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2023-04-24Clang format and ddress feedbackFernando Sahmkow
2023-04-24Merge pull request #10051 from liamwhite/surface-capabilitiesFernando S
vulkan: pick alpha composite flags based on available values
2023-04-24Merge pull request #10069 from liamwhite/logFernando S
maxwell_3d: fix out of bounds array access in size estimation
2023-04-23QueryCache: rework async downloads.Fernando Sahmkow
2023-04-23Accuracy Normal: reduce accuracy further for perf improvements in Project LimeFernando Sahmkow
2023-04-23Fence Manager: implement async fence management in a sepparate thread.Fernando Sahmkow
2023-04-22maxwell_3d: fix out of bounds array access in size estimationLiam
2023-04-22Sort overlap_ids by modification tick before copyKelebek1
2023-04-21Account for a pre-added offset when using Corner sample mode for 2D blitsKelebek1
2023-04-14vulkan: use plain fences when timeline semaphores are not availableLiam
2023-04-14Merge pull request #10030 from Wollnashorn/botw-amd-fixbunnei
shader_recompiler: Fix ImageGather rounding on AMD/Intel
2023-04-13vulkan: pick alpha composite flags based on available valuesLiam
2023-04-12video_core: Enable ImageGather rounding fix on AMD open source driversWollnashorn
2023-04-11Merge pull request #10008 from vonchenplus/texture_cacheliamwhite
video_core: update imageinfo implement
2023-04-08video_core: Enable ImageGather with subpixel offset on IntelWollnashorn
2023-04-08shader_recompiler: Add subpixel offset for correct rounding at `ImageGather`Wollnashorn
On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures. See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary. This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957, #6956).
2023-04-03Merge pull request #10004 from Kelebek1/cubemapliamwhite
[texture_cache] Only upload GPU-modified overlaps
2023-04-01externals: update Vulkan-Headers to v1.3.246Jan Beich
2023-03-31video_core: Keep the definition of DimensionControl consistent with nvidia ↵Feng Chen
open doc
2023-03-29Fixes 'Continous' typoMax Dunbar
2023-03-28Only upload GPU-modified overlapsKelebek1
2023-03-27Merge pull request #9984 from liamwhite/global-memoryliamwhite
memory: rename global memory references to application memory
2023-03-25video_core/macro: Make use of Common::HashValueMorph
2023-03-24Merge pull request #9985 from liamwhite/funny-memebunnei
vulkan: fix scheduler chunk reserve
2023-03-25Pass GPU page table by referenceRoss Schlaikjer
2023-03-24vulkan: fix scheduler chunk reserveLiam
2023-03-24Merge pull request #9975 from liamwhite/more-waitingMorph
vulkan: fix more excessive waiting in scheduler
2023-03-23memory: rename global memory references to application memoryLiam
2023-03-23Merge pull request #9971 from Morph1984/qliamwhite
bounded_threadsafe_queue: Use simplified impl of bounded queue
2023-03-23Merge pull request #9962 from Kelebek1/disable_srgbMorph
[video_core] Disable SRGB border color conversion in samplers
2023-03-21bounded_threadsafe_queue: Deduplicate and add PushModesMorph
Adds the PushModes Try and Wait to allow producers to specify how they want to push their data to the queue if the queue is full. If the queue is full: - Try will fail to push to the queue, returning false. Try only returns true if it successfully pushes to the queue. This may result in items not being pushed into the queue. - Wait will wait until a slot is available to push to the queue, resulting in potential for deadlock if a consumer is not running.
2023-03-21bounded_threadsafe_queue: Use simplified impl of bounded queueMorph
Provides a simplified SPSC, MPSC, and MPMC bounded queue implementation using mutexes.
2023-03-19vulkan: fix more excessive waiting in schedulerLiam
2023-03-17Merge pull request #9778 from behunin/my-box-chevybunnei
gpu_thread: Use bounded queue
2023-03-17Disable SRGB border color conversion for now, to fix shadows in Xenoblade.Kelebek1
2023-03-15Merge pull request #9955 from liamwhite/color-blend-equationliamwhite
vulkan: disable extendedDynamicState3ColorBlendEquation on radv
2023-03-15Merge pull request #9931 from liamwhite/schedliamwhite
vk_scheduler: split work queue waits and execution waits
2023-03-15vulkan: disable extendedDynamicState3ColorBlendEquation on radvLiam
2023-03-14Merge pull request #9933 from vonchenplus/texture_formatliamwhite
video_core: Update texture format
2023-03-14video_core: Better defined ImageInfo parametersFengChen
2023-03-13Merge pull request #9943 from vonchenplus/gentlemanliamwhite
video_core: Fix inline_index and draw_texture error
2023-03-12vk_scheduler: split work queue waits and execution waitsLiam
2023-03-12general: fix spelling mistakesLiam
2023-03-12video_core: Fix ogl status error when draw_textureFengChen
2023-03-12video_core: Invalid index_buffer flag when inline_index drawFengChen
2023-03-11Merge pull request #9913 from ameerj/acc-dma-refactorFernando S
AccelerateDMA: Refactor Buffer/Image copy code and implement for OGL
2023-03-10Merge pull request #9925 from ameerj/gl-sync-signalliamwhite
OpenGL: Prefer glClientWaitSync for OGLSync objects
2023-03-10Merge pull request #9917 from Morph1984/the-real-timeliamwhite
native_clock: Re-adjust the RDTSC frequency to its real frequency
2023-03-10video_core: Update texture formatFeng Chen
2023-03-09Merge pull request #9822 from ameerj/buffcache-ssbo-addrliamwhite
buffer_cache: Add logic for non-NVN storage buffer tracking