| Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
Lighting LUT Quickfix
|
|
|
|
|
|
* Removes circular dependences (common should not depend on core)
|
|
VideoCore: Make profiling scope more representative
|
|
|
|
VideoCore: Inline IsPicaTracing
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Speeds up ALBW main menu slightly (~3%)
|
|
|
|
|
|
|
|
Previously there was a split where some of the services were in the
Service namespace and others were not.
|
|
This OpenGL call synchronize the worker thread of the nvidia blob.
It can be verified on linux with the __GL_THREADED_OPTIMIZATIONS=1 environment variable.
Those errors should not happen on tested drivers.
It was used as a workaround for https://bugs.freedesktop.org/show_bug.cgi?id=94148
|
|
* implement frame limiter
* fixes
|
|
|
|
|
|
|
|
|
|
|
|
Fixes #2246, #2261
|
|
shader_jit: Fix non-SSE4.1 path where FLR would not truncate
|
|
|
|
|
|
|
|
|
|
|
|
Remove the broken frame_skip option
|
|
Fixes #1960.
|
|
simply true and -1
|
|
stencil buffer.
|
|
This patch brings +3% performance improvement on average. It removes
ToVertex() as an important hotspot of the emulator.
|
|
|
|
GPU/CiTrace: Avoid calling GetTextures() when not necessary.
|
|
|
|
Minor formatting change
|
|
|