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path: root/src/yuzu/game_list_p.h
AgeCommit message (Collapse)Author
2018-08-20service/filesystem: Use forward declarations where applicableLioncash
Avoids the need to rebuild multiple source files if the filesystem code headers change. This also gets rid of a few instances of indirect inclusions being relied upon
2018-08-11game_list: Split game list scans to multiple functionsZach Hilman
Avoids unnecessary rebuilds of control data on every layer of recursion in AddFstEntriesToGameList
2018-08-10qt/game_list: Resolve truncation warning within GameListItemPath's constructorLioncash
Silences a warning about truncating from size_t to u32
2018-08-10gt/game_list: Use std::array in GameListItemPath's data() functionLioncash
We don't need to use a heap-allocated std::vector here, given we explicitly know the bounds.
2018-08-10qt/game_list: Remove redundant base class constructor from initializer listLioncash
This is called automatically anyways.
2018-08-08file_util: Use enum instead of bool for specifing path behaviorZach Hilman
2018-08-08core: Port core to VfsFilesystem for file accessZach Hilman
2018-08-06Avoid parsing RomFS to directory in NCAZach Hilman
2018-08-06qt/game_list_p: Remove redundant base class constructor invocationsLioncash
These occur automatically without the need to call them. While we're at it, also std::move the QString instance into its member variable.
2018-08-06qt: Default destructors where applicableLioncash
Makes code consistent with our style of defaulting special member functions where applicable.
2018-01-16clang-formatMerryMage
2018-01-12Remove gpu debugger and get yuzu qt to compileJames Rowe
2018-01-12Massive removal of unused modulesJames Rowe