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2023-06-01Merge pull request #10091 from Kelebek1/bc_buggggggliamwhite
Fix buffer overlap checking skipping a page for stream score right expand
2023-06-01Merge pull request #10474 from GPUCode/you-left-me-waitingliamwhite
Remove timeline semaphore wait
2023-05-30Skip BufferCache tickframe with no channel state setKelebek1
2023-05-28Merge pull request #10483 from ameerj/gl-cpu-astcliamwhite
gl_texture_cache: Fix ASTC CPU decoding with compression disabled
2023-05-28Merge pull request #10283 from danilaml/support-interlaced-videosliamwhite
Add support for deinterlaced video playback
2023-05-28gl_texture_cache: Fix ASTC CPU decoding with compression disabledameerj
gl_format was incorrectly being overwritten when compression was disabled
2023-05-28gl_staging_buffers: Optimization to reduce fence waitingameerj
2023-05-28OpenGL: Make use of persistent buffer maps in buffer cache downloadsameerj
Persistent buffer maps were already used by the texture cache, this extends their usage for the buffer cache. In my testing, using the memory maps for uploads was slower than the existing "ImmediateUpload" path, so the memory map usage is limited to downloads for the time being.
2023-05-28renderer_vulkan: Remove timeline semaphore waitGPUCode
2023-05-27Move buffer bindings to per-channel stateKelebek1
2023-05-26Merge pull request #10414 from liamwhite/anv-push-descriptorMatías Locatti
vulkan_device: Enable VK_KHR_push_descriptor on newer ANV
2023-05-26Merge pull request #10418 from liamwhite/blink-and-youll-miss-itMatías Locatti
texture_cache: process aliases and overlaps in the correct order
2023-05-26Fix buffer overlap checking skipping a page for stream score right expandKelebek1
2023-05-25video_core: don't garbage collect during configurationLiam
2023-05-24Merge pull request #10435 from FernandoS27/gotta-clean-mess-upsbunnei
Texture cache: revert wrong acceleration assumption
2023-05-24Texture cache: revert wrong acceleration assumptionFernando Sahmkow
2023-05-24Texture Cache Util: Fix block depth adjustment on slices.Fernando Sahmkow
2023-05-24texture_cache: process aliases and overlaps in the correct orderFernando Sahmkow
2023-05-24Merge pull request #10422 from liamwhite/gcFernando S
video_core: tune garbage collection aggressiveness
2023-05-24Merge pull request #10398 from liamwhite/bcnFernando S
video_core: add ASTC recompression
2023-05-23video_core: tune garbage collection aggressivenessLiam
2023-05-23textures: add BC1 and BC3 compressors and recompression settingLiam
2023-05-23Merge pull request #10388 from GPUCode/fence-waitliamwhite
vk_master_semaphore: Move fence wait on separate thread
2023-05-23Merge pull request #10402 from liamwhite/uhliamwhite
renderer_vulkan: barrier attachment feedback loops
2023-05-22vulkan_device: Enable VK_KHR_push_descriptor on newer ANVLiam
2023-05-22renderer_vulkan: barrier attachment feedback loopsLiam
2023-05-22Limit the device access memory to 4 GBscorpion81
Hardly limiting the device access memory to 4 GB for integrated vulkan devices here. This works for the Steam Deck in order not to go above 4 GB VRAM usage any more (above this value the likelihood to crash when the RAM exceeds 12 GB as well raises). But there will be perhaps a detection mechanism necessary for detecting the real memory limit for integrated vulkan devices. Those likely might have small limits anyway, but what about integrated GPUs on machines with > 16 GB RAM, aka larger amounts ?
2023-05-22Add support for deinterlaced videos playbackDanila Malyutin
This is a follow up to #10254 to improve the playback of cut scenes in Layton's Mystery Journey. It uses ffmpeg's yadif filter for deinterlacing.
2023-05-20vk_master_semaphore: Move fence wait on separate threadGPUCode
2023-05-18renderer_vulkan: remove wrong constexprLiam
2023-05-17vulkan_device: Disable VK_KHR_push_descriptor on ANVlat9nq
Mesa commit ff91c5ca42bc80aa411cb3fd8f550aa6fdd16bdc breaks VK_KHR_push_descriptor usage on ANV drivers 22.3.0, so disable it and allow games to boot.
2023-05-17Merge pull request #10262 from liamwhite/depth-clampbunnei
vulkan_common: disable depth clamp dynamic state for older radv
2023-05-16Merge pull request #10217 from Kelebek1/clear_valueliamwhite
Use the rendertarget format of the correct RT rather than the first valid
2023-05-15Merge pull request #10181 from lat9nq/intel-compute-toggleliamwhite
configure_graphics: Add option to enable compute pipelines for Intel proprietary
2023-05-15Merge pull request #10249 from FernandoS27/sorry-i-am-lateliamwhite
Buffer Cache: Clear sync code.
2023-05-15Merge pull request #10254 from danilaml/fix-h264-decodeliamwhite
Fix missing pic_order_present_flag in h264 header
2023-05-15Buffer Cache: Clear sync code.Fernando Sahmkow
2023-05-14Merge pull request #10288 from liamwhite/vram-limitsliamwhite
vulkan_device: reserve extra memory to prevent swaps
2023-05-14vulkan_device: reserve extra memory to prevent swapsLiam
2023-05-14vulkan_common: fix incompatible property flagsLiam
2023-05-13vulkan_common: disable depth clamp dynamic state for older radvLiam
2023-05-12Fix missing pic_order_present_flag in h264 headerDanila Malyutin
Fixes #9635
2023-05-12Correctly track RT indexes for image aspect lookup during clearsKelebek1
2023-05-11Merge pull request #10132 from Kelebek1/fermi_blit2liamwhite
Allow Fermi blit accelerate to work without images in cache
2023-05-11Merge pull request #10216 from Kelebek1/buffer_cache_region_checksliamwhite
Swap order of checking/setting region modifications in the buffer_cache
2023-05-11Allow Fermi blit accelerate to add src/dst to the cache if they don't exist ↵Kelebek1
already. Use ScratchBuffers in the software blit path.
2023-05-10renderer_vulkan: separate guest and host compute descriptor queuesLiam
2023-05-09Use the rendertarget format of the correct RT rather than the first validKelebek1
2023-05-09Swap order of checking/setting region modifications in the buffer_cacheKelebek1
2023-05-09Texture Cache: Fix ASTC texturesFernando Sahmkow