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path: root/src/yuzu/configuration/configure_mouse_advanced.cpp
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2020-04-05yuzu/configuration: Only assert that all buttons exist when we are handling ↵FearlessTobi
the click for a button device This fixes failed assertions that were present in yuzu master code for 18 months.
2019-08-02Qt: Fixed behaviour of buttons by connecting functors to correct signalsSilent
Following screens got fixes: - Configure/Debug - Configure/Input
2019-06-05yuzu/configuration: Make all widgets and dialogs aware of language changesLioncash
To prepare for translation support, this makes all of the widgets cognizant of the language change event that occurs whenever installTranslator() is called and automatically retranslates their text where necessary. This is important as calling the backing UI's retranslateUi() is often not enough, particularly in cases where we add our own strings that aren't controlled by it. In that case we need to manually refresh the strings ourselves.
2019-06-05yuzu/configuration: Make function naming consistentLioncash
2019-05-19yuzu/configuration/configure_mouse_advanced: Clean up array accessesLioncash
Deduplicates array accesses and uses a named variable where appropriate.
2019-05-19yuzu/configuration/configure_mouse_advanced: Specify string conversions ↵Lioncash
explicitly Allows the advanced mouse configuration code to build with implicit string conversions disabled.
2018-11-27yuzu/configure_input: Make CallConfigureDialog a non-member template functionLioncash
This doesn't depend on any part of the private interface, so it can be made a non-member internal function.
2018-11-18configure_input: Make None a controller option instead of checkboxZach Hilman
2018-11-18hid: Use player-defined controller type as PREFERRED_CONTROLLERZach Hilman
2018-11-18qt: Add UI to configure mouse buttonsZach Hilman
Supports setting the five mouse buttons to any valid controller button/keyboard key (Left, Right, Middle, Foward, Back)