| Age | Commit message (Collapse) | Author |
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to a stick
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input_common: Map sticks correctly when mapped sideways
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QObject ends up being its own translation context. But this works in our
favor. GetButtonName and GetDirectionName will share one translation the
directions such as "Left" "Right" and the ConfigureInputPlayer context
will contain translations that show up in the form, in places that aren't
those buttons.
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input_common: Add home and hard touch press buttons to UDP controllers
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Avoids churning allocations.
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input_common: Add option to configure gyro threshold
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The base playback system supports up to 8 controllers (specified by `PLAYER_NUMBER` in `tas_input.h`), which all change their inputs simulataneously when `TAS::UpdateThread` is called.
The recording system uses the controller debugger to read the state of the first controller and forwards that data to the TASing system for recording. Currently, this process sadly is not frame-perfect and pixel-accurate.
Co-authored-by: Naii-the-Baf <sfabian200@gmail.com>
Co-authored-by: Narr-the-Reg <juangerman-13@hotmail.com>
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input_common: Make button threshold customizable
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When using GetText() you can now choose what set of characters the user can't enter.
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Enable toggle buttons for keyboard and mouse
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