multi_bind for uniform buffers * address feedback | |||
| 2018-09-11 | gl_rasterizer: Use ARB_texture_storage. | Markus Wick | |
| It allows us to use texture views and it reduces the overhead within the GPU driver. But it disallows us to reallocate the texture, but we don't do so anyways. In the end, it is the new way to allocate textures, so there is no need to use the old way. | |||
| 2018-09-09 | game_list: Make CompatibilityList parameter of ↵ | Lioncash | |
| NavigateToGamedbEntryRequested() a const reference The compatibility list isn't modified within any of the slots connected to this signal, so we can make it const to enforce immutability. | |||
| 2018-09-09 | yuzu: Move compatibility list specifics to their own source files | Lioncash | |
| Lets us keep the generic portions of the compatibility list code together, and allows us to introduce a type alias that makes it so we don't need to type out a very long type declaration anymore, making the immediate readability of some code better. | |||
| 2018-09-08 | yuzu: fix title bar display | Pengfei Zhu | |
| Previously the version number got hidden after starting a game. | |||
| 2018-09-08 | gl_rasterizer: Use baseInstance instead of moving the buffer points. | bunnei | |
| This hopefully helps our cache not to redundant upload the vertex buffer. # Conflicts: # src/video_core/renderer_opengl/gl_rasterizer.cpp | |||
| 2018-09-07 | Better Title Bar Display | CaptV0rt3x | |
| 2018-09-04 | bktr: Fix bucket overlap error | Zach Hilman | |
| 2018-09-04 | patch_manager: Centralize Control-type NCA parsing | Zach Hilman | |
| 2018-09-04 | bktr: Fix missing includes and optimize style | Zach Hilman | |
| 2018-09-04 | main: Make game updates installable | Zach Hilman | |
| 2018-09-04 | main: Only show DRD deprecation warning once | Zach Hilman | |
| 2018-09-04 | qt: Add deprecation warnings for DRD format | Zach Hilman | |
| 2018-09-04 | registration: Fix NSP installation errors | Zach Hilman | |
| 2018-09-04 | qt: Add UI support for NSP files | Zach Hilman | |
| 2018-09-04 | registration: Add support for installing NSP files | Zach Hilman | |
| 2018-09-04 | Merge pull request #1223 from DarkLordZach/custom-nand-sd-dirs | bunnei | |
| file_sys: Allow for custom NAND/SD directories | |||
| 2018-09-03 | file_sys: Replace includes with forward declarations where applicable | Lioncash | |
| Cuts down on include dependencies, resulting in less files that need to be rebuilt when certain things are changed. | |||
| 2018-09-03 | qt: Add message about not moving contents on dir change | Zach Hilman | |
| 2018-09-03 | qt: Add UI options to change NAND/SD dirs | Zach Hilman | |
| 2018-09-02 | vfs_real: Forward declare IOFile | Lioncash | |
| Eliminates the need to rebuild some source files if the file_util header ever changes. This also uncovered some indirect inclusions, which have also been fixed. | |||
| 2018-09-01 | citra_qt: Display the unsupported GL extensions in the popup | fearlessTobi | |
| 2018-08-31 | core/core: Replace includes with forward declarations where applicable | Lioncash | |
| The follow-up to e2457418dae19b889b2ad85255bb95d4cd0e4bff, which replaces most of the includes in the core header with forward declarations. This makes it so that if any of the headers the core header was previously including change, then no one will need to rebuild the bulk of the core, due to core.h being quite a prevalent inclusion. This should make turnaround for changes much faster for developers. | |||
| 2018-08-29 | Show game compatibility within yuzu | fearlessTobi | |
| 2018-08-28 | Fix two stupid errors made in #1141 | fearlessTobi | |
| 2018-08-24 | Merge pull request #1094 from DarkLordZach/nax0 | Mat M | |
| file_sys: Add support for NAX archives | |||
| 2018-08-24 | Merge pull request #1065 from DarkLordZach/window-title | Zach Hilman | |
| qt: Add filename and title id to window title while running | |||
| 2018-08-23 | Port #4013 from Citra: "Init logging sooner so we dont miss some logs on ↵ | Tobias | |
| startup" (#1142) * Port #4013 from Citra: "Init logging sooner so we dont miss some logs on startup" * Fix compilation | |||
| 2018-08-23 | qt: Add filename and title id to window title while running | Zach Hilman | |
| 2018-08-23 | filesystem: Add CreateFactories methods to fs | Zach Hilman | |
| Allows frontend to create registration caches for use before a game has booted. | |||
| 2018-08-22 | Merge pull request #1136 from tech4me/master | bunnei | |
| qt/main: Port part of citra(#3411), open savedata works | |||
| 2018-08-22 | Merge pull request #840 from FearlessTobi/port-3353 | bunnei | |
| Port #3353 from Citra: "citra-qt: Add customizable speed limit target " | |||
