| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-10-27 | Video_Core: Implement texture format E5B9G9R9_SHAREDEXP. | Fernando Sahmkow | |
| This commit implements the E5B9G9R9 Texture format into the general system and OpenGL backend. | |||
| 2019-10-27 | Merge pull request #3034 from ReinUsesLisp/w4244-maxwell3d | bunnei | |
| maxwell_3d: Silence implicit conversion warnings | |||
| 2019-10-27 | maxwell_3d: Silence implicit conversion warnings | ReinUsesLisp | |
| While we are at it, unify types for dirty reg pointers. | |||
| 2019-10-27 | rasterizer_accelerated: Add intermediary for GPU rasterizers | ReinUsesLisp | |
| Add an intermediary class that implements common functions across GPU accelerated rasterizers. This avoids code repetition on different backends. | |||
| 2019-10-27 | astc: Silence implicit conversion warnings | ReinUsesLisp | |
| 2019-10-26 | Merge pull request #2976 from FernandoS27/cache-fast-brx-rebased | Rodrigo Locatti | |
| Implement Fast BRX, fix TXQ and addapt the Shader Cache for it | |||
| 2019-10-26 | Shader_IR: Address Feedback. | Fernando Sahmkow | |
| 2019-10-26 | Merge pull request #3027 from lioncash/lookup | Rodrigo Locatti | |
| shader_ir: Use std::array with std::pair instead of std::unordered_map | |||
| 2019-10-25 | Merge pull request #3013 from FernandoS27/tld4s-fix | Rodrigo Locatti | |
| Shader_Ir: Fix TLD4S from using a component mask. | |||
| 2019-10-25 | Shader_IR: Clang format | Fernando Sahmkow | |
| 2019-10-25 | gl_shader_cache: Implement locker variants invalidation | ReinUsesLisp | |
| 2019-10-25 | gl_shader_disk_cache: Store and load fast BRX | ReinUsesLisp | |
| 2019-10-25 | const_buffer_locker: Minor style changes | ReinUsesLisp | |
| 2019-10-25 | gl_shader_decompiler: Move entries to a separate function | ReinUsesLisp | |
| 2019-10-25 | Shader_IR: Implement Fast BRX and allow multi-branches in the CFG. | Fernando Sahmkow | |
| 2019-10-25 | Shader_IR: Correct typo in Consistent method. | Fernando Sahmkow | |
| 2019-10-25 | Shader_IR: allow lookup of texture samplers within the shader_ir for ↵ | Fernando Sahmkow | |
| instructions that don't provide it | |||
| 2019-10-25 | Shader_IR: Implement Fast BRX and allow multi-branches in the CFG. | Fernando Sahmkow | |
| 2019-10-25 | Shader_Cache: setup connection of ConstBufferLocker | Fernando Sahmkow | |
| 2019-10-25 | VideoCore: Unify const buffer accessing along engines and provide ↵ | Fernando Sahmkow | |
| ConstBufferLocker class to shaders. | |||
| 2019-10-25 | Shader_IR: Implement BRX tracking. | Fernando Sahmkow | |
| 2019-10-24 | Merge pull request #3028 from lioncash/constexpr | Rodrigo Locatti | |
| shader_bytecode: Make Matcher constexpr capable | |||
| 2019-10-24 | shader_bytecode: Make Matcher constexpr capable | Lioncash | |
| Greatly shrinks the amount of generated code for GetDecodeTable(). Collapses an assembly output of 9000+ lines down to ~3621 with Clang, and 6513 down to ~2616 with GCC, given it's now allowed to construct all the entries as a sequence of constant data. | |||
| 2019-10-24 | shader_ir: Use std::array with pair instead of unordered_map | Lioncash | |
| Given the overall size of the maps are very small, we can use arrays of pairs here instead of always heap allocating a new map every time the functions are called. Given the small size of the maps, the difference in container lookups are negligible, especially given the entries are already sorted. | |||
| 2019-10-23 | video_core/shader: Resolve instances of variable shadowing | Lioncash | |
| Silences a few -Wshadow warnings. | |||
| 2019-10-22 | Merge pull request #2995 from ReinUsesLisp/ignore-gmem | Fernando Sahmkow | |
| shader_ir/memory: Ignore global memory when tracking fails | |||
| 2019-10-22 | Merge pull request #2983 from lioncash/fallthrough | Fernando Sahmkow | |
| gl_shader_decompiler/vk_shader_decompiler: Resolve implicit fallthrough cases | |||
| 2019-10-22 | Shader_Ir: Fix TLD4S from using a component mask. | Fernando Sahmkow | |
| TLD4S always outputs 4 values, the previous code checked a component mask and omitted those values that weren't part of it. This commit corrects that and makes sure all 4 values are set. | |||
| 2019-10-22 | shader_ir/memory: Ignore global memory when tracking fails | ReinUsesLisp | |
