| Age | Commit message (Collapse) | Author |
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The base playback system supports up to 8 controllers (specified by `PLAYER_NUMBER` in `tas_input.h`), which all change their inputs simulataneously when `TAS::UpdateThread` is called.
The recording system uses the controller debugger to read the state of the first controller and forwards that data to the TASing system for recording. Currently, this process sadly is not frame-perfect and pixel-accurate.
Co-authored-by: Naii-the-Baf <sfabian200@gmail.com>
Co-authored-by: Narr-the-Reg <juangerman-13@hotmail.com>
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input_common: Make button threshold customizable
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When using GetText() you can now choose what set of characters the user can't enter.
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Enable toggle buttons for keyboard and mouse
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HID: Update the HID service to match more closely to switchbrew part 1
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Increases the controller connection delay to 60ms and refactors it to attempt to disconnect all controllers prior to connecting all controllers in HID.
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InputCommon: Implement full mouse support
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This will reduce the likelihood of an invalid controller type to be set within a game
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This is a static member function, so we don't need use an existing
instance to call this function.
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