| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-12-16 | Merge pull request #3219 from FernandoS27/fix-bindless | Rodrigo Locatti | |
| Corrections and fixes to TLD4S & bindless samplers failing | |||
| 2019-12-14 | Merge pull request #3222 from ReinUsesLisp/maxwell-to-vk | bunnei | |
| maxwell_to_vk: Use VK_EXT_index_type_uint8 and misc changes | |||
| 2019-12-14 | Merge pull request #3213 from ReinUsesLisp/intel-mesa | bunnei | |
| gl_device: Enable compute shaders for Intel Mesa drivers | |||
| 2019-12-13 | Merge pull request #3212 from ReinUsesLisp/fix-smem-lmem | bunnei | |
| gl_shader_cache: Add missing new-line on emitted GLSL | |||
| 2019-12-13 | maxwell_to_vk: Improve image format table and add more formats | ReinUsesLisp | |
| A1B5G5R5 uses A1R5G5B5. This is flipped with image view swizzles; flushing is still not properly implemented on Vulkan for this particular format. | |||
| 2019-12-13 | maxwell_to_vk: Implement more vertex formats | ReinUsesLisp | |
| 2019-12-13 | maxwell_to_vk: Implement more primitive topologies | ReinUsesLisp | |
| Add an extra argument to query device capabilities in the future. The intention behind this is to use native quads, quad strips, line loops and polygons if these are released for Vulkan. | |||
| 2019-12-13 | maxwell_to_vk: Approach GL_CLAMP closer to the GL spec | ReinUsesLisp | |
| The OpenGL spec defines GL_CLAMP's formula similarly to CLAMP_TO_EDGE and CLAMP_TO_BORDER depending on the filter mode used. It doesn't exactly behave like this, but it's the closest we can get with what Vulkan offers without emulating it by injecting shader code. | |||
| 2019-12-13 | maxwell_to_vk: Use VK_EXT_index_type_uint8 when available | ReinUsesLisp | |
| 2019-12-13 | vk_scheduler: Delegate commands to a worker thread and state track | ReinUsesLisp | |
| Introduce a worker thread approach for delegating Vulkan work derived from dxvk's approach. https://github.com/doitsujin/dxvk Now that the scheduler is what handles all Vulkan work related to command streaming, store state tracking in itself. This way we can know when to reupload Vulkan dynamic state to the queue (since this one is invalidated between command buffers unlike NVN). We can also store the renderpass state and graphics pipeline bound to avoid redundant binds and renderpass begins/ends. | |||
| 2019-12-11 | Merge pull request #3217 from jhol/fix-boost-include | bunnei | |
| Added missing include | |||
| 2019-12-11 | Shader_IR: Correct TLD4S Depth Compare. | Fernando Sahmkow | |
| 2019-12-11 | Shader_Ir: Correct TLD4S encoding and implement f16 flag. | Fernando Sahmkow | |
| 2019-12-11 | Gl_Shader_compiler: Correct Depth Compare for Texture Gather operations. | Fernando Sahmkow | |
| 2019-12-11 | Shader_Ir: default failed tracks on bindless samplers to null values. | Fernando Sahmkow | |
| 2019-12-11 | Gl_Rasterizer: Skip Tesselation Control and Eval stages as they are un ↵ | Fernando Sahmkow | |
| implemented. This commit ensures the OGL backend does not execute tesselation shader stages as they are currently unimplemented. | |||
| 2019-12-11 | Merge pull request #3210 from ReinUsesLisp/memory-barrier | bunnei | |
| shader: Implement MEMBAR.GL | |||
| 2019-12-11 | Added missing include | Joel Holdsworth | |
| 2019-12-11 | gl_device: Enable compute shaders for Intel Mesa drivers | ReinUsesLisp | |
| Previously we naively checked for "Intel" in GL_VENDOR, but this includes both Intel's proprietary driver and the mesa driver. Re-enable compute shaders for mesa. | |||
| 2019-12-10 | gl_shader_cache: Add missing new-line on emitted GLSL | ReinUsesLisp | |
| Add missing new-line. This caused shaders using local memory and shared memory to inject a preprocessor GLSL line after an expression (resulting in invalid code). It looked like this: shared uint smem[8];#define LOCAL_MEMORY_SIZE 16 It should look like this (addressed by this commit): shared uint smem[8]; \#define LOCAL_MEMORY_SIZE 16 | |||
| 2019-12-10 | Maxwell3D: Implement Depth Mode. | Fernando Sahmkow | |
| This commit finishes adding depth mode that was reverted before due to other unresolved issues. | |||
| 2019-12-10 | shader: Implement MEMBAR.GL | ReinUsesLisp | |
| Implement using memoryBarrier in GLSL and OpMemoryBarrier on SPIR-V. | |||
| 2019-12-10 | vk_shader_decompiler: Fix build issues on old gcc versions | ReinUsesLisp | |
| 2019-12-09 | vk_shader_decompiler: Reduce YNegate's severity | ReinUsesLisp | |
| 2019-12-09 | shader_ir/other: Implement S2R InvocationId | ReinUsesLisp | |
| 2019-12-09 | vk_shader_decompiler: Misc changes | ReinUsesLisp | |
| Update Sirit and its usage in vk_shader_decompiler. Highlights: - Implement tessellation shaders - Implement geometry shaders - Implement some missing features - Use native half float instructions when available. | |||
| 2019-12-09 | shader: Keep track of shaders using warp instructions | ReinUsesLisp | |
| 2019-12-09 | shader_ir/memory: Implement patch stores | ReinUsesLisp | |
| 2019-12-09 | vk_device: Misc changes | ReinUsesLisp | |
| - Setup more features and requirements. - Improve logging for missing features. - Collect telemetry parameters. - Add queries for more image formats. - Query push constants limits. - Optionally enable some extensions. | |||
| 2019-12-08 | Merge pull request #3198 from ReinUsesLisp/tessellation-maxwell | bunnei | |
| maxwell_3d: Add tessellation state entries | |||
| 2019-12-08 | externals: Update Vulkan-Headers | ReinUsesLisp | |
| 2019-12-06 | vk_swapchain: Add support for swapping sRGB | ReinUsesLisp | |
| We don't know until the game is running if it's using an sRGB color space or not. Add support for hot-swapping swapchain surface formats. | |||
| 2019-12-06 | maxwell_3d: Add tessellation tess level registers | ReinUsesLisp | |
| 2019-12-06 | maxwell_3d: Add tessellation mode register | ReinUsesLisp | |
| 2019-12-06 | maxwell_3d: Add patch vertices register | ReinUsesLisp | |
| 2019-12-06 | shader_bytecode: Remove corrupted character | ReinUsesLisp | |
| 2019-12-06 | Merge pull request #3109 from FernandoS27/new-instr | bunnei | |
| Implement FLO & TXD Instructions on GPU Shaders | |||
| 2019-12-02 | Merge pull request #2987 from FernandoS27/texture-invalid | bunnei | |
| Texture_Cache: Redo invalid Surfaces handling. | |||
| 2019-11-30 | Merge pull request #3184 from ReinUsesLisp/framebuffer-cache | bunnei | |
| gl_framebuffer_cache: Optimize framebuffer cache management | |||
| 2019-11-29 | texture_cache/surface_base: Fix out of bounds texture views | ReinUsesLisp | |
| Some texture views were being created out of bounds (with more layers or mipmaps than what the original texture has). This is because of a miscalculation in mipmap bounding. end_layer and end_mipmap are out of bounds (e.g. layer 6 in a cubemap), there's no need to add one more there. Fixes OpenGL errors and Vulkan crashes on Splatoon 2. | |||
| 2019-11-28 | gl_framebuffer_cache: Optimize framebuffer key | ReinUsesLisp | |
| Pack color attachment enumerations into a single u32. To determine the number of buffers, the highest color attachment with a shared pointer that doesn't point to null is used. | |||
| 2019-11-28 | gl_rasterizer: Re-enable framebuffer cache for clear buffers | ReinUsesLisp | |
| 2019-11-28 | renderer_opengl: Make ScreenRectVertex's constructor constexpr | ReinUsesLisp | |
| 2019-11-28 | renderer_opengl: Remove C casts | ReinUsesLisp | |
| 2019-11-28 | renderer_opengl: Use explicit binding for presentation shaders | ReinUsesLisp | |
| 2019-11-28 | renderer_opengl: Drop macros for message decorations | ReinUsesLisp | |
| 2019-11-28 | renderer_opengl: Move static definitions to anonymous namespace | ReinUsesLisp | |
| 2019-11-28 | renderer_opengl: Move commentaries to header file | ReinUsesLisp | |
| 2019-11-28 | Merge pull request #3169 from lioncash/memory | bunnei | |
| core/memory: Deglobalize memory management code | |||
| 2019-11-27 | Merge pull request #3174 from lioncash/optional | Rodrigo Locatti | |
| video_core/gpu_thread: Tidy up SwapBuffers() | |||