| Ignore global memory operations instead of invoking undefined behaviour when constant buffer tracking fails and we are blasting through asserts, ignore the operation. In the case of LDG this means filling the destination registers with zeroes; for STG this means ignore the instruction as a whole. The default behaviour is still to abort execution on failure. | |||
| 2019-10-20 | maxwell_3d: Reduce FlushMMEInlineDraw logging to Trace | ReinUsesLisp | |
| 2019-10-18 | Merge pull request #2994 from lioncash/fmt | Rodrigo Locatti | |
| video_core/shader/ast: Minor changes to ASTPrinter | |||
| 2019-10-17 | video_core/shader/ast: Make ShowCurrentState() and SanityCheck() const ↵ | Lioncash | |
| member functions These can also trivially be made const member functions, with the addition of a few consts. | |||
| 2019-10-17 | video_core/shader/ast: Make ASTManager::Print a const member function | Lioncash | |
| Given all visiting functions never modify the nodes, we can trivially make this a const member function. | |||
| 2019-10-17 | Merge pull request #2993 from lioncash/vulkan-expr | Rodrigo Locatti | |
| vk_shader_decompiler: Mark operator() function parameters as const references | |||
| 2019-10-17 | video_core/shader/ast: Make ExprPrinter members private | Lioncash | |
| This member already has an accessor, so there's no need for it to be public. | |||
| 2019-10-17 | video_core/shader/ast: Make Indent() return a string_view | Lioncash | |
| The returned string is simply a substring of our constexpr tabs string_view, so we can just use a string_view here as well, since the original string_view is guaranteed to always exist. Now the function is fully non-allocating. | |||
| 2019-10-17 | video_core/shader/ast: Make Indent() private | Lioncash | |
| It's never used outside of this class, so we can narrow its scope down. | |||
| 2019-10-17 | video_core/shader/ast: Rename Ident() to Indent() | Lioncash | |
| This can be confusing, given "ident" is generally used as a shorthand for "identifier". | |||
| 2019-10-17 | video_core/shader/ast: Make use of fmt where applicable | Lioncash | |
| Makes a few strings nicer to read and also eliminates a bit of string churn with operator+. | |||
| 2019-10-17 | vk_shader_decompiler: Mark operator() function parameters as const references | Lioncash | |
| These parameters aren't actually modified in any way, so they can be made const references. | |||
| 2019-10-17 | Merge pull request #2966 from FernandoS27/astc-formats | Rodrigo Locatti | |
| Implement a series of ASTC formats and R4G4B4A4 format | |||
| 2019-10-17 | Merge pull request #2979 from lioncash/macro | Rodrigo Locatti | |
| video_core/macro_interpreter: Make definitions of most private enums/unions hidden | |||
| 2019-10-17 | Fermi2D: Use a different formula for delimiting blit areas. | Fernando Sahmkow | |
| 2019-10-17 | video_core/macro_interpreter: Make definitions of most private enums/unions ↵ | Lioncash | |
| hidden This allows the implementation of these types to change without requiring a rebuild of everything that includes the macro interpreter header. | |||
| 2019-10-17 | Merge pull request #2980 from lioncash/warn | bunnei | |
| maxwell_3d: Silence truncation warnings | |||
| 2019-10-17 | Fermi2D: limit blit area to only available area | Fernando Sahmkow | |
| Normaly OpenGL does not care if the areas exceed the texture regions but other backends such as Vulkan do care about the limits of this areas. This PR crops the areas of the blit in order that they don't surpass the limits of the textures. This should help Vulkan and faulty OpenGL drivers | |||
| 2019-10-16 | Merge pull request #2978 from lioncash/doxygen | Rodrigo Locatti | |
| video_core/texture_cache: Amend Doxygen references | |||
| 2019-10-16 | Merge pull request #2982 from lioncash/surface | Rodrigo Locatti | |
| texture_cache: Avoid unnecessary surface copies within PickStrategy() and TryReconstructSurface() | |||
| 2019-10-16 | Merge pull request #2912 from FernandoS27/async-fixes | bunnei | |
| General fixes to Async GPU | |||
| 2019-10-15 | Merge pull request #2984 from lioncash/fallthrough2 | Rodrigo Locatti | |
| video_core/surface: Add missing break in PixelFormatFromTextureFormat() | |||
