| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-02-28 | gl_rasterizer: Remove texture unbinding after dispatching a draw call | ReinUsesLisp | |
| Unbinding was required when OpenGL delete operations didn't unbind a resource if it was bound. This is no longer needed and can be removed. | |||
| 2019-02-28 | gl_state: Fixup multibind bug | ReinUsesLisp | |
| 2019-02-27 | Merge pull request #2152 from ReinUsesLisp/vk-stream-buffer | bunnei | |
| vk_stream_buffer: Implement a stream buffer | |||
| 2019-02-27 | Merge pull request #2121 from FernandoS27/texception2 | bunnei | |
| Improve the Accuracy of the Rasterizer Cache through a Texception Pass | |||
| 2019-02-27 | Merge pull request #2172 from lioncash/reorder | bunnei | |
| gl_rasterizer/vk_memory_manager: Silence -Wreorder warnings | |||
| 2019-02-27 | Devirtualize Register/Unregister and use a wrapper instead. | Fernando Sahmkow | |
| 2019-02-27 | Corrections and redesign. | Fernando Sahmkow | |
| 2019-02-27 | Fix linux compile error. | Fernando Sahmkow | |
| 2019-02-27 | Remove NotifyFrameBuffer as we are doing a texception pass every drawcall. | Fernando Sahmkow | |
| 2019-02-27 | Remove certain optimizations that caused texception to fail in certain ↵ | Fernando Sahmkow | |
| scenarios. | |||
| 2019-02-27 | Bug fixes and formatting | Fernando Sahmkow | |
| 2019-02-27 | rasterizer_cache_gl: Implement Texception Pass | Fernando Sahmkow | |
| 2019-02-27 | rasterizer_cache_gl: Implement Partial Reinterpretation of Surfaces. | Fernando Sahmkow | |
| 2019-02-27 | rasterizer_cache: mark reinterpreted surfaces and add ability to reload ↵ | Fernando Sahmkow | |
| marked surfaces on next use. | |||
| 2019-02-27 | rasterizer_cache_gl: Notify on framebuffer change | Fernando Sahmkow | |
| 2019-02-27 | rasterizer_cache: Expose FlushObject to Child classes and allow redefining ↵ | Fernando Sahmkow | |
| of Register and Unregister | |||
| 2019-02-27 | Merge pull request #2163 from ReinUsesLisp/bitset-dirty | bunnei | |
| maxwell_3d: Use std::bitset to manage dirty flags | |||
| 2019-02-27 | gl_rasterizer_cache: Create texture views for array discrepancies | ReinUsesLisp | |
| When a texture is sampled in a shader with a different array mode than the cached state, create a texture view and bind that to the shader instead. | |||
| 2019-02-27 | Merge pull request #2167 from lioncash/namespace | bunnei | |
| common: Move Quaternion, Rectangle, Vec2, Vec3, and Vec4 into the Common namespace | |||
| 2019-02-27 | vk_memory_manager: Reorder constructor initializer list in terms of member ↵ | Lioncash | |
| declaration order Reorders members in the order that they would actually be initialized in. Silences a -Wreorder warning. | |||
| 2019-02-27 | gl_rasterizer: Reorder constructor initializer list in terms of member ↵ | Lioncash | |
| declaration order Orders the members in the order they would actually be initialized in. Silences a -Wreorder warning. | |||
| 2019-02-27 | gl_shader_disk_cache: Remove #pragma once from cpp file | Lioncash | |
| This is only necessary in headers. Silences a warning with clang. | |||
| 2019-02-27 | common/math_util: Move contents into the Common namespace | Lioncash | |
| These types are within the common library, so they should be within the Common namespace. | |||
| 2019-02-26 | gl_rasterizer_cache: Move format conversion to its own file | ReinUsesLisp | |
| 2019-02-26 | decoders: Minor style changes | ReinUsesLisp | |
| 2019-02-26 | renderer_opengl: Update pixel format tracking | ReinUsesLisp | |
| 2019-02-26 | maxwell_3d: Use std::bitset to manage dirty flags | ReinUsesLisp | |
| 2019-02-26 | vk_stream_buffer: Remove copy code path | ReinUsesLisp | |
| 2019-02-26 | shader/decode: Remove extras from MetaTexture | ReinUsesLisp | |
| 2019-02-26 | shader/decode: Split memory and texture instructions decoding | ReinUsesLisp | |
| 2019-02-25 | shader/track: Resolve variable shadowing warnings | Lioncash | |
| 2019-02-24 | Merge pull request #2118 from FernandoS27/ipa-improve | bunnei | |
| shader_decompiler: Improve Accuracy of Attribute Interpolation. | |||
| 2019-02-24 | Merge pull request #2119 from FernandoS27/fix-copy | bunnei | |
| rasterizer_cache_gl: Only do fast layered copy on the same format. | |||
| 2019-02-24 | Merge pull request #2139 from degasus/dma_pusher | bunnei | |
| video_core/dma_pusher: The full list of headers at once. | |||
| 2019-02-24 | vk_stream_buffer: Implement a stream buffer | ReinUsesLisp | |
| This manages two kinds of streaming buffers: one for unified memory models and one for dedicated GPUs. The first one skips the copy from the staging buffer to the real buffer, since it creates an unified buffer. This implementation waits for all fences to finish their operation before "invalidating". This is suboptimal since it should allocate another buffer or start searching from the beginning. There is room for improvement here. This could also handle AMD's "pinned" memory (a heap with 256 MiB) that seems to be designed for buffer streaming. | |||
| 2019-02-24 | vk_resource_manager: Minor VKFenceWatch changes | ReinUsesLisp | |
| 2019-02-23 | Merge pull request #2146 from ReinUsesLisp/vulkan-scheduler | bunnei | |
| vk_scheduler: Implement a scheduler | |||
| 2019-02-23 | Merge pull request #2150 from ReinUsesLisp/fixup-layer-swizzle | bunnei | |
| gl_rasterizer_cache: Fixup parameter order in layered swizzle | |||
| 2019-02-24 | vk_memory_manager: Fixup commit interval allocation | ReinUsesLisp | |
| VKMemoryCommitImpl was using as the end of its interval "begin + end". That ended up wasting memory. | |||
| 2019-02-23 | gl_rasterizer_cache: Fixup parameter order in layered swizzle | ReinUsesLisp | |
| 2019-02-22 | vk_scheduler: Implement a scheduler | ReinUsesLisp | |
| The scheduler abstracts command buffer and fence management with an interface that's able to do OpenGL-like operations on Vulkan command buffers. It returns by value a command buffer and fence that have to be used for subsequent operations until Flush or Finish is executed, after that the current execution context (the pair of command buffers and fences) gets invalidated a new one must be fetched. Thankfully validation layers will quickly detect if this is skipped throwing an error due to modifications to a sent command buffer. | |||
| 2019-02-21 | Merge pull request #2138 from ReinUsesLisp/vulkan-memory-manager | bunnei | |
| vk_memory_manager: Implement memory manager | |||
| 2019-02-20 | Merge pull request #2125 from ReinUsesLisp/fixup-glstate | bunnei | |
| gl_state: Synchronize gl_state even when state is disabled | |||
| 2019-02-20 | Merge pull request #2130 from lioncash/system_engine | bunnei | |
| video_core: Remove usages of System::GetInstance() within the engines | |||
| 2019-02-19 | video_core/dma_pusher: Simplyfy Step() logic. | Markus Wick | |
| As fetching command list headers and and the list of command headers is a fixed 1:1 relation now, they can be implemented within a single call. This cleans up the Step() logic quite a bit. | |||
| 2019-02-19 | video_core/dma_pusher: The full list of headers at once. | Markus Wick | |
| Fetching every u32 from memory leads to a big overhead. So let's fetch all of them as a block if possible. This reduces the Memory::* calls by the dma_pusher by a factor of 10. | |||
| 2019-02-19 | vk_memory_manager: Implement memory manager | ReinUsesLisp | |
| A memory manager object handles the memory allocations for a device. It allocates chunks of Vulkan memory objects and then suballocates. | |||
| 2019-02-18 | Merge pull request #2122 from ReinUsesLisp/vulkan-resource-manager | bunnei | |
| vk_resource_manager: Implement fence and command buffer allocator | |||
| 2019-02-16 | Merge pull request #2127 from FearlessTobi/fix-screenshot-srgb | bunnei | |
| renderer_opengl: respect the sRGB colorspace for the screenshot feature | |||
| 2019-02-15 | video_core: Remove usages of System::GetInstance() within the engines | Lioncash | |
| Avoids the use of the global accessor in favor of explicitly making the system a dependency within the interface. | |||
