| Age | Commit message (Collapse) | Author |
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modes.
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For some reason hardware divides polygon offset units by two. This is
visible since drivers multiply the application requested polygon offset
by two.
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shader/image: Implement SULD and fix SUATOM
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Implement a MME Draw commands Inliner and correct host instance drawing
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video_core: Implement RGBX16F and lower Surface Copy log severity
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gl_rasterizer: Remove unused code paths from ConfigureFramebuffers
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shader_ir: Implement ICMP
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In the process remove implementation of SUATOM.MIN and SUATOM.MAX as
these require a distinction between U32 and S32. These have to be
implemented with imageCompSwap loop.
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* Implement SULD as float.
* Remove conditional declaration of GL_ARB_shader_viewport_layer_array.
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maxwell_to_gl: Fix mipmap filtering
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There's no reason to clog logs with DrawArray.
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gl_shader_decompiler: Avoid writing output attribute when unimplemented
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shader_ir/warp: Implement SHFL for Nvidia devices
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a draw call from executing
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management.
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shader_ir: Implement shared memory
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OpenGL texture filters follow GL_<texture_filter>_MIPMAP_<mipmap_filter>
but we were using them in the opposite way.
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renderer_opengl: Fix sRGB blits
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Revert "Revert #2466" and stub FirmwareCall 4
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