| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-03-28 | renderer_vulkan/wrapper: Address feedback | ReinUsesLisp | |
| 2020-03-28 | shader/lea: Simplify generated LEA code | ReinUsesLisp | |
| 2020-03-27 | shader/lea: Fix op_a and op_b usages | ReinUsesLisp | |
| They were swapped. | |||
| 2020-03-27 | shader/lea: Remove const and use move when possible | ReinUsesLisp | |
| 2020-03-27 | Merge pull request #3565 from ReinUsesLisp/image-format | Fernando Sahmkow | |
| engines/const_buffer_engine_interface: Store image format and types | |||
| 2020-03-27 | renderer_vulkan/wrapper: Add owning handles | ReinUsesLisp | |
| 2020-03-27 | renderer_vulkan/wrapper: Add pool allocations owning templated class | ReinUsesLisp | |
| 2020-03-27 | renderer_vulkan/wrapper: Add owning handle templated class | ReinUsesLisp | |
| 2020-03-27 | renderer_vulkan/wrapper: Add destroy and free overload set | ReinUsesLisp | |
| 2020-03-27 | renderer_vulkan/wrapper: Add dispatch table and loaders | ReinUsesLisp | |
| 2020-03-27 | renderer_vulkan/wrapper: Add exception class | ReinUsesLisp | |
| 2020-03-27 | renderer_vulkan/wrapper: Add ToString function for VkResult | ReinUsesLisp | |
| 2020-03-27 | renderer_vulkan/wrapper: Add Vulakn wrapper and a span helper | ReinUsesLisp | |
| The intention behind a Vulkan wrapper is to drop Vulkan-Hpp. The issues with Vulkan-Hpp are: - Regular breaks of the API. - Copy constructors that do the same as the aggregates (fixed recently) - External dynamic dispatch that is hard to remove - Alias KHR handles with non-KHR handles making it impossible to use smart handles on Vulkan 1.0 instances with extensions that were included on Vulkan 1.1. - Dynamic dispatchers silently change size depending on preprocessor definitions. Different files will have different dispatch definitions, generating all kinds of hard to debug memory issues. In other words, Vulkan-Hpp is not "production ready" for our needs and this wrapper aims to replace it without losing RAII and exception safety. | |||
| 2020-03-27 | engines/const_buffer_engine_interface: Store image format type | ReinUsesLisp | |
| This information is required to properly implement SULD.B. It might also be handy for all image operations, since it would allow us to implement them on devices that require the image format to be specified (on desktop, this would be AMD on OpenGL and Intel on OpenGL and Vulkan). | |||
| 2020-03-27 | maxwell_to_vk: implement signedscaled vertex formats | Dan | |
| 2020-03-25 | Address review and fix broken yuzu-tester build | James Rowe | |
| 2020-03-26 | shader/conversion: Fix F2F rounding operations with different sizes | ReinUsesLisp | |
| Rounding operations only matter when the conversion size of source and destination is the same, i.e. .F16.F16, .F32.F32 and .F64.F64. When there is a mismatch (.F16.F32), these bits are used for IEEE rounding, we don't emulate this because GLSL and SPIR-V don't support configuring it per operation. | |||
| 2020-03-26 | gl_rasterizer: Update stencil test regardless of it being disabled | ReinUsesLisp | |
| 2020-03-26 | gl_rasterizer: Synchronize stencil testing on clears | ReinUsesLisp | |
| 2020-03-25 | Merge pull request #3544 from makigumo/myfork/patch-2 | bunnei | |
| xmad: fix clang build error | |||
| 2020-03-25 | Merge pull request #3520 from ReinUsesLisp/legacy-varyings | bunnei | |
| gl_shader_decompiler: Implement legacy varyings | |||
| 2020-03-24 | Frontend/GPU: Refactor context management | James Rowe | |
