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path: root/src/yuzu/configuration/configure_input_player.h
AgeCommit message (Collapse)Author
2020-04-23Edit modifier_scale with the deadzone sliderKewlan
2020-01-03Added deadzone controls for sdl engine at input settingsCJBok
2019-06-05yuzu/configuration: Make all widgets and dialogs aware of language changesLioncash
To prepare for translation support, this makes all of the widgets cognizant of the language change event that occurs whenever installTranslator() is called and automatically retranslates their text where necessary. This is important as calling the backing UI's retranslateUi() is often not enough, particularly in cases where we add our own strings that aren't controlled by it. In that case we need to manually refresh the strings ourselves.
2019-06-05yuzu/configuration: Make function naming consistentLioncash
2019-01-17yuzu/configuration/configure_input_player: Forward declare types where ↵Lioncash
applicable Allows removing the inclusion of the main input common header from the UI config header.
2018-11-27yuzu/configure_input_player: Use std::size_t to represent the player index ↵Lioncash
instead of u8 Prevents compiler warnings related to truncation when invoking the dialog. It's also extremely suspect to use a u8 value here instead of a more general type to begin with.
2018-11-27yuzu/configure_input*: Move data members after function declarationsLioncash
The common pattern is to put the data members after the function interface where applicable.
2018-11-18configure_input: Make None a controller option instead of checkboxZach Hilman
2018-11-18hid: Use player-defined controller type as PREFERRED_CONTROLLERZach Hilman
2018-11-18qt: Move controller button config to separate dialogZach Hilman
Handles button configuration for all controller layouts and debug pads. Configurable at construction.