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2019-02-06gl_shader_disk_cache: Compress program binaries using LZ4ReinUsesLisp
2019-02-06gl_shader_disk_cache: Compress GLSL code using LZ4ReinUsesLisp
2019-02-06gl_shader_disk_cache: Save GLSL and entries into the precompiled fileReinUsesLisp
2019-02-06settings: Hide shader cache behind a settingReinUsesLisp
2019-02-06gl_shader_disk_cache: Invalidate shader cache changes with CMake hashReinUsesLisp
2019-02-06gl_shader_cache: Refactor to support disk shader cacheReinUsesLisp
2019-02-06gl_shader_disk_cache: Add transferable cache invalidationReinUsesLisp
2019-02-06gl_shader_disk_cache: Add precompiled loadReinUsesLisp
2019-02-06gl_shader_disk_cache: Add precompiled saveReinUsesLisp
2019-02-06gl_shader_disk_cache: Add transferable loadReinUsesLisp
2019-02-06gl_shader_disk_cache: Add transferable storesReinUsesLisp
2019-02-06gl_shader_disk_cache: Add ShaderDiskCacheOpenGL class and helpersReinUsesLisp
2019-02-06gl_shader_disk_cache: Add file and move BaseBindings declarationReinUsesLisp
2019-02-06gl_shader_decompiler: Remove name entriesReinUsesLisp
2019-02-06gl_shader_util: Add parameter to handle retrievable programsReinUsesLisp
2019-02-06rasterizer_interface: Add disk cache entry for the rasterizerReinUsesLisp
2019-02-06shader_decode: Implement LDG and basic cbuf trackingReinUsesLisp
2019-02-06Merge pull request #2042 from ReinUsesLisp/nouveau-texbunnei
maxwell_3d: Allow texture handles with TIC id zero
2019-02-06Merge pull request #2071 from ReinUsesLisp/dsa-texturebunnei
gl_rasterizer: Use DSA for textures and move swizzling to texture state
2019-02-05Merge pull request #2085 from ReinUsesLisp/cube-minus-onebunnei
video_core/texture: Fix BitField size for depth_minus_one
2019-02-05Merge pull request #2081 from ReinUsesLisp/lmem-64bunnei
shader_ir/memory: Add LD_L 64 bits loads
2019-02-05video_core/texture: Fix BitField size for depth_minus_oneReinUsesLisp
2019-02-04Merge pull request #2082 from FernandoS27/txq-stlbunnei
Fix TXQ not using the component mask.
2019-02-03Update src/video_core/engines/shader_bytecode.hMat M
Co-Authored-By: FernandoS27 <fsahmkow27@gmail.com>
2019-02-03Fix TXQ not using the component mask.Fernando Sahmkow
2019-02-03shader_ir/memory: Add ST_L 64 and 128 bits storesReinUsesLisp
2019-02-03shader/track: Search inside of conditional nodesReinUsesLisp
Some games search conditionally use global memory instructions. This allows the heuristic to search inside conditional nodes for the source constant buffer.
2019-02-03shader_ir: Rename BasicBlock to NodeBlockReinUsesLisp
It's not always used as a basic block. Rename it for consistency.
2019-02-03shader_ir: Pass decoded nodes as a whole instead of per basic blocksReinUsesLisp
Some games call LDG at the top of a basic block, making the tracking heuristic to fail. This commit lets the heuristic the decoded nodes as a whole instead of per basic blocks. This may lead to some false positives but allows it the heuristic to track cases it previously couldn't.
2019-02-03video_core: Assert on invalid GPU to CPU address queriesReinUsesLisp
2019-02-03maxwell_3d: Allow sampler handles with TSC id zeroReinUsesLisp
2019-02-03maxwell_3d: Allow texture handles with TIC id zeroReinUsesLisp
Also remove "enabled" field from Tegra::Texture::FullTextureInfo because it would become unused.
2019-02-03memory_manager: Check for reserved page statusReinUsesLisp
2019-02-03shader_ir/memory: Add LD_L 128 bits loadsReinUsesLisp
2019-02-03shader_bytecode: Rename BytesN enums to BitsNReinUsesLisp
2019-02-03shader_ir/memory: Add LD_L 64 bits loadsReinUsesLisp
2019-02-01Merge pull request #2074 from ReinUsesLisp/shader-ir-unify-offsetbunnei
shader_ir: Unify constant buffer offset values
2019-02-01Merge pull request #2067 from ReinUsesLisp/workaround-fbbunnei
gl_rasterizer: Workaround invalid zeta clears
2019-02-01rasterizer_interface: Remove unused AccelerateFill operationReinUsesLisp
2019-02-01video_core: Remove unused Fill surface typeReinUsesLisp
2019-01-30gl_rasterizer_cache: Fixup test clauseReinUsesLisp
2019-01-30gl_rasterizer_cache: Guard clause swizzle testingMat M
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-01-30gl_state: Remove texture target trackingReinUsesLisp
2019-01-30gl_rasterizer_cache: Move swizzling to textures instead of stateReinUsesLisp
2019-01-30gl_state: Use DSA and multi bind to update texture bindingsReinUsesLisp
2019-01-30gl_rasterizer: Use DSA for texturesReinUsesLisp
2019-01-30Merge pull request #2076 from lioncash/encHexagon12
video_core/dma_pusher: Silence C4828 warnings
2019-01-30video_core/dma_pusher: Silence C4828 warningsLioncash
This was previously causing: warning C4828: The file contains a character starting at offset 0xa33 that is illegal in the current source character set (codepage 65001). warnings on Windows when compiling yuzu.
2019-01-30Merge pull request #1485 from FernandoS27/render-infobunnei
Add more info into textures' object labels
2019-01-30shader_ir: Unify constant buffer offset valuesReinUsesLisp
Constant buffer values on the shader IR were using different offsets if the access direct or indirect. cbuf34 has a non-multiplied offset while cbuf36 does. On shader decoding this commit multiplies it by four on cbuf34 queries.