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the click for a button device
This fixes failed assertions that were present in yuzu master code for 18 months.
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controllers with analog triggers
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Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
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Following screens got fixes:
- Configure/Debug
- Configure/Input
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To prepare for translation support, this makes all of the widgets
cognizant of the language change event that occurs whenever
installTranslator() is called and automatically retranslates their text
where necessary.
This is important as calling the backing UI's retranslateUi() is often
not enough, particularly in cases where we add our own strings that
aren't controlled by it. In that case we need to manually refresh the
strings ourselves.
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Rather than repeatedly index arrays that have quite a large array index,
we can just use a named variable instead.
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Allows the player input configuration code to compile with implicit
string conversions disabled.
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applicable
Allows removing the inclusion of the main input common header from the
UI config header.
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Greatly simplifies the current input UI, while still allowing power users to tweak advanced settings. Adds 'input profiles', which are easy autoconfigurations to make getting started easy and fast. Also has a custom option which brings up the current, full UI.
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instead of u8
Prevents compiler warnings related to truncation when invoking the
dialog. It's also extremely suspect to use a u8 value here instead of a
more general type to begin with.
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std::bind is the pre-C++11 way of doing this.
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Orders the elements the way they would actually be initialized in.
Resolves compiler warnings with gcc and clang
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Handles button configuration for all controller layouts and debug pads. Configurable at construction.
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