| Changes the GraphicsContext to be managed by the GPU core. This eliminates the need for the frontends to fool around with tricky MakeCurrent/DoneCurrent calls that are dependent on the settings (such as async gpu option). This also refactors out the need to use QWidget::fromWindowContainer as that caused issues with focus and input handling. Now we use a regular QWidget and just access the native windowHandle() directly. Another change is removing the debug tool setting in FrameMailbox. Instead of trying to block the frontend until a new frame is ready, the core will now take over presentation and draw directly to the window if the renderer detects that its hooked by NSight or RenderDoc Lastly, since it was in the way, I removed ScopeAcquireWindowContext and replaced it with a simple subclass in GraphicsContext that achieves the same result | |||
| 2020-03-23 | Merge pull request #3543 from ReinUsesLisp/gl-depth-range | Fernando Sahmkow | |
| gl_rasterizer: Use transformed viewport for depth ranges | |||
| 2020-03-23 | xmad: fix clang build error | makigumo | |
| 2020-03-22 | apply replay logic to all writes. remove replay from MacroInterpreter::Send ↵ | namkazy | |
| (@fincs) | |||
| 2020-03-22 | maxwell_3d: change declaration order | namkazy | |
| 2020-03-22 | maxwell_3d: init shadow_state | namkazy | |
| 2020-03-22 | gl_rasterizer: Use transformed viewport for depth ranges | ReinUsesLisp | |
| Implement depth ranges using the transformed viewport instead of the generic one. This matches the current Vulkan implementation but doesn't support negative depth ranges. An update to glad is required for this. | |||
| 2020-03-22 | maxwell_3d: this seem more correct. | namkazy | |
| 2020-03-22 | maxwell_3d: update comments for shadow ram usage | namkazy | |
| 2020-03-22 | marco_interpreter: write hw value when shadow ram requested | Nguyen Dac Nam | |
| 2020-03-22 | maxwell_3d: track shadow ram ctrl and hw reg value | Nguyen Dac Nam | |
| 2020-03-22 | maxwell_3d: implement MME shadow RAM | Nguyen Dac Nam | |
| 2020-03-19 | Merge pull request #3505 from namkazt/patch-8 | bunnei | |
| shader_decode: implement XMAD mode CSfu | |||
| 2020-03-18 | vk_texture_cache: Silence misc warnings | ReinUsesLisp | |
| 2020-03-18 | vk_staging_buffer_pool: Silence unused constant warning | ReinUsesLisp | |
| 2020-03-18 | vk_rasterizer: Remove unused variable | ReinUsesLisp | |
| 2020-03-18 | vk_pipeline_cache: Remove unused variable | ReinUsesLisp | |
| 2020-03-18 | maxwell_to_vk: Sielence -Wswitch warning | ReinUsesLisp | |
| 2020-03-18 | gl_shader_decompiler: Remove deprecated function and its usages | ReinUsesLisp | |
| 2020-03-18 | gl_rasterizer: Silence misc warnings | ReinUsesLisp | |
| 2020-03-18 | kepler_compute: Remove unused variables | ReinUsesLisp | |
| 2020-03-18 | astc: Fix clang build issues | ReinUsesLisp | |
| 2020-03-18 | gl_shader_decompiler: Don't redeclare gl_VertexID and gl_InstanceID | ReinUsesLisp | |
| 2020-03-17 | Merge pull request #3510 from FernandoS27/dirty-write | Mat M | |
| DirtyFlags: relax need to set render_targets as dirty | |||
| 2020-03-17 | Merge pull request #3509 from ReinUsesLisp/astc-opts | Mat M | |
| astc: General changes and optimizations | |||
| 2020-03-17 | Merge pull request #3518 from ReinUsesLisp/scissor-clears | Mat M | |
| vk_rasterizer: Implement scissor clears and layered clears | |||
| 2020-03-17 | Merge pull request #3519 from ReinUsesLisp/int-formats | Mat M | |
| maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats | |||
| 2020-03-17 | Merge pull request #3498 from ReinUsesLisp/texel-fetch-glsl | bunnei | |
| gl_shader_decompiler: Add layer component to texelFetch | |||
| 2020-03-16 | renderer_opengl: Move some logic to an anonymous namespace | ReinUsesLisp | |
