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shader_recompiler: translate f64 to f32 when unsupported on host
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Combine vertex/transform feedback buffer binding into a single call
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lacks support
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Allows us to directly calculate the GPU tick without double conversion to and from the host clock tick.
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Previously, we were mixing the raw CPU frequency and CNTFRQ.
The raw CPU frequency (1020 MHz) should've never been used as CNTPCT (whose frequency is CNTFRQ) is the only counter available.
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Make VK_EXT_robustness2 optional
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OpenGL: Make use of persistent buffer maps in buffer cache
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AccelerateDMA: Fix incorrect check in Buffer<->Texture copies
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For some reason nvidia implemented Vulkan 1.2 supported without support for VK_EXT_robustness2 in tegra X1/X2 .
Fix vulkan work in TX1/TX2 L4T drivers .
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- Fixes a rare crash.
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adrenotools
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- Fixes #104.
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presentation.
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atomic otherwise.
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- Causes crashes on sampler creation with Super Mario Odyssey.
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- Newer drivers report this as supported, but it is broken.
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This crashes their shader compiler for some reason.
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These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead.
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Regular descriptors are around 1.5x faster to update.
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This causes crashes during compilation on several 6xx and 5xx driver versions.
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