| Age | Commit message (Collapse) | Author |
|
maxwell3d: HLE multi-layer clear macro
|
|
Add break for default cases
|
|
|
|
|
|
|
|
|
|
Visual Studio has an option to search all files in a solution, so I
did a search in there for "default:" looking for any missing break
statements.
I've left out default statements that return something, and that throw
something, even if via ThrowInvalidType. UNREACHABLE leads towards throw
R_THROW macro leads towards a return
|
|
[video_core] Fix a couple regs regressions
|
|
video_core: Fix dma copy 1D random crash
|
|
video_core: Fix few issues in Tess stage
|
|
invalidation reg
|
|
|
|
|
|
|
|
|
|
|
|
video_core: Fix drawing trigger mechanism regression
|
|
video_core: Fix scaling graphical regressions for multiple games
|
|
|
|
|
|
|
|
video_core: Generate mipmap texture by drawing
|
|
vk_blit_screen: recreate swapchain images on guest format change
|
|
video_core: don't build ASTC decoder shader unless requested
|
|
vk_scheduler: Remove recorded_counts
|
|
|
|
rendef targets.
|
|
|
|
video_core: Fix drawing trigger mechanism regression
|
|
|
|
|
|
|
|
video_core: Reimplementing the maxwell drawing trigger mechanism
|
|
video_core: Fix legacy to generic location unpaired
|
|
|
|
|
|
Resolves C4146 on MSVC
|
|
These are already explicitly or implicitly set in src/CMakeLists.txt
|
|
Maxwell3D/Puller: Fix regressions and syncing issues.
|
|
|
|
|
|
This format is similar to Z32_FLOAT_X24S8_UINT, which is implemented with D32_FLOAT_S8_UINT.
Used in Persona 5 Royal
|
|
|
|
Kernel Multiprocess (Part 1) - Persist memory & core timing
|
|
video_core: implement 1D copies based on VMM 'kind'
|
|
|
|
QueryPool::Reserve.
|
|
|
|
|
|
|