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2020-03-16renderer_opengl: Detect Nvidia Nsight as a debugging toolReinUsesLisp
Use getenv to detect Nsight.
2020-03-15Merge pull request #3515 from ReinUsesLisp/vertex-vk-assertRodrigo Locatti
vk_rasterizer: Fix vertex range assert
2020-03-15Merge pull request #3501 from ReinUsesLisp/rgba16-snormRodrigo Locatti
video_core: Implement RGBA16_SNORM
2020-03-15Merge pull request #3502 from namkazt/patch-3Rodrigo Locatti
shader_decode: Reimplement BFE instructions
2020-03-15Merge pull request #3503 from makigumo/patch-2Rodrigo Locatti
maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32
2020-03-15gl_shader_decompiler: Implement legacy varyingsReinUsesLisp
Legacy varyings are special attributes carried over in hardware from the OpenGL 1 and OpenGL 2 days. These were generally used instead of the generic attributes we use today. They are deprecated or removed from most APIs, but Nvidia still ships them in hardware. To implement these, this commit maps them 1:1 to OpenGL compatibility.
2020-03-15shader/shader_ir: Track usage in input attribute and of legacy varyingsReinUsesLisp
2020-03-15shader/shader_ir: Fix clip distance usage storesReinUsesLisp
2020-03-15shader/shader_ir: Change declare output attribute to a switchReinUsesLisp
2020-03-15Merge pull request #3512 from bunnei/fix-renderdocRodrigo Locatti
renderer_opengl: Keep frames synchronized when using a GPU debugger.
2020-03-15maxwell_to_vk: Implement RG32 and RGB32 integer vertex formatsReinUsesLisp
2020-03-15vk_rasterizer: Implement layered clearsReinUsesLisp
2020-03-15vk_shader_decompiler: fix linux buildmakigumo
2020-03-15vk_rasterizer: Fix vertex range assertReinUsesLisp
End can be equal to start in CalculateVertexArraysSize. This is quite common when the vertex size is zero.
2020-03-15vk_rasterizer: Reimplement clears with vkCmdClearAttachmentsReinUsesLisp
2020-03-14renderer_opengl: Keep presentation frames in lock-step when GPU debugging.bunnei
- Fixes renderdoc with OpenGL renderer.
2020-03-14gl_device: Add option to check GL_EXT_debug_tool.bunnei
2020-03-14Merge pull request #3508 from FernandoS27/page-tablebunnei
PageTable: move backing addresses to a children class as the CPU page table does not need them.
2020-03-14DirtyFlags: relax need to set render_targets as dirty Fernando Sahmkow
The texture cache already takes care of setting a render target to dirty when invalidated.
2020-03-14Merge pull request #3500 from ReinUsesLisp/incompatible-typesFernando Sahmkow
texture_cache: Report incompatible textures as black
2020-03-14Merge pull request #3499 from ReinUsesLisp/depth-2d-arrayFernando Sahmkow
texture_cache/surface_params: Force depth=1 on 2D textures
2020-03-14PageTable: move backing addresses to a children class as the CPU page table ↵Fernando Sahmkow
does not need them. This PR aims to reduce the memory usage in the CPU page table by moving GPU specific parameters into a child class. This saves 1Gb of Memory for most games.
2020-03-14astc: Fix typos from search and replaceReinUsesLisp
2020-03-14astc: Minor changes to InputBitStreamReinUsesLisp
2020-03-14astc: Pass val in Replicate by copyReinUsesLisp
2020-03-14astc: Call std::vector:reserve on decodedClolorValues to avoid reallocatingReinUsesLisp
2020-03-14clang-formatNguyen Dac Nam
2020-03-14nitNguyen Dac Nam
2020-03-13astc: Call std::vector::reserve on texelWeightValues to avoid reallocatingReinUsesLisp
2020-03-13astc: Create a LUT at compile time for encoding valuesReinUsesLisp
2020-03-13astc: Make IntegerEncodedValue a trivial structureReinUsesLisp
2020-03-13astc: Make IntegerEncodedValue constructor constexprReinUsesLisp
2020-03-13astc: Make IntegerEncodedValue trivially copyableReinUsesLisp
2020-03-13astc: Rename C types to common_typesReinUsesLisp
2020-03-13astc: Move Popcnt to an anonymous namespace and make it constexprReinUsesLisp
2020-03-13astc: Use common types instead of stdint.h integer typesReinUsesLisp
2020-03-13astc: Use 'enum class' instead of 'enum' for EIntegerEncodingReinUsesLisp
2020-03-13vk/gl_shader_decompiler: Silence assertion on computeReinUsesLisp
2020-03-13vk_shader_decompiler: Fix default varying regressionReinUsesLisp
2020-03-13maxwell_3d: Add padding words to XFB entriesReinUsesLisp
Use INSERT_UNION_PADDING_WORDS instead of alignas to ensure a size requirement.
2020-03-13gl_shader_decompiler: Fix implicit conversion errorsReinUsesLisp
2020-03-13vk_shader_decompiler: Fix implicit type conversionRodrigo Locatti
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2020-03-13vk_rasterizer: Implement transform feedback binding zeroReinUsesLisp
2020-03-13vk_shader_decompiler: Add XFB decorations to generic varyingsReinUsesLisp
2020-03-13vk_device: Enable VK_EXT_transform_feedback when availableReinUsesLisp
2020-03-13vk_device: Shrink formatless capability name sizeReinUsesLisp
2020-03-13shader/transform_feedback: Expose buffer strideReinUsesLisp
2020-03-13vk_shader_decompiler: Use registry for specializationReinUsesLisp
2020-03-13gl_rasterizer: Implement transform feedback bindingsReinUsesLisp
2020-03-13gl_shader_decompiler: Decorate output attributes with XFB layoutReinUsesLisp
We sometimes have to slice attributes in different parts. This is needed for example in instances where the game feedbacks 3 components but writes 4 from the shader (something that is possible with GL_NV_transform_feedback).