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2018-08-10renderer_base: Remove unused kFramebuffer enumerationLioncash
This is entirely unused and can be removed.
2018-08-10video_core: Remove unused Renderer enumerationLioncash
Currently we only have an OpenGL renderer, so this is unused in code (and occupies the Renderer identifier in the VideoCore namespace).
2018-08-10maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.bunnei
- Used by Super Mario Odyssey.
2018-08-10maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32.bunnei
- Used by Super Mario Odyssey.
2018-08-10Merge pull request #1004 from lioncash/unusedbunnei
gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
2018-08-10Merge pull request #1008 from yuzu-emu/revert-697-disable-depth-cullbunnei
Revert "gl_state: Temporarily disable culling and depth test."
2018-08-10Revert "gl_state: Temporarily disable culling and depth test."bunnei
2018-08-09gl_rasterizer_cache: Remove unused viewport parameter of ↵Lioncash
GetFramebufferSurfaces()
2018-08-09video_core: Use variable template variants of type_traits interfaces where ↵Lioncash
applicable
2018-08-09textures: Refactor out for Texture/Depth FormatFromPixelFormat.bunnei
2018-08-09Merge pull request #995 from bunnei/gl-buff-boundsbunnei
gl_rasterizer_cache: Add bounds checking for gl_buffer copies.
2018-08-09Merge pull request #1001 from lioncash/reservebunnei
gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
2018-08-09gl_rasterizer_cache: Add bounds checking for gl_buffer copies.bunnei
2018-08-09Merge pull request #991 from bunnei/ignore-macbunnei
maxwell_3d: Ignore macros that have not been uploaded yet.
2018-08-09Implement SNORM for BC5/DXN2 (#998)Khangaroo
* Implement BC5/DXN2 (#996) - Used by Kirby Star Allies. * Implement BC5/DXN2 SNORM UNORM for Kirby Star Allies SNORM for Super Mario Odyssey
2018-08-09gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()Lioncash
Avoids potentially perfoming multiple reallocations when we know the total amount of memory we need beforehand.
2018-08-09gl_rasterizer_cache: Avoid iterator invalidation issues within ↵Lioncash
InvalidateRegion() A range-based for loop can't be used when the container being iterated is also being erased from.
2018-08-09Merge pull request #992 from bunnei/declr-predbunnei
gl_shader_decompiler: Declare predicates on use.
2018-08-09Merge pull request #994 from lioncash/constbunnei
gl_rasterizer_cache: Use std::vector::assign vs resize() then copy for the non-tiled case
2018-08-09Merge pull request #993 from bunnei/smo-vtx-ptsbunnei
Implement VertexAttribute::Size::Size_16_16_16_16 and PrimitiveTopology::Points.
2018-08-09Merge pull request #984 from bunnei/rt-nonebunnei
gl_rasterizer: Do not render when no render target is configured.
2018-08-09Implement BC5/DXN2 (#996)Khangaroo
- Used by Kirby Star Allies.
2018-08-08Merge pull request #977 from bunnei/bgr565bunnei
gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.
2018-08-08gl_rasterizer_cache: Invert conditional in LoadGLBuffer()Lioncash
It's generally easier to follow code using conditionals that operate in terms of the true case followed by the false case (no chance of overlooking the exclamation mark).
2018-08-08gl_rasterizer_cache: Use std::vector::assign in LoadGLBuffer() for the ↵Lioncash
non-tiled case resize() causes the vector to expand and zero out the added members to the vector, however we can avoid this zeroing by using assign(). Given we have the pointer to the data we want to copy, we can calculate the end pointer and directly copy the range of data without the need to perform the resize() beforehand.
2018-08-08maxwell_to_gl: Implement VertexAttribute::Size::Size_16_16_16_16.bunnei
- Used by Super Mario Odyssey (in game).
2018-08-08maxwell_to_gl: Implement PrimitiveTopology::Points.bunnei
- Used by Super Mario Odyssey (in game).
2018-08-08gl_shader_decompiler: Declare predicates on use.bunnei
- Used by Super Mario Odyssey (when going in game).
2018-08-08maxwell_3d: Ignore macros that have not been uploaded yet.bunnei
- Used by Super Mario Odyssey (in game).
2018-08-08gl_rasterizer_cache: Make pointer const in LoadGLBuffer()Lioncash
This is only ever read from, so we can make the data it's pointing to const.
2018-08-08Merge pull request #982 from bunnei/stub-unk-63bunnei
gl_shader_decompiler: Stub input attribute Unknown_63.
2018-08-08gl_rasterizer: Do not render when no render target is configured.bunnei
- Used by Super Mario Odyssey.
2018-08-08Merge pull request #976 from bunnei/shader-immbunnei
gl_shader_decompiler: Let OpenGL interpret floats.
2018-08-08Merge pull request #981 from bunnei/cbuf-corruptbunnei
maxwell_3d: Use correct const buffer size and check bounds.
2018-08-08Merge pull request #985 from bunnei/rt-r11g11b10bunnei
gpu: Add R11G11B10_FLOAT to RenderTargetBytesPerPixel.
2018-08-08Merge pull request #979 from bunnei/vtx88bunnei
maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
2018-08-08gpu: Add R11G11B10_FLOAT to RenderTargetBytesPerPixel.bunnei
- Used by Super Mario Odyssey.
2018-08-08gl_shader_decompiler: Stub input attribute Unknown_63.bunnei
2018-08-08maxwell_3d: Use correct const buffer size and check bounds.bunnei
- Fixes mem corruption with Super Mario Odyssey and Pokkén Tournament DX.
2018-08-08renderer_opengl: Use trace log in a few places.bunnei
2018-08-08maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.bunnei
2018-08-08gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.bunnei
- Used by Super Mario Odyssey.
2018-08-08gl_shader_decompiler: Let OpenGL interpret floats.bunnei
- Accuracy is lost in translation to string, e.g. with NaN. - Needed for Super Mario Odyssey.
2018-08-07Merge pull request #964 from Hexagon12/lower-logsbunnei
Lowered down the logging for command processor methods
2018-08-07Fixed the sRGB pixel format (#963)Hexagon12
* Changed the sRGB pixel format return * Add a message about SRGBA -> RGBA conversion
2018-08-07Lowered down the logging for methodsHexagon12
2018-08-05maxwell_3d: Remove outdated assert.bunnei
2018-08-05gl_rasterizer_cache: Avoid superfluous surface copies.bunnei
2018-08-05Merge pull request #927 from bunnei/fix-texsbunnei
gl_shader_decompiler: Fix TEXS mask and dest.
2018-08-05Merge pull request #912 from lioncash/global-varbunnei
video_core: Eliminate the g_renderer global variable