| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-04-25 | GPU: Added boilerplate code for the Fermi2D engine | Subv | |
| 2018-04-25 | GPU: Reduce the number of registers of Maxwell3D to 0xE00. | Subv | |
| The rest are just macro shim registers. | |||
| 2018-04-25 | GPU: Move the Maxwell3D macro uploading code to the inside of the Maxwell3D ↵ | Subv | |
| processor. It doesn't belong in the PFIFO handler. | |||
| 2018-04-25 | GPU: Corrected the upper bound of the PFIFO method ids in the command processor. | Subv | |
| 2018-04-25 | video-core: Move logging macros over to new fmt-capable ones | Lioncash | |
| 2018-04-24 | Shaders: Added decodings for the FSET instructions. | Subv | |
| 2018-04-24 | renderer_opengl: Use correct byte order for framebuffer pixel format ABGR8. | bunnei | |
| 2018-04-24 | gl_rasterizer_cache: Use CHAR_BIT for bpp conversions instead of 8. | bunnei | |
| 2018-04-24 | gl_rasterizer_cache: Use GPU PAGE_BITS/SIZE, not CPU. | bunnei | |
| 2018-04-24 | gl_rasterizer_cache: Use new logger. | bunnei | |
| 2018-04-24 | gl_rasterizer_cache: Add a function for finding framebuffer GPU address. | bunnei | |
| 2018-04-24 | gl_rasterizer_cache: Handle compressed texture sizes. | bunnei | |
| 2018-04-24 | gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses. | bunnei | |
| 2018-04-24 | memory_manager: Add implement CpuToGpuAddress. | bunnei | |
| 2018-04-24 | memory_manager: Make GpuToCpuAddress return an optional. | bunnei | |
| 2018-04-24 | memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses. | bunnei | |
| 2018-04-24 | Merge pull request #386 from Subv/gpu_query | bunnei | |
| GPU: Added asserts to our code for handling the QUERY_GET GPU command. | |||
| 2018-04-24 | renderer_opengl: Silence a -Wdangling-else warning in DrawScreenTriangles() | Lioncash | |
| 2018-04-24 | Merge pull request #379 from Subv/multi_buffers | bunnei | |
| GPU: Support multiple enabled vertex arrays. | |||
| 2018-04-23 | GPU: Added asserts to our code for handling the QUERY_GET GPU command. | Subv | |
| This is based on research from nouveau. Many things are currently unknown and will require hwtests in the future. This commit also stubs QueryMode::Write2 to do the same as Write. Nouveau code treats them interchangeably, it is currently unknown what the difference is. | |||
| 2018-04-23 | Merge pull request #383 from Subv/gpu_mmu | bunnei | |
| GPU: Make the GPU virtual memory manager use 16 page bits and 10 pagetable bits. | |||
| 2018-04-23 | GPU: Support multiple enabled vertex arrays. | Subv | |
| The vertex arrays will be copied to the stream buffer one after the other, and the attributes will be set using the ARB_vertex_attrib_binding extension. yuzu now thus requires OpenGL 4.3 or the ARB_vertex_attrib_binding extension. | |||
| 2018-04-23 | GPU: Make the GPU virtual memory manager use 16 page bits and 10 page table ↵ | Subv | |
| bits. Also removed some dead code and added memory map consistency asserts. | |||
| 2018-04-23 | GPU: Implement the RGB10_A2 RenderTarget format, it will use the same format ↵ | Subv | |
| as the A2BGR10 texture format. | |||
| 2018-04-21 | GPU: Implement the A2BGR10 texture format. | Subv | |
| 2018-04-21 | Merge pull request #376 from bunnei/shader-decoder | bunnei | |
| Shader opcode decoding | |||
| 2018-04-20 | Merge pull request #375 from lioncash/header | bunnei | |
| opengl: Remove unnecessary header inclusions | |||
| 2018-04-20 | gl_shader_decompiler: Skip RRO instruction. | bunnei | |
| 2018-04-20 | gl_shader_decompiler: Cleanup error logging. | bunnei | |
| 2018-04-20 | shader_bytecode: Add several more instruction decodings. | bunnei | |
| 2018-04-20 | shader_bytecode: Decode instructions based on bit strings. | bunnei | |
| 2018-04-20 | Merge pull request #369 from Subv/shader_instr2 | bunnei | |
| ShaderGen: Implemented fsetp/kil and predicated instruction execution. | |||
| 2018-04-20 | Merge pull request #374 from lioncash/noexcept | bunnei | |
| gl_resource_manager: Add missing noexcept specifiers to move constructors and assignment operators | |||
| 2018-04-20 | ShaderGen: Implemented the KIL instruction, which is equivalent to 'discard'. | Subv | |
| 2018-04-20 | ShaderGen: Implemented predicated instruction execution. | Subv | |
| Each predicated instruction will be wrapped in an `if (predicate) { instruction_body; }` in the GLSL, where `predicate` is one of the predicate boolean variables previously set by fsetp. | |||
| 2018-04-20 | ShaderGen: Implemented the fsetp instruction. | Subv | |
| Predicate variables are now added to the generated shader code in the form of 'pX' where X is the predicate id. These predicate variables are initialized to false on shader startup and are set via the fsetp instructions. TODO: * Not all the comparison types are implemented. * Only the single-predicate version is implemented. | |||
| 2018-04-20 | opengl: Remove unnecessary header inclusions | Lioncash | |
| 2018-04-20 | gl_resource_manager: Add missing noexcept specifiers to move constructors ↵ | Lioncash | |
| and assignment operators Standard library containers may use std::move_if_noexcept to perform move operations. If a move cannot be performed under these circumstances, then a copy is attempted. Given we only intend for these types to be move-only this can be somewhat problematic. By defining these to be noexcept we prevent cases where copies may be attempted. | |||
| 2018-04-20 | gl_rasterizer_cache: Make MatchFlags an enum class | Lioncash | |
| Prevents implicit conversions and scope pollution. | |||
| 2018-04-20 | ShaderGen: Register id 255 is special and is hardcoded to return 0 (SR_ZERO). | Subv | |
| 2018-04-20 | ShaderGen: Ignore the 'sched' instruction when generating shaders. | Subv | |
| The 'sched' instruction has a very convoluted encoding, but fortunately it seems to only appear on a fixed interval (once every 4 instructions). | |||
| 2018-04-20 | Merge pull request #367 from lioncash/clamp | bunnei | |
| math_util: Remove the Clamp() function | |||
| 2018-04-20 | math_util: Remove the Clamp() function | Lioncash | |
| C++17 adds clamp() to the standard library, so we can remove ours in favor of it. | |||
| 2018-04-20 | Merge pull request #363 from lioncash/array-size | bunnei | |
| common_funcs: Remove ARRAY_SIZE macro | |||
| 2018-04-19 | common_funcs: Remove ARRAY_SIZE macro | Lioncash | |
| C++17 has non-member size() which we can just call where necessary. | |||
| 2018-04-19 | renderer_opengl: Add missing header guards | Lioncash | |
| 2018-04-19 | Merge pull request #356 from lioncash/shader | bunnei | |
| glsl_shader_decompiler: Minor API changes to ShaderWriter | |||
| 2018-04-19 | glsl_shader_decompiler: Use std::string_view instead of std::string for ↵ | Lioncash | |
| AddLine() This function doesn't need to take ownership of the string data being given to it, considering all we do is append the characters to the internal string instance. Instead, use a string view to simply reference the string data without any potential heap allocation. Now anything that is a raw const char* won't need to be converted to a std::string before appending. | |||
| 2018-04-19 | glsl_shader_decompiler: Add AddNewLine() function to ShaderWriter | Lioncash | |
| Avoids constructing a std::string just to append a newline character | |||
| 2018-04-19 | glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine() | Lioncash | |
| Avoids constructing a std::string just to append a character. | |||
