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2022-10-13renderer_(opengl/vulkan): Fix tessellation clockwise parameterMorph
This should be assigned CW only on Triangles_CW rather than not Triangles_CCW, making CCW the default winding order rather than CW.
2022-10-12Merge pull request #9027 from ↵bunnei
yuzu-emu/revert-8987-another-name-for-reinforcement-steel Revert "vulkan: automatically use larger staging buffer sizes when possible"
2022-10-12Merge pull request #9024 from liamwhite/async-screenshotbunnei
video_core: don't block rendering on screenshots
2022-10-12Merge pull request #9049 from liamwhite/monkeyhawkbunnei
syncpoint_manager: ensure handle is removable before removing
2022-10-10syncpoint_manager: ensure handle is removable before removingLiam
2022-10-10Fix stencil func registers, make clip control equivalent to how it was ↵Kelebek1
before, but surely wrong.
2022-10-09Merge pull request #8766 from Kelebek1/regsFernando S
[video_core] Update 3D registers
2022-10-07Merge pull request #9016 from liamwhite/drunken-scheduleMai
vk_scheduler: wait for command processing to complete
2022-10-07video_core: don't block rendering on screenshotsLiam
2022-10-07Update 3D regsKelebek1
2022-10-07Revert "vulkan: automatically use larger staging buffer sizes when possible"liamwhite
2022-10-06vulkan_blitter: Fix pool allocation double free.Byte
2022-10-06maxwell_dma: remove warnings from implemented functionalityLiam
2022-10-06General: address feedbackFernando Sahmkow
2022-10-06state_tracker: workaround channel setup for homebrewLiam
2022-10-06general: Format licenses as per SPDX guidelinesMorph
2022-10-06Address Feedback from bylaws.Fernando Sahmkow
2022-10-06General: Fix clang format.Fernando Sahmkow
2022-10-06Vulkan Swapchain: Overall improvements.Fernando Sahmkow
2022-10-06Vulkan Texture Cache: Limit render area to the max width/height of the targets.Fernando Sahmkow
2022-10-06ImageBase: Basic fixes.Fernando Sahmkow
2022-10-06General: Fix compilation for GCCLiam White
2022-10-06VideoCore: Implement formats needed for N64 emulation.Fernando Sahmkow
2022-10-06Buffer Cache: Deduce vertex array limit from memory layout when limit is the ↵Fernando Sahmkow
highest possible.
2022-10-06VideoCore: Add option to dump the macros.Fernando Sahmkow
2022-10-06NVDRV: Further improvements.Fernando Sahmkow
2022-10-06Buffer Cache: Basic fixes.Fernando Sahmkow
2022-10-06Decoders: Improve overall speed.Fernando Sahmkow
2022-10-06DMA & InlineToMemory Engines Rework.bunnei
2022-10-06Maxwell3D: Add small_index_2Fernando Sahmkow
2022-10-06Memory Manager: ensure safety of GPU to CPU address.Fernando Sahmkow
2022-10-06MemoryManager: Fix errors popping out.Fernando Sahmkow
2022-10-06Shader Decompiler: Check for shift when deriving composite samplers.Fernando Sahmkow
2022-10-06MemoryManager: Finish up the initial implementation.Fernando Sahmkow
2022-10-06OpenGL: Fix TickWorkFernando Sahmkow
2022-10-06VideoCore: Refactor fencing system.Fernando Sahmkow
2022-10-06MemoryManager: initial multi paging system implementation.Fernando Sahmkow
2022-10-06Vulkan: Fix Scissor on ClearsFernando Sahmkow
2022-10-06NVDRV: Further refactors and eliminate old code.Fernando Sahmkow
2022-10-06NVDRV: Refactor Host1xFernando Sahmkow
2022-10-06VideoCore: Refactor syncing.Fernando Sahmkow
2022-10-06Texture Cache: Fix GC and GPU Modified on Joins.Fernando Sahmkow
2022-10-06Texture cache: Fix the remaining issues with memory mnagement and unmapping.Fernando Sahmkow
2022-10-06Texture cache: Fix dangling references on multichannel.Fernando Sahmkow
2022-10-06Refactor VideoCore to use AS sepparate from Channel.Fernando Sahmkow
2022-10-06General: Rebase fixes.Fernando Sahmkow
2022-10-06VideoCore: Extra Fixes.Fernando Sahmkow
2022-10-06NVDRV: Remake ASGPUFernando Sahmkow
2022-10-06MemoryManager: Temporary Fix for NVDEC.Fernando Sahmkow
2022-10-06VideoCore: Update MemoryManagerFernando Sahmkow