| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-06-05 | yuzu/configuration: Make function naming consistent | Lioncash | |
| 2019-05-19 | yuzu/configuration/configure_input_player: Clean up array accesses | Lioncash | |
| Rather than repeatedly index arrays that have quite a large array index, we can just use a named variable instead. | |||
| 2019-05-19 | yuzu/configuration/configure_input_player: Specify string conversions explicitly | Lioncash | |
| Allows the player input configuration code to compile with implicit string conversions disabled. | |||
| 2019-01-17 | yuzu/configuration/configure_input_player: Forward declare types where ↵ | Lioncash | |
| applicable Allows removing the inclusion of the main input common header from the UI config header. | |||
| 2018-12-05 | configure_input: Add ConfigureInputSimple as default input UI config | Zach Hilman | |
| Greatly simplifies the current input UI, while still allowing power users to tweak advanced settings. Adds 'input profiles', which are easy autoconfigurations to make getting started easy and fast. Also has a custom option which brings up the current, full UI. | |||
| 2018-11-27 | yuzu/configure_input_player: Use std::size_t to represent the player index ↵ | Lioncash | |
| instead of u8 Prevents compiler warnings related to truncation when invoking the dialog. It's also extremely suspect to use a u8 value here instead of a more general type to begin with. | |||
| 2018-11-27 | yuzu/configure_input_player: Use a lambda expression instead of std::bind | Lioncash | |
| std::bind is the pre-C++11 way of doing this. | |||
| 2018-11-27 | yuzu/configure_input_player: Amend constructor initializer list order | Lioncash | |
| Orders the elements the way they would actually be initialized in. Resolves compiler warnings with gcc and clang | |||
| 2018-11-27 | yuzu/configure_input: Remove unused function MoveGridElement | Lioncash | |
| 2018-11-18 | configure_input: Make None a controller option instead of checkbox | Zach Hilman | |
| 2018-11-18 | hid: Use player-defined controller type as PREFERRED_CONTROLLER | Zach Hilman | |
| 2018-11-18 | qt: Move controller button config to separate dialog | Zach Hilman | |
| Handles button configuration for all controller layouts and debug pads. Configurable at construction. | |||
