aboutsummaryrefslogtreecommitdiff
path: root/src/yuzu/game_list.cpp
AgeCommit message (Collapse)Author
2018-08-21qt/main: Port part of citra(#3411), open savedata workstech4me
2018-08-20service/filesystem: Use forward declarations where applicableLioncash
Avoids the need to rebuild multiple source files if the filesystem code headers change. This also gets rid of a few instances of indirect inclusions being relied upon
2018-08-20game_list: Avoid uninitialized variables when retrieving program IDLioncash
Avoids potentially leaving this variable uninitialized based off the loader failing to retrieve the ID value.
2018-08-11registration: Add support for force overwrite of installedZach Hilman
2018-08-11game_list: Split game list scans to multiple functionsZach Hilman
Avoids unnecessary rebuilds of control data on every layer of recursion in AddFstEntriesToGameList
2018-08-11game_list: Populate control data from installed NANDZach Hilman
2018-08-11game_list: Modify game list to scan installed titlesZach Hilman
2018-08-09game_list: Reorder error checksZach Hilman
clang-format fix
2018-08-09loader: Add more descriptive errorsZach Hilman
Full list of new errors and descriptions in core/loader/loader.h
2018-08-08vfs: Fix typo in VfsFilesystem docsZach Hilman
2018-08-08core: Port core to VfsFilesystem for file accessZach Hilman
2018-08-06loader: Add icon and title support to XCIZach Hilman
2018-08-06Use const where applicableZach Hilman
2018-08-06Avoid parsing RomFS to directory in NCAZach Hilman
2018-08-06Merge pull request #947 from lioncash/encodingbunnei
game_list: Use QString::fromStdString() where applicable instead of c_str()
2018-08-06game_list: Remove unnecessary conversion to std::string in ValidateEntry()Lioncash
We can just use the file interfaces that Qt provides to prevent needing to convert to std::string.
2018-08-06game_list: Use QString::fromStdString() where applicable instead of c_str()Lioncash
The codec used by Qt for const char* and std::string don't necessarily have to be the same depending on locale. Therefore, we should be using the correct functions to do the conversions.
2018-08-06game_list: Join declarations and assignments in onTextChanged()Lioncash
There's no need to keep these separate from one another.
2018-08-01Remove files that are not usedZach Hilman
2018-07-21file_util: Use a u64 to represent number of entriesLioncash
This avoids a truncating cast on size. I doubt we'd ever traverse a directory this large, however we also shouldn't truncate sizes away.
2018-07-18Merge pull request #684 from lioncash/nonmemberbunnei
game_list: Make ContainsAllWords an internally linked non-member function
2018-07-18Virtual Filesystem 2: Electric Boogaloo (#676)Zach Hilman
* Virtual Filesystem * Fix delete bug and documentate * Review fixes + other stuff * Fix puyo regression
2018-07-18game_list: Make ContainsAllWords an internally linked non-member functionLioncash
This function actually depends on no internal class state, so it doesn't even need to be a part of the class interface.
2018-07-18Merge pull request #681 from lioncash/constbunnei
game_list: Make containsAllWords a const member function
2018-07-18game_list: Upper-case containsAllWords to ContainsAllWords()Lioncash
This makes it consistent with most of the other private utility functions.
2018-07-18game_list: Make containsAllWords a const member functionLioncash
This doesn't actually modify the internal class state, so it can be a const member function. While we're at it, amend the function to take its arguments by const reference.
2018-07-18game_list: Remove unnecessary QString initialization in KeyReleaseEaterLioncash
QString initializes to an empty string by default, so this does nothing meaningful. While we're at it, use a constructor initializer list for initializing the gamelist member variable.
2018-07-07Revert "Virtual Filesystem (#597)"bunnei
This reverts commit 77c684c1140f6bf3fb7d4560d06d2efb1a2ee5e2.
2018-07-06Virtual Filesystem (#597)Zach Hilman
* Add VfsFile and VfsDirectory classes * Finish abstract Vfs classes * Implement RealVfsFile (computer fs backend) * Finish RealVfsFile and RealVfsDirectory * Finished OffsetVfsFile * More changes * Fix import paths * Major refactor * Remove double const * Use experimental/filesystem or filesystem depending on compiler * Port partition_filesystem * More changes * More Overhaul * FSP_SRV fixes * Fixes and testing * Try to get filesystem to compile * Filesystem on linux * Remove std::filesystem and document/test * Compile fixes * Missing include * Bug fixes * Fixes * Rename v_file and v_dir * clang-format fix * Rename NGLOG_* to LOG_* * Most review changes * Fix TODO * Guess 'main' to be Directory by filename
2018-07-02Update clang formatJames Rowe
2018-07-02Rename logging macro back to LOG_*James Rowe
2018-06-21Add support for decrypted NCA files (#567)Zach Hilman
* Start to add NCA support in loader * More nca stuff * More changes to nca.cpp * Now identifies decrypted NCA cont. * Game list fixes and more structs and stuff * More updates to Nca class * Now reads ExeFs (i think) * ACTUALLY LOADS EXEFS! * RomFS loads and games execute * Cleanup and Finalize * plumbing, cleanup and testing * fix some things that i didnt think of before * Preliminary Review Changes * Review changes for bunnei and subv
2018-06-14Bug fixes, testing, and review changesZach Hilman
2018-06-14Recognize main files in game listZach Hilman
2018-04-26frontends: Move logging macros over to new fmt-capable onesLioncash
2018-01-18qt: Migrate to Qt 5 signal/slot connection syntax where applicableLioncash
2018-01-17game_list: Amend doxygen parameter identifiers for containsAllWords()Lioncash
2018-01-16Update game_list.cppN00byKing
2018-01-12Removing unused settings and yuzu rebrandingJames Rowe
2018-01-12Massive removal of unused modulesJames Rowe