| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-04-09 | Merge pull request #3610 from FernandoS27/gpu-caches | Rodrigo Locatti | |
| Refactor all the GPU Caches to use VAddr for cache addressing | |||
| 2020-04-09 | astc: Use boost's static_vector to avoid heap allocations | ReinUsesLisp | |
| 2020-04-09 | astc: Implement a fast precompiled alternative for Replicate | ReinUsesLisp | |
| 2020-04-09 | astc: Move Replicate to a constexpr LUT when possible | ReinUsesLisp | |
| 2020-04-09 | astc: Make InputBitStream constexpr | ReinUsesLisp | |
| 2020-04-09 | astc: OutputBitStream style changes and make it constexpr | ReinUsesLisp | |
| 2020-04-09 | Merge pull request #3601 from ReinUsesLisp/some-shader-encodings | bunnei | |
| video_core/shader: Add some instruction and S2R encodings | |||
| 2020-04-08 | gl_texture_cache: Attach view instead of base texture for layered attachments | ReinUsesLisp | |
| This way we are not ignoring the base layer of the current texture. | |||
| 2020-04-08 | VkRasterizer: Eliminate Legacy code. | Fernando Sahmkow | |
| 2020-04-08 | Memory: Correct GCC errors. | Fernando Sahmkow | |
| 2020-04-08 | Memory: Address Feedback. | Fernando Sahmkow | |
| 2020-04-08 | GPUMemoryManager: Improve safety of memory reads. | Fernando Sahmkow | |
| 2020-04-07 | video_core/textures: Move GetMaxAnisotropy to cpp file | ReinUsesLisp | |
| 2020-04-07 | video_core/texture: Use a LUT to convert sRGB texture borders | ReinUsesLisp | |
| This is a reversed look up table extracted from https://gist.github.com/rygorous/2203834#file-gistfile1-cpp-L41-L62 that is used in https://github.com/devkitPro/deko3d/blob/04d4e9e587fa3dc5447b43d273bc45f440226e41/source/maxwell/tsc_generate.cpp#L38 Games usually bind 0xFD expecting a float texture border of 1.0f. The conversion previous to this commit was multiplying the uint8 sRGB texture border color by 255. This is close to 1.0f but when that difference matters, some graphical glitches appear. This look up table is manually changed in the edges, clamping towards 0.0f and 1.0f. While we are at it, move this logic to its own translation unit. | |||
| 2020-04-07 | Merge pull request #3599 from ReinUsesLisp/revert-3499 | bunnei | |
| Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array" | |||
| 2020-04-07 | yuzu: Drop SDL2 and Qt frontend Vulkan requirements | ReinUsesLisp | |
| Create Vulkan instances and surfaces from the Vulkan backend. | |||
| 2020-04-07 | Merge pull request #3489 from namkazt/patch-2 | Rodrigo Locatti | |
| shader: implement SULD.D bits32/64 | |||
| 2020-04-07 | address nit. | Nguyen Dac Nam | |
| 2020-04-07 | renderer_vulkan: Query device names from the backend | ReinUsesLisp | |
| 2020-04-07 | shader/conversion: Implement I2I sign extension, saturation and selection | ReinUsesLisp | |
| Reimplements I2I adding sign extension, saturation (clamp source value to the destination), selection and destination sizes that are not 32 bits wide. It doesn't implement CC yet. | |||
| 2020-04-07 | Apply suggestions from code review | Nguyen Dac Nam | |
| Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc> | |||
| 2020-04-06 | Clang Format. | Fernando Sahmkow | |
| 2020-04-06 | Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing. | Fernando Sahmkow | |
| 2020-04-06 | Query Cache: Use VAddr instead of physical memory for adressing. | Fernando Sahmkow | |
| 2020-04-06 | Buffer Cache: Use vAddr instead of physical memory. | Fernando Sahmkow | |
| 2020-04-06 | Texture Cache: Use vAddr instead of physical memory for caching. | Fernando Sahmkow | |
| 2020-04-06 | GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr | Fernando Sahmkow | |
| 2020-04-06 | Merge pull request #3513 from ReinUsesLisp/native-astc | Fernando Sahmkow | |
| video_core: Use native ASTC when available | |||
| 2020-04-06 | shader_decode: SULD.D using std::pair instead of out parameter | namkazy | |
| 2020-04-06 | shader_decode: SULD.D avoid duplicate code block. | namkazy | |
| 2020-04-06 | shader_decode: SULD.D fix conversion error. | namkazy | |
| 2020-04-06 | shader_decode: SULD.D implement bits64 and reverse shader ir init method to ↵ | namkazy | |
| removed shader stage. | |||
| 2020-04-06 | shader/memory: Implement RED.E.ADD | ReinUsesLisp | |
| Implements a reduction operation. It's an atomic operation that doesn't return a value. This commit introduces another primitive because some shading languages might have a primitive for reduction operations. | |||
| 2020-04-06 | shader/memory: Add "using std::move" | ReinUsesLisp | |
| 2020-04-06 | shader/memory: Minor fixes in ATOM | ReinUsesLisp | |
| 2020-04-05 | Merge pull request #3592 from ReinUsesLisp/ipa | Fernando Sahmkow | |
| shader_decompiler: Remove FragCoord.w hack and change IPA implementation | |||
| 2020-04-05 | Merge pull request #3589 from ReinUsesLisp/fix-clears | Fernando Sahmkow | |
| gl_rasterizer: Mark cleared textures as dirty | |||
| 2020-04-05 | silent warning (conversion error) | namkazy | |
| 2020-04-05 | shader_decode: SULD.D -> SINT actually same as UNORM. | namkazy | |
| 2020-04-05 | shader_decode: SULD.D fix decode SNORM component | namkazy | |
| 2020-04-05 | clang-format | namkazy | |
| 2020-04-05 | shader_decode: get sampler descriptor from registry. | namkazy | |
| 2020-04-05 | tweaking. | namkazy | |
| 2020-04-05 | clang-format | Nguyen Dac Nam | |
| 2020-04-05 | cleanup unuse params | namkazy | |
| 2020-04-05 | cleanup debug code. | namkazy | |
| 2020-04-05 | reimplement get component type, uncomment mistaken code | namkazy | |
| 2020-04-05 | remove disable optimize | namkazy | |
| 2020-04-05 | [wip] reimplement SULD.D | namkazy | |
| 2020-04-05 | add shader stage when init shader ir | namkazy | |
