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2023-03-08OpenGL: Prefer glClientWaitSync for OGLSync objectsameerj
At least on Nvidia, glClientWaitSync with a timeout of 0 (non-blocking) is faster than glGetSynciv of GL_SYNC_STATUS.
2023-03-08Merge pull request #9896 from Kelebek1/d24s8liamwhite
Check all swizzle components for red, not just [0]
2023-03-07core: Promote CPU/GPU threads to time criticalMorph
And also demote Audren and CoreTiming to High thread priority.
2023-03-07general: fix type inconsistenciesLiam
2023-03-07Merge pull request #9889 from Morph1984/time-is-tickingliamwhite
core_timing: Reduce CPU usage on Windows
2023-03-06gl_rasterizer: Implement AccelerateDMA DmaBufferImageCopyameerj
2023-03-06Refactor AccelerateDMA codeameerj
2023-03-05Engines: Implement Accelerate DMA Texture.Fernando Sahmkow
2023-03-05core_timing: Use higher precision sleeps on WindowsMorph
The precision of sleep_for and wait_for is limited to 1-1.5ms on Windows. Using SleepForOneTick() allows us to sleep for exactly one interval of the current timer resolution. This allows us to take advantage of systems that have a timer resolution of 0.5ms to reduce CPU overhead in the event loop.
2023-03-03Merge pull request #9884 from liamwhite/service-cleanupMorph
service: miscellaneous cleanups
2023-03-04Check all swizzle components for red, not just [0], pass float border color ↵Kelebek1
rather than int
2023-03-03gpu_thread: Use bounded queueBehunin
2023-03-01vulkan_common: disable vertexInputDynamicState on unsupported driverLiam
2023-03-01nvnflinger: fix nameLiam
2023-02-27Partially apply LTO to only core and video_core projects.Matías Locatti
2023-02-25buffer_cache: Add logic for non-NVN storage buffer trackingameerj
2023-02-22configuration: Add async ASTC decode settingameerj
2023-02-22texture_cache: Add async texture decodingameerj
2023-02-21svc: Fix type consistency (exposed on macOS)Merry
2023-02-19Merge pull request #9588 from liamwhite/bylaws-revertsliamwhite
Revert "shader_recompiler: Align SSBO offsets to meet host requirements"
2023-02-17Merge pull request #9810 from Kelebek1/nvdec_threadsbunnei
Allow >1 cpu threads on video decoding, disable multi-frame decoding
2023-02-16Merge pull request #9802 from Kelebek1/wait_data_cachebunnei
Re-add the invalidate_texture_data_cache register
2023-02-14Reimplement the invalidate_texture_data_cache registerKelebek1
2023-02-14Allow >1 cpu threads on video decoding, disable multi-frame decodingKelebek1
2023-02-14remove static from pointer sized or smaller types for aesthetics, change ↵arades79
constexpr static to static constexpr for consistency Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14add static lifetime to constexpr values to force compile time evaluation ↵arades79
where possible Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-12Merge pull request #9746 from ameerj/ogl-msaa-texcachebunnei
texture_cache: OpenGL: Implement MSAA uploads and copies
2023-02-11texture_cache: OpenGL: Implement MSAA uploads and copiesameerj
2023-02-11Merge pull request #9777 from vonchenplus/speed_up_video_copyliamwhite
video_core: Speed up video frame data copy
2023-02-11Merge pull request #9744 from behunin/quick-releaseliamwhite
gpu_thread: Remove OnCommandListEndCommand
2023-02-11video_core: Speed up video frame data copyFengChen
2023-02-09Merge pull request #9736 from Kelebek1/dynamic_vertex_attribsliamwhite
Remove fake vertex bindings when dynamic state is enabled
2023-02-08buffer_base: Partially revert changes from #9559ameerj
This fixes a regression where Yoshi's Crafted World (and potentially other titles) would enter an infinite loop when GPU Accuracy was set to "Normal"
2023-02-07Remove OnCommandListEndCommandBehunin
Call rasterizer->ReleaseFences() directly
2023-02-05Remove fake vertex bindings when dynamic state is enabledKelebek1
2023-02-01Merge pull request #9708 from ameerj/gl-context-flushliamwhite
gl_shader_cache: Force context flush when loading disk shader cache
2023-01-30Merge pull request #9631 from vonchenplus/vulkan_clearliamwhite
video_core: Implement vulkan clear specified channel
2023-01-29gl_compute_pipeline: Force context flush when loading shader cacheameerj
2023-01-29gl_graphics_pipeline: Force context flush when loading shader cacheameerj
2023-01-29Move to Clang Format 15Levi Behunin
Depends on https://github.com/yuzu-emu/build-environments/pull/69 clang-15 primary run
2023-01-28Merge pull request #9691 from ameerj/msaa-texcachebunnei
texture_cache: Fix tracking of MSAA image views
2023-01-28texture_cache: Adjust image view sizes by MSAA samplesameerj
2023-01-28video_core: Implement vulkan clear specified channelFengChen
2023-01-27Merge pull request #9539 from Wollnashorn/opengl-fsrliamwhite
video_core/opengl: Added FSR upscaling filter to the OpenGL renderer
2023-01-26video_core/opengl: Add FSR upscaling filter to the OpenGL rendererWollnashorn
2023-01-25Revert "MemoryManager: use fastmem directly."Merry
This reverts commit af5ecb0b15d4449f58434e70eed835cf71fc5527.
2023-01-21nsight_aftermath_tracker: update for latest Aftermath SDKLiam
2023-01-19Merge pull request #9556 from vonchenplus/draw_textureliamwhite
video_core: Implement maxwell3d draw texture method
2023-01-18Demote maxwell3d Firmware4 call log to debugKelebek1
2023-01-16Address feedbackFeng Chen