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path: root/src/yuzu/main.cpp
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2019-06-24general_frontend: Add documentation for parental controls and ecommerce appletsZach Hilman
2019-06-24yuzu: Accept default applets for Parental Controls and ECommerceZach Hilman
2019-06-20Added missing space between two wordsAlex Subaric
Added missing whitespace character between two words in the "Warning Missing Derivation Components" warning message box.
2019-06-05Merge pull request #2521 from lioncash/namingbunnei
yuzu/configuration: Make function naming consistent
2019-06-05Merge pull request #2526 from lioncash/globalZach Hilman
core/telemetry_session: Remove usages of the global system accessor
2019-06-05yuzu/configuration: Make function naming consistentLioncash
2019-06-05Merge pull request #2527 from lioncash/indexZach Hilman
yuzu/{profile_select, software_keyboard}: Tidy up interface
2019-05-30main: Remove extraneous commentZach Hilman
2019-05-29yuzu/software_keyboard: Remove unnecessary GetStatus() member functionLioncash
Like with the profile selection dialog, we can just use the result of QDialog's exec() function to determine whether or not a dialog was accepted.
2019-05-29profile_select: Remove unnecessary GetStatus() member functionLioncash
This behavior is already provided by the built-in exec() function. We just need to check the return value of it.
2019-05-29profile_select: Return int instead of u32 for GetIndex()Lioncash
Qt uses a signed value to represent indices. We should follow this convention where applicable to avoid unnecessary sign-conversion warnings, as well as making it easier to interoperate with other aspects of Qt. While we're at it, we can also make a sign-conversion explicit.
2019-05-28core/loader: Remove LoadKernelSystemModeLioncash
This is a hold-over from Citra and doesn't apply to yuzu.
2019-05-26yuzu: Clear partial/full game list cache when data is updatedZach Hilman
2019-05-24yuzu/main: Specify string conversions where applicableLioncash
2019-05-09yuzu/main: Move window title updating logic to its own functionLioncash
For similar reasons to the previous change, we move this to a single function, so we don't need to duplicate the conversion logic in several places within main.cpp.
2019-04-17main: Add GMainWindow hooks for Error displayZach Hilman
2019-04-17main: Switch to AppletManager for frontendZach Hilman
2019-04-13Merge pull request #2017 from jroweboy/glwidgetbunnei
Frontend: Migrate to QOpenGLWindow and support shared contexts
2019-04-12Fix Clang FormatFreddyFunk
2019-04-11ui_settings: Rename game directory variablesFreddyFunk
2019-04-09Merge pull request #2353 from lioncash/surfacebunnei
yuzu/debugger: Remove graphics surface viewer
2019-04-09Merge pull request #1957 from DarkLordZach/title-providerbunnei
file_sys: Provide generic interface for accessing game data
2019-04-09Merge pull request #2132 from FearlessTobi/port-4437bunnei
Port citra-emu/citra#4437: "citra-qt: Make hotkeys configurable via the GUI (Attempt 2)"
2019-04-05yuzu/debugger: Remove graphics surface viewerLioncash
This doesn't actually work anymore, and given how long it's been left in that state, it's unlikely anyone actually seriously used it. Generally it's preferable to use RenderDoc or Nsight to view surfaces.
2019-04-04Merge pull request #2331 from lioncash/cachebunnei
yuzu/main: Minor adjustments to OnTransferableShaderCacheOpenFile()
2019-04-04yuzu/main: Remove unnecessary includesLioncash
While we're at it, don't use <QtGui> and <QtWidgets> and instead include exactly which headers we actually need.
2019-04-04yuzu/main: Use QStringLiteral where applicable within ↵Lioncash
OnTransferableShaderCacheOpenFile() Allows these strings to have no allocation cost when used at runtime.
2019-04-04yuzu/main: Tidy up the error dialog string in ↵Lioncash
OnTransferableShaderCacheOpenFile() Rather than scream that the file doesn't exist, we can clearly state what specifically doesn't exist, to avoid ambiguity, and make it easier to understand for non-primary English speakers/readers.
2019-04-03yuzu/main: Remove unnecessary string concatenation in ↵Lioncash
OnTransferableShaderCacheOpenFile() We can just make the trailing portion of the string part of the formatting, getting rid of the need to make another temporary string.
2019-04-03yuzu/main: Make open_target a QStringLioncash
Simplifies the amount of string conversions necessary. We also don't need to log out what occurs here.
2019-04-03yuzu/main: Use static variant of QFile's exists()Lioncash
There's no need to construct a QFile instance just to check for its existence.
2019-04-03Merge pull request #2095 from FreddyFunk/open-transferable-shader-cachebunnei
frontend: Open transferable shader cache for a selected game in the gamelist
2019-03-26game_list: Register content with ContentProviderZach Hilman
2019-03-25bootmanager: Bypass input focus issuesReinUsesLisp
2019-03-16yuzu: Make hotkeys configurable via the GUIAdityarup Laha
* Adds a new Hotkeys tab in the Controls group. * Double-click a Hotkey to rebind it.
2019-03-07Merge pull request #2196 from DarkLordZach/web-applet-escbunnei
web_browser: Add shortcut to Enter key to exit applet
2019-03-07Merge pull request #2205 from FearlessTobi/docked-undocked-hotkeybunnei
yuzu: add a hotkey to switch between undocked and docked mode
2019-03-06Merge pull request #2190 from lioncash/ogl-globalbunnei
core: Remove the global telemetry accessor function
2019-03-06yuzu: add a hotkey to switch between undocked and docked modefearlessTobi
2019-03-04web_browser: Add shortcut to Enter key to exit appletZach Hilman
Addresses issues where a user in fullscreen could not exit some web applets without leaving fullscreen.
2019-03-04yuzu: Remove usage of the global telemetry accessorLioncash
In these cases the system object is nearby, and in the other, the long-form of accessing the telemetry instance is already used, so we can get rid of the use of the global accessor.
2019-03-02citra_qt/main: make SPEED_LIMIT_STEP static constexprfearlessTobi
MSVC does not seem to like using constexpr values in a lambda that were declared outside of it. Previously on MSVC build the hotkeys to inc-/decrease the speed limit were not working correctly because in the lambda the SPEED_LIMIT_STEP had garbage values. After googling around a bit I found: https://github.com/codeplaysoftware/computecpp-sdk/issues/95 which seems to be a similar issue. Trying the suggested fix to make the variable static constexpr also fixes the bug here.
2019-02-08Use QString instead of std::string where applicableunknown
2019-02-08Use constexpr char array instead of string where applicableMat M
Co-Authored-By: FreddyFunk <frederic.laing.development@gmail.com>
2019-02-08frontend: Open transferable shader cache for a selected game in the gamelistunknown
2019-02-06gl_shader_cache: Link loading screen with disk shader cache loadReinUsesLisp
2019-02-05Fix crash when no files are selectedxperia64
2019-02-05Add file extension to screenshot filename if not providedxperia64
2019-01-23Merge pull request #2054 from bunnei/scope-context-refactorbunnei
frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl.
2019-01-23frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl.bunnei