| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-03-16 | renderer_opengl: Detect Nvidia Nsight as a debugging tool | ReinUsesLisp | |
| Use getenv to detect Nsight. | |||
| 2020-03-15 | Merge pull request #3515 from ReinUsesLisp/vertex-vk-assert | Rodrigo Locatti | |
| vk_rasterizer: Fix vertex range assert | |||
| 2020-03-15 | Merge pull request #3501 from ReinUsesLisp/rgba16-snorm | Rodrigo Locatti | |
| video_core: Implement RGBA16_SNORM | |||
| 2020-03-15 | Merge pull request #3502 from namkazt/patch-3 | Rodrigo Locatti | |
| shader_decode: Reimplement BFE instructions | |||
| 2020-03-15 | Merge pull request #3503 from makigumo/patch-2 | Rodrigo Locatti | |
| maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32 | |||
| 2020-03-15 | gl_shader_decompiler: Implement legacy varyings | ReinUsesLisp | |
| Legacy varyings are special attributes carried over in hardware from the OpenGL 1 and OpenGL 2 days. These were generally used instead of the generic attributes we use today. They are deprecated or removed from most APIs, but Nvidia still ships them in hardware. To implement these, this commit maps them 1:1 to OpenGL compatibility. | |||
| 2020-03-15 | shader/shader_ir: Track usage in input attribute and of legacy varyings | ReinUsesLisp | |
| 2020-03-15 | shader/shader_ir: Fix clip distance usage stores | ReinUsesLisp | |
| 2020-03-15 | shader/shader_ir: Change declare output attribute to a switch | ReinUsesLisp | |
| 2020-03-15 | Merge pull request #3512 from bunnei/fix-renderdoc | Rodrigo Locatti | |
| renderer_opengl: Keep frames synchronized when using a GPU debugger. | |||
| 2020-03-15 | maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats | ReinUsesLisp | |
| 2020-03-15 | vk_rasterizer: Implement layered clears | ReinUsesLisp | |
| 2020-03-15 | vk_shader_decompiler: fix linux build | makigumo | |
| 2020-03-15 | vk_rasterizer: Fix vertex range assert | ReinUsesLisp | |
| End can be equal to start in CalculateVertexArraysSize. This is quite common when the vertex size is zero. | |||
| 2020-03-15 | vk_rasterizer: Reimplement clears with vkCmdClearAttachments | ReinUsesLisp | |
| 2020-03-14 | renderer_opengl: Keep presentation frames in lock-step when GPU debugging. | bunnei | |
| - Fixes renderdoc with OpenGL renderer. | |||
| 2020-03-14 | gl_device: Add option to check GL_EXT_debug_tool. | bunnei | |
| 2020-03-14 | Merge pull request #3508 from FernandoS27/page-table | bunnei | |
| PageTable: move backing addresses to a children class as the CPU page table does not need them. | |||
| 2020-03-14 | DirtyFlags: relax need to set render_targets as dirty | Fernando Sahmkow | |
| The texture cache already takes care of setting a render target to dirty when invalidated. | |||
| 2020-03-14 | Merge pull request #3500 from ReinUsesLisp/incompatible-types | Fernando Sahmkow | |
| texture_cache: Report incompatible textures as black | |||
| 2020-03-14 | Merge pull request #3499 from ReinUsesLisp/depth-2d-array | Fernando Sahmkow | |
| texture_cache/surface_params: Force depth=1 on 2D textures | |||
| 2020-03-14 | PageTable: move backing addresses to a children class as the CPU page table ↵ | Fernando Sahmkow | |
| does not need them. This PR aims to reduce the memory usage in the CPU page table by moving GPU specific parameters into a child class. This saves 1Gb of Memory for most games. | |||
| 2020-03-14 | astc: Fix typos from search and replace | ReinUsesLisp | |
| 2020-03-14 | astc: Minor changes to InputBitStream | ReinUsesLisp | |
| 2020-03-14 | astc: Pass val in Replicate by copy | ReinUsesLisp | |
| 2020-03-14 | astc: Call std::vector:reserve on decodedClolorValues to avoid reallocating | ReinUsesLisp | |
| 2020-03-14 | clang-format | Nguyen Dac Nam | |
| 2020-03-14 | nit | Nguyen Dac Nam | |
| 2020-03-13 | astc: Call std::vector::reserve on texelWeightValues to avoid reallocating | ReinUsesLisp | |
| 2020-03-13 | astc: Create a LUT at compile time for encoding values | ReinUsesLisp | |
| 2020-03-13 | astc: Make IntegerEncodedValue a trivial structure | ReinUsesLisp | |
| 2020-03-13 | astc: Make IntegerEncodedValue constructor constexpr | ReinUsesLisp | |
| 2020-03-13 | astc: Make IntegerEncodedValue trivially copyable | ReinUsesLisp | |
| 2020-03-13 | astc: Rename C types to common_types | ReinUsesLisp | |
| 2020-03-13 | astc: Move Popcnt to an anonymous namespace and make it constexpr | ReinUsesLisp | |
| 2020-03-13 | astc: Use common types instead of stdint.h integer types | ReinUsesLisp | |
| 2020-03-13 | astc: Use 'enum class' instead of 'enum' for EIntegerEncoding | ReinUsesLisp | |
| 2020-03-13 | vk/gl_shader_decompiler: Silence assertion on compute | ReinUsesLisp | |
| 2020-03-13 | vk_shader_decompiler: Fix default varying regression | ReinUsesLisp | |
| 2020-03-13 | maxwell_3d: Add padding words to XFB entries | ReinUsesLisp | |
| Use INSERT_UNION_PADDING_WORDS instead of alignas to ensure a size requirement. | |||
| 2020-03-13 | gl_shader_decompiler: Fix implicit conversion errors | ReinUsesLisp | |
| 2020-03-13 | vk_shader_decompiler: Fix implicit type conversion | Rodrigo Locatti | |
| Co-Authored-By: Mat M. <mathew1800@gmail.com> | |||
| 2020-03-13 | vk_rasterizer: Implement transform feedback binding zero | ReinUsesLisp | |
| 2020-03-13 | vk_shader_decompiler: Add XFB decorations to generic varyings | ReinUsesLisp | |
| 2020-03-13 | vk_device: Enable VK_EXT_transform_feedback when available | ReinUsesLisp | |
| 2020-03-13 | vk_device: Shrink formatless capability name size | ReinUsesLisp | |
| 2020-03-13 | shader/transform_feedback: Expose buffer stride | ReinUsesLisp | |
| 2020-03-13 | vk_shader_decompiler: Use registry for specialization | ReinUsesLisp | |
| 2020-03-13 | gl_rasterizer: Implement transform feedback bindings | ReinUsesLisp | |
| 2020-03-13 | gl_shader_decompiler: Decorate output attributes with XFB layout | ReinUsesLisp | |
| We sometimes have to slice attributes in different parts. This is needed for example in instances where the game feedbacks 3 components but writes 4 from the shader (something that is possible with GL_NV_transform_feedback). | |||
