| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-06-21 | GC Adapter Implementation | Ameer | |
| 2020-06-03 | Actually save the input when clearing/resetting to default | FearlessTobi | |
| Co-Authored-By: xperia64 <xperiancedapps@gmail.com> | |||
| 2020-04-23 | Edit modifier_scale with the deadzone slider | Kewlan | |
| 2020-04-05 | yuzu/configuration: Only assert that all buttons exist when we are handling ↵ | FearlessTobi | |
| the click for a button device This fixes failed assertions that were present in yuzu master code for 18 months. | |||
| 2020-01-03 | const correction | CJBok | |
| 2020-01-03 | clang | CJBok | |
| 2020-01-03 | Update configure_input_player.cpp | CJBok | |
| 2020-01-03 | Added deadzone controls for sdl engine at input settings | CJBok | |
| 2019-10-10 | fixed clang format & addressed feedback | FreddyFunk | |
| 2019-10-10 | yuzu/configure_input_player: Fix input handling for ZL and ZR from ↵ | FreddyFunk | |
| controllers with analog triggers | |||
| 2019-09-03 | Add cancel option to analog stick configuration | fearlessTobi | |
| Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com> | |||
| 2019-08-02 | Qt: Fixed behaviour of buttons by connecting functors to correct signals | Silent | |
| Following screens got fixes: - Configure/Debug - Configure/Input | |||
| 2019-06-05 | yuzu/configuration: Make all widgets and dialogs aware of language changes | Lioncash | |
| To prepare for translation support, this makes all of the widgets cognizant of the language change event that occurs whenever installTranslator() is called and automatically retranslates their text where necessary. This is important as calling the backing UI's retranslateUi() is often not enough, particularly in cases where we add our own strings that aren't controlled by it. In that case we need to manually refresh the strings ourselves. | |||
| 2019-06-05 | yuzu/configuration: Make function naming consistent | Lioncash | |
| 2019-05-19 | yuzu/configuration/configure_input_player: Clean up array accesses | Lioncash | |
| Rather than repeatedly index arrays that have quite a large array index, we can just use a named variable instead. | |||
| 2019-05-19 | yuzu/configuration/configure_input_player: Specify string conversions explicitly | Lioncash | |
| Allows the player input configuration code to compile with implicit string conversions disabled. | |||
| 2019-01-17 | yuzu/configuration/configure_input_player: Forward declare types where ↵ | Lioncash | |
| applicable Allows removing the inclusion of the main input common header from the UI config header. | |||
| 2018-12-05 | configure_input: Add ConfigureInputSimple as default input UI config | Zach Hilman | |
| Greatly simplifies the current input UI, while still allowing power users to tweak advanced settings. Adds 'input profiles', which are easy autoconfigurations to make getting started easy and fast. Also has a custom option which brings up the current, full UI. | |||
| 2018-11-27 | yuzu/configure_input_player: Use std::size_t to represent the player index ↵ | Lioncash | |
| instead of u8 Prevents compiler warnings related to truncation when invoking the dialog. It's also extremely suspect to use a u8 value here instead of a more general type to begin with. | |||
| 2018-11-27 | yuzu/configure_input_player: Use a lambda expression instead of std::bind | Lioncash | |
| std::bind is the pre-C++11 way of doing this. | |||
| 2018-11-27 | yuzu/configure_input_player: Amend constructor initializer list order | Lioncash | |
| Orders the elements the way they would actually be initialized in. Resolves compiler warnings with gcc and clang | |||
| 2018-11-27 | yuzu/configure_input: Remove unused function MoveGridElement | Lioncash | |
| 2018-11-18 | configure_input: Make None a controller option instead of checkbox | Zach Hilman | |
| 2018-11-18 | hid: Use player-defined controller type as PREFERRED_CONTROLLER | Zach Hilman | |
| 2018-11-18 | qt: Move controller button config to separate dialog | Zach Hilman | |
| Handles button configuration for all controller layouts and debug pads. Configurable at construction. | |||